Files
OpenSceneGraph/src/osgPlugins/obj/ReaderWriterOBJ.cpp

902 lines
32 KiB
C++

// -*-c++-*-
/*
* Wavefront OBJ loader for Open Scene Graph
*
* Copyright (C) 2001,2007 Ulrich Hertlein <u.hertlein@sandbox.de>
*
* Modified by Robert Osfield to support per Drawable coord, normal and
* texture coord arrays, bug fixes, and support for texture mapping.
*
* Writing support added 2007 by Stephan Huber, http://digitalmind.de,
* some ideas taken from the dae-plugin
*
* The Open Scene Graph (OSG) is a cross platform C++/OpenGL library for
* real-time rendering of large 3D photo-realistic models.
* The OSG homepage is http://www.openscenegraph.org/
*/
#if defined(_MSC_VER)
#pragma warning( disable : 4786 )
#endif
#include <stdlib.h>
#include <string>
#include <osg/Notify>
#include <osg/Node>
#include <osg/MatrixTransform>
#include <osg/Geode>
#include <osg/Vec3f>
#include <osg/Geometry>
#include <osg/StateSet>
#include <osg/Material>
#include <osg/Texture2D>
#include <osg/TexGen>
#include <osg/TexMat>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgDB/FileUtils>
#include <osgDB/FileNameUtils>
#include <osgUtil/TriStripVisitor>
#include <osgUtil/SmoothingVisitor>
#include <osgUtil/Tessellator>
#include "obj.h"
#include "OBJWriterNodeVisitor.h"
#include <map>
#include <set>
class ReaderWriterOBJ : public osgDB::ReaderWriter
{
public:
ReaderWriterOBJ()
{
supportsExtension("obj","Alias Wavefront OBJ format");
supportsOption("noRotation","Do not do the default rotate about X axis");
supportsOption("noTesselateLargePolygons","Do not do the default tesselation of large polygons");
supportsOption("noTriStripPolygons","Do not do the default tri stripping of polygons");
supportsOption("generateFacetNormals","generate facet normals for verticies without normals");
supportsOption("DIFFUSE=<unit>", "Set texture unit for diffuse texture");
supportsOption("AMBIENT=<unit>", "Set texture unit for ambient texture");
supportsOption("SPECULAR=<unit>", "Set texture unit for specular texture");
supportsOption("SPECULAR_EXPONENT=<unit>", "Set texture unit for specular exponent texture");
supportsOption("OPACITY=<unit>", "Set texture unit for opacity/dissolve texture");
supportsOption("BUMP=<unit>", "Set texture unit for bumpmap texture");
supportsOption("DISPLACEMENT=<unit>", "Set texture unit for displacement texture");
supportsOption("REFLECTION=<unit>", "Set texture unit for reflection texture");
}
virtual const char* className() const { return "Wavefront OBJ Reader"; }
virtual ReadResult readNode(const std::string& fileName, const osgDB::ReaderWriter::Options* options) const;
virtual ReadResult readNode(std::istream& fin, const Options* options) const;
virtual WriteResult writeObject(const osg::Object& obj,const std::string& fileName,const Options* options=NULL) const
{
const osg::Node* node = dynamic_cast<const osg::Node*>(&obj);
if (node)
return writeNode(*node, fileName, options);
else
return WriteResult(WriteResult::FILE_NOT_HANDLED);
}
virtual WriteResult writeNode(const osg::Node& node,const std::string& fileName,const Options* options =NULL) const
{
if (!acceptsExtension(osgDB::getFileExtension(fileName)))
return WriteResult(WriteResult::FILE_NOT_HANDLED);
osgDB::ofstream f(fileName.c_str());
std::string materialFile = osgDB::getNameLessExtension(fileName) + ".mtl";
OBJWriterNodeVisitor nv(f, osgDB::getSimpleFileName(materialFile));
// we must cast away constness
(const_cast<osg::Node*>(&node))->accept(nv);
osgDB::ofstream mf(materialFile.c_str());
nv.writeMaterials(mf);
return WriteResult(WriteResult::FILE_SAVED);
}
virtual WriteResult writeObject(const osg::Object& obj,std::ostream& fout,const Options* options=NULL) const
{
const osg::Node* node = dynamic_cast<const osg::Node*>(&obj);
if (node)
return writeNode(*node, fout, options);
else
return WriteResult(WriteResult::FILE_NOT_HANDLED);
}
virtual WriteResult writeNode(const osg::Node& node,std::ostream& fout,const Options* =NULL) const
{
// writing to a stream does not support materials
OBJWriterNodeVisitor nv(fout);
// we must cast away constness
(const_cast<osg::Node*>(&node))->accept(nv);
return WriteResult(WriteResult::FILE_SAVED);
}
protected:
struct ObjOptionsStruct {
bool rotate;
bool noTesselateLargePolygons;
bool noTriStripPolygons;
bool generateFacetNormals;
bool fixBlackMaterials;
// This is the order in which the materials will be assigned to texture maps, unless
// otherwise overriden
typedef std::vector< std::pair<int,obj::Material::Map::TextureMapType> > TextureAllocationMap;
TextureAllocationMap textureUnitAllocation;
};
typedef std::map< std::string, osg::ref_ptr<osg::StateSet> > MaterialToStateSetMap;
void buildMaterialToStateSetMap(obj::Model& model, MaterialToStateSetMap& materialToSetSetMapObj, ObjOptionsStruct& localOptions, const Options* options) const;
osg::Geometry* convertElementListToGeometry(obj::Model& model, obj::Model::ElementList& elementList, ObjOptionsStruct& localOptions) const;
osg::Node* convertModelToSceneGraph(obj::Model& model, ObjOptionsStruct& localOptions, const Options* options) const;
inline osg::Vec3 transformVertex(const osg::Vec3& vec, const bool rotate) const ;
inline osg::Vec3 transformNormal(const osg::Vec3& vec, const bool rotate) const ;
ObjOptionsStruct parseOptions(const Options* options) const;
};
inline osg::Vec3 ReaderWriterOBJ::transformVertex(const osg::Vec3& vec, const bool rotate) const
{
if(rotate==true)
{
return osg::Vec3(vec.x(),-vec.z(),vec.y());
}
else
{
return vec;
}
}
inline osg::Vec3 ReaderWriterOBJ::transformNormal(const osg::Vec3& vec, const bool rotate) const
{
if(rotate==true)
{
return osg::Vec3(vec.x(),-vec.z(),vec.y());
}
else
{
return vec;
}
}
// register with Registry to instantiate the above reader/writer.
REGISTER_OSGPLUGIN(obj, ReaderWriterOBJ)
static void load_material_texture( obj::Model &model,
obj::Material::Map &map,
osg::StateSet *stateset,
const unsigned int texture_unit,
const osgDB::Options* options)
{
std::string filename = map.name;
if (!filename.empty())
{
osg::ref_ptr< osg::Image > image;
if ( !model.getDatabasePath().empty() )
{
// first try with database path of parent.
image = osgDB::readRefImageFile(model.getDatabasePath()+'/'+filename, options);
}
if ( !image.valid() )
{
// if not already set then try the filename as is.
image = osgDB::readRefImageFile(filename, options);
}
if ( image.valid() )
{
osg::Texture2D* texture = new osg::Texture2D( image.get() );
osg::Texture::WrapMode textureWrapMode;
if(map.clamp == true)
{
textureWrapMode = osg::Texture::CLAMP_TO_BORDER;
texture->setBorderColor(osg::Vec4(0.0,0.0,0.0,0.0)); // transparent
//stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
//stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
}
else
{
textureWrapMode = osg::Texture::REPEAT;
}
texture->setWrap(osg::Texture2D::WRAP_R, textureWrapMode);
texture->setWrap(osg::Texture2D::WRAP_S, textureWrapMode);
texture->setWrap(osg::Texture2D::WRAP_T, textureWrapMode);
stateset->setTextureAttributeAndModes( texture_unit, texture,osg::StateAttribute::ON );
if ( map.type == obj::Material::Map::REFLECTION )
{
osg::TexGen* texgen = new osg::TexGen;
texgen->setMode(osg::TexGen::SPHERE_MAP);
stateset->setTextureAttributeAndModes( texture_unit,texgen,osg::StateAttribute::ON );
}
if ( image->isImageTranslucent())
{
OSG_INFO<<"Found transparent image"<<std::endl;
stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
}
}
}
if (map.uScale != 1.0f || map.vScale != 1.0f ||
map.uOffset != 0.0f || map.vOffset != 0.0f)
{
osg::Matrix mat;
if (map.uScale != 1.0f || map.vScale != 1.0f)
{
OSG_DEBUG << "Obj TexMat scale=" << map.uScale << "," << map.vScale << std::endl;
mat *= osg::Matrix::scale(map.uScale, map.vScale, 1.0);
}
if (map.uOffset != 0.0f || map.vOffset != 0.0f)
{
OSG_DEBUG << "Obj TexMat offset=" << map.uOffset << "," << map.uOffset << std::endl;
mat *= osg::Matrix::translate(map.uOffset, map.vOffset, 0.0);
}
osg::TexMat* texmat = new osg::TexMat;
texmat->setMatrix(mat);
stateset->setTextureAttributeAndModes( texture_unit,texmat,osg::StateAttribute::ON );
}
}
void ReaderWriterOBJ::buildMaterialToStateSetMap(obj::Model& model, MaterialToStateSetMap& materialToStateSetMap, ObjOptionsStruct& localOptions, const Options* options) const
{
if (localOptions.fixBlackMaterials)
{
// hack to fix Maya exported models that contian all black materials.
int numBlack = 0;
int numNotBlack = 0;
obj::Model::MaterialMap::iterator itr;
for(itr = model.materialMap.begin();
itr != model.materialMap.end();
++itr)
{
obj::Material& material = itr->second;
if (material.ambient==osg::Vec4(0.0f,0.0f,0.0f,1.0f) &&
material.diffuse==osg::Vec4(0.0f,0.0f,0.0f,1.0f))
{
++numBlack;
}
else
{
++numNotBlack;
}
}
if (numNotBlack==0 && numBlack!=0)
{
for(itr = model.materialMap.begin();
itr != model.materialMap.end();
++itr)
{
obj::Material& material = itr->second;
if (material.ambient==osg::Vec4(0.0f,0.0f,0.0f,1.0f) &&
material.diffuse==osg::Vec4(0.0f,0.0f,0.0f,1.0f))
{
material.ambient.set(0.3f,0.3f,0.3f,1.0f);
material.diffuse.set(1.0f,1.0f,1.0f,1.0f);
}
}
}
}
for(obj::Model::MaterialMap::iterator itr = model.materialMap.begin();
itr != model.materialMap.end();
++itr)
{
obj::Material& material = itr->second;
osg::ref_ptr< osg::StateSet > stateset = new osg::StateSet;
bool isTransparent = false;
// handle material colors
// http://java3d.j3d.org/utilities/loaders/obj/sun.html
if (material.illum != 0)
{
osg::Material* osg_material = new osg::Material;
stateset->setAttribute(osg_material);
osg_material->setName(material.name);
osg_material->setAmbient(osg::Material::FRONT_AND_BACK,material.ambient);
osg_material->setDiffuse(osg::Material::FRONT_AND_BACK,material.diffuse);
osg_material->setEmission(osg::Material::FRONT_AND_BACK,material.emissive);
if (material.illum == 2) {
osg_material->setSpecular(osg::Material::FRONT_AND_BACK,material.specular);
} else {
osg_material->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4(0,0,0,1));
}
osg_material->setShininess(osg::Material::FRONT_AND_BACK,(material.Ns/1000.0f)*128.0f ); // note OBJ shiniess is 0..1000.
if (material.ambient[3]!=1.0 ||
material.diffuse[3]!=1.0 ||
material.specular[3]!=1.0||
material.emissive[3]!=1.0)
{
OSG_INFO<<"Found transparent material"<<std::endl;
isTransparent = true;
}
}
// If the user has explicitly set the required texture type to unit map via the options
// string, then we load ONLY those textures that are in the map.
if(localOptions.textureUnitAllocation.size()>0)
{
for(unsigned int i=0;i<localOptions.textureUnitAllocation.size();i++)
{
// firstly, get the option set pair
int unit = localOptions.textureUnitAllocation[i].first;
obj::Material::Map::TextureMapType type = localOptions.textureUnitAllocation[i].second;
// secondly, see if this texture type (e.g. DIFFUSE) is one of those in the material
int index = -1;
for(unsigned int j=0;j<material.maps.size();j++)
{
if(material.maps[j].type == type)
{
index = (int) j;
break;
}
}
if(index>=0) load_material_texture( model, material.maps[index], stateset.get(), unit, options );
}
}
// If the user has set no options, then we load them up in the order contained in the enum. This
// latter method is an attempt not to break user's existing code
else
{
int unit = 0;
for(int i=0;i<(int) obj::Material::Map::UNKNOWN;i++) // for each type
{
obj::Material::Map::TextureMapType type = (obj::Material::Map::TextureMapType) i;
// see if this texture type (e.g. DIFFUSE) is one of those in the material
int index = -1;
for(unsigned int j=0;j<material.maps.size();j++)
{
if(material.maps[j].type == type)
{
index = (int) j;
break;
}
}
if(index>=0)
{
load_material_texture( model, material.maps[index], stateset.get(), unit, options );
unit++;
}
}
}
if (isTransparent)
{
stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
}
materialToStateSetMap[material.name] = stateset.get();
}
}
osg::Geometry* ReaderWriterOBJ::convertElementListToGeometry(obj::Model& model, obj::Model::ElementList& elementList, ObjOptionsStruct& localOptions) const
{
unsigned int numVertexIndices = 0;
unsigned int numNormalIndices = 0;
unsigned int numTexCoordIndices = 0;
unsigned int numPointElements = 0;
unsigned int numPolylineElements = 0;
unsigned int numPolygonElements = 0;
obj::Model::ElementList::iterator itr;
if (localOptions.generateFacetNormals == true) {
for(itr=elementList.begin();
itr!=elementList.end();
++itr)
{
obj::Element& element = *(*itr);
if (element.dataType==obj::Element::POINTS || element.dataType==obj::Element::POLYLINE)
continue;
if (element.normalIndices.size() == 0) {
// fill in the normals
int a = element.vertexIndices[0];
int b = element.vertexIndices[1];
int c = element.vertexIndices[2];
osg::Vec3f ab(model.vertices[b]);
osg::Vec3f ac(model.vertices[c]);
ab -= model.vertices[a];
ac -= model.vertices[a];
osg::Vec3f Norm( ab ^ ac );
Norm.normalize();
int normal_idx = model.normals.size();
model.normals.push_back(Norm);
for (unsigned i=0 ; i < element.vertexIndices.size() ; i++)
element.normalIndices.push_back(normal_idx);
}
}
}
for(itr=elementList.begin();
itr!=elementList.end();
++itr)
{
obj::Element& element = *(*itr);
numVertexIndices += element.vertexIndices.size();
numNormalIndices += element.normalIndices.size();
numTexCoordIndices += element.texCoordIndices.size();
numPointElements += (element.dataType==obj::Element::POINTS) ? 1 : 0;
numPolylineElements += (element.dataType==obj::Element::POLYLINE) ? 1 : 0;
numPolygonElements += (element.dataType==obj::Element::POLYGON) ? 1 : 0;
}
if (numVertexIndices==0) return 0;
if (numNormalIndices!=0 && numNormalIndices!=numVertexIndices)
{
OSG_NOTICE<<"Incorrect number of normals, ignore them"<<std::endl;
numNormalIndices = 0;
}
if (numTexCoordIndices!=0 && numTexCoordIndices!=numVertexIndices)
{
OSG_NOTICE<<"Incorrect number of normals, ignore them"<<std::endl;
numTexCoordIndices = 0;
}
osg::Vec3Array* vertices = numVertexIndices ? new osg::Vec3Array : 0;
osg::Vec3Array* normals = numNormalIndices ? new osg::Vec3Array : 0;
osg::Vec2Array* texcoords = numTexCoordIndices ? new osg::Vec2Array : 0;
if (vertices) vertices->reserve(numVertexIndices);
if (normals) normals->reserve(numNormalIndices);
if (texcoords) texcoords->reserve(numTexCoordIndices);
osg::Geometry* geometry = new osg::Geometry;
if (vertices) geometry->setVertexArray(vertices);
if (normals)
{
geometry->setNormalArray(normals, osg::Array::BIND_PER_VERTEX);
}
if (texcoords)
{
geometry->setTexCoordArray(0,texcoords);
}
if (numPointElements>0)
{
unsigned int startPos = vertices->size();
unsigned int numPoints = 0;
for(itr=elementList.begin();
itr!=elementList.end();
++itr)
{
obj::Element& element = *(*itr);
if (element.dataType==obj::Element::POINTS)
{
for(obj::Element::IndexList::iterator index_itr = element.vertexIndices.begin();
index_itr != element.vertexIndices.end();
++index_itr)
{
vertices->push_back(transformVertex(model.vertices[*index_itr],localOptions.rotate));
++numPoints;
}
if (numNormalIndices)
{
for(obj::Element::IndexList::iterator index_itr = element.normalIndices.begin();
index_itr != element.normalIndices.end();
++index_itr)
{
normals->push_back(transformNormal(model.normals[*index_itr],localOptions.rotate));
}
}
if (numTexCoordIndices)
{
for(obj::Element::IndexList::iterator index_itr = element.texCoordIndices.begin();
index_itr != element.texCoordIndices.end();
++index_itr)
{
texcoords->push_back(model.texcoords[*index_itr]);
}
}
}
}
osg::DrawArrays* drawArrays = new osg::DrawArrays(GL_POINTS,startPos,numPoints);
geometry->addPrimitiveSet(drawArrays);
}
if (numPolylineElements>0)
{
unsigned int startPos = vertices->size();
osg::DrawArrayLengths* drawArrayLengths = new osg::DrawArrayLengths(GL_LINES,startPos);
for(itr=elementList.begin();
itr!=elementList.end();
++itr)
{
obj::Element& element = *(*itr);
if (element.dataType==obj::Element::POLYLINE)
{
drawArrayLengths->push_back(element.vertexIndices.size());
for(obj::Element::IndexList::iterator index_itr = element.vertexIndices.begin();
index_itr != element.vertexIndices.end();
++index_itr)
{
vertices->push_back(transformVertex(model.vertices[*index_itr],localOptions.rotate));
}
if (numNormalIndices)
{
for(obj::Element::IndexList::iterator index_itr = element.normalIndices.begin();
index_itr != element.normalIndices.end();
++index_itr)
{
normals->push_back(transformNormal(model.normals[*index_itr],localOptions.rotate));
}
}
if (numTexCoordIndices)
{
for(obj::Element::IndexList::iterator index_itr = element.texCoordIndices.begin();
index_itr != element.texCoordIndices.end();
++index_itr)
{
texcoords->push_back(model.texcoords[*index_itr]);
}
}
}
}
geometry->addPrimitiveSet(drawArrayLengths);
}
// #define USE_DRAWARRAYLENGTHS
if (numPolygonElements>0)
{
unsigned int startPos = vertices->size();
#ifdef USE_DRAWARRAYLENGTHS
osg::DrawArrayLengths* drawArrayLengths = new osg::DrawArrayLengths(GL_POLYGON,startPos);
geometry->addPrimitiveSet(drawArrayLengths);
#endif
for(itr=elementList.begin();
itr!=elementList.end();
++itr)
{
obj::Element& element = *(*itr);
if (element.dataType==obj::Element::POLYGON)
{
#ifdef USE_DRAWARRAYLENGTHS
drawArrayLengths->push_back(element.vertexIndices.size());
#else
if (element.vertexIndices.size()>4)
{
osg::DrawArrays* drawArrays = new osg::DrawArrays(GL_POLYGON,startPos,element.vertexIndices.size());
startPos += element.vertexIndices.size();
geometry->addPrimitiveSet(drawArrays);
}
else
{
osg::DrawArrays* drawArrays = new osg::DrawArrays(GL_TRIANGLE_FAN,startPos,element.vertexIndices.size());
startPos += element.vertexIndices.size();
geometry->addPrimitiveSet(drawArrays);
}
#endif
if (model.needReverse(element))
{
// need to reverse so add to OSG arrays in same order as in OBJ, as OSG assume anticlockwise ordering.
for(obj::Element::IndexList::reverse_iterator index_itr = element.vertexIndices.rbegin();
index_itr != element.vertexIndices.rend();
++index_itr)
{
vertices->push_back(transformVertex(model.vertices[*index_itr],localOptions.rotate));
}
if (numNormalIndices)
{
for(obj::Element::IndexList::reverse_iterator index_itr = element.normalIndices.rbegin();
index_itr != element.normalIndices.rend();
++index_itr)
{
normals->push_back(transformNormal(model.normals[*index_itr],localOptions.rotate));
}
}
if (numTexCoordIndices)
{
for(obj::Element::IndexList::reverse_iterator index_itr = element.texCoordIndices.rbegin();
index_itr != element.texCoordIndices.rend();
++index_itr)
{
texcoords->push_back(model.texcoords[*index_itr]);
}
}
}
else
{
// no need to reverse so add to OSG arrays in same order as in OBJ.
for(obj::Element::IndexList::iterator index_itr = element.vertexIndices.begin();
index_itr != element.vertexIndices.end();
++index_itr)
{
vertices->push_back(transformVertex(model.vertices[*index_itr],localOptions.rotate));
}
if (numNormalIndices)
{
for(obj::Element::IndexList::iterator index_itr = element.normalIndices.begin();
index_itr != element.normalIndices.end();
++index_itr)
{
normals->push_back(transformNormal(model.normals[*index_itr],localOptions.rotate));
}
}
if (numTexCoordIndices)
{
for(obj::Element::IndexList::iterator index_itr = element.texCoordIndices.begin();
index_itr != element.texCoordIndices.end();
++index_itr)
{
texcoords->push_back(model.texcoords[*index_itr]);
}
}
}
}
}
}
return geometry;
}
osg::Node* ReaderWriterOBJ::convertModelToSceneGraph(obj::Model& model, ObjOptionsStruct& localOptions, const Options* options) const
{
if (model.elementStateMap.empty()) return 0;
osg::Group* group = new osg::Group;
// set up the materials
MaterialToStateSetMap materialToStateSetMap;
buildMaterialToStateSetMap(model, materialToStateSetMap, localOptions, options);
// go through the groups of related elements and build geometry from them.
for(obj::Model::ElementStateMap::iterator itr=model.elementStateMap.begin();
itr!=model.elementStateMap.end();
++itr)
{
const obj::ElementState& es = itr->first;
obj::Model::ElementList& el = itr->second;
osg::Geometry* geometry = convertElementListToGeometry(model,el,localOptions);
if (geometry)
{
MaterialToStateSetMap::const_iterator it = materialToStateSetMap.find(es.materialName);
if (it == materialToStateSetMap.end())
{
OSG_WARN << "Obj unable to find material '" << es.materialName << "'" << std::endl;
}
osg::StateSet* stateset = materialToStateSetMap[es.materialName].get();
geometry->setStateSet(stateset);
// tesseleate any large polygons
if (!localOptions.noTesselateLargePolygons)
{
osgUtil::Tessellator tessellator;
tessellator.retessellatePolygons(*geometry);
}
// tri strip polygons to improve graphics peformance
if (!localOptions.noTriStripPolygons)
{
osgUtil::TriStripVisitor tsv;
tsv.stripify(*geometry);
}
// if no normals present add them.
if (localOptions.generateFacetNormals==false && (!geometry->getNormalArray() || geometry->getNormalArray()->getNumElements()==0))
{
osgUtil::SmoothingVisitor sv;
sv.smooth(*geometry);
}
osg::Geode* geode = new osg::Geode;
geode->addDrawable(geometry);
if (es.objectName.empty())
{
geode->setName(es.groupName);
}
else if (es.groupName.empty())
{
geode->setName(es.objectName);
}
else
{
geode->setName(es.groupName + std::string(":") + es.objectName);
}
group->addChild(geode);
}
}
return group;
}
ReaderWriterOBJ::ObjOptionsStruct ReaderWriterOBJ::parseOptions(const osgDB::ReaderWriter::Options* options) const
{
ObjOptionsStruct localOptions;
localOptions.rotate = true;
localOptions.noTesselateLargePolygons = false;
localOptions.noTriStripPolygons = false;
localOptions.generateFacetNormals = false;
localOptions.fixBlackMaterials = true;
if (options!=NULL)
{
std::istringstream iss(options->getOptionString());
std::string opt;
while (iss >> opt)
{
// split opt into pre= and post=
std::string pre_equals;
std::string post_equals;
size_t found = opt.find("=");
if(found!=std::string::npos)
{
pre_equals = opt.substr(0,found);
post_equals = opt.substr(found+1);
}
else
{
pre_equals = opt;
}
if (pre_equals == "noRotation")
{
localOptions.rotate = false;
}
else if (pre_equals == "noTesselateLargePolygons")
{
localOptions.noTesselateLargePolygons = true;
}
else if (pre_equals == "noTriStripPolygons")
{
localOptions.noTriStripPolygons = true;
}
else if (pre_equals == "generateFacetNormals")
{
localOptions.generateFacetNormals = true;
}
else if (post_equals.length()>0)
{
obj::Material::Map::TextureMapType type = obj::Material::Map::UNKNOWN;
// Now we check to see if we have anything forcing a texture allocation
if (pre_equals == "DIFFUSE") type = obj::Material::Map::DIFFUSE;
else if (pre_equals == "AMBIENT") type = obj::Material::Map::AMBIENT;
else if (pre_equals == "SPECULAR") type = obj::Material::Map::SPECULAR;
else if (pre_equals == "SPECULAR_EXPONENT") type = obj::Material::Map::SPECULAR_EXPONENT;
else if (pre_equals == "OPACITY") type = obj::Material::Map::OPACITY;
else if (pre_equals == "BUMP") type = obj::Material::Map::BUMP;
else if (pre_equals == "DISPLACEMENT") type = obj::Material::Map::DISPLACEMENT;
else if (pre_equals == "REFLECTION") type = obj::Material::Map::REFLECTION;
if (type!=obj::Material::Map::UNKNOWN)
{
int unit = atoi(post_equals.c_str()); // (probably should use istringstream rather than atoi)
localOptions.textureUnitAllocation.push_back(std::make_pair(unit,(obj::Material::Map::TextureMapType) type));
OSG_NOTICE<<"Obj Found map in options, ["<<pre_equals<<"]="<<unit<<std::endl;
}
}
}
}
return localOptions;
}
// read file and convert to OSG.
osgDB::ReaderWriter::ReadResult ReaderWriterOBJ::readNode(const std::string& file, const osgDB::ReaderWriter::Options* options) const
{
std::string ext = osgDB::getLowerCaseFileExtension(file);
if (!acceptsExtension(ext)) return ReadResult::FILE_NOT_HANDLED;
std::string fileName = osgDB::findDataFile( file, options );
if (fileName.empty()) return ReadResult::FILE_NOT_FOUND;
osgDB::ifstream fin(fileName.c_str());
if (fin)
{
// code for setting up the database path so that internally referenced file are searched for on relative paths.
osg::ref_ptr<Options> local_opt = options ? static_cast<Options*>(options->clone(osg::CopyOp::SHALLOW_COPY)) : new Options;
local_opt->getDatabasePathList().push_front(osgDB::getFilePath(fileName));
obj::Model model;
model.setDatabasePath(osgDB::getFilePath(fileName.c_str()));
model.readOBJ(fin, local_opt.get());
ObjOptionsStruct localOptions = parseOptions(options);
osg::Node* node = convertModelToSceneGraph(model, localOptions, local_opt.get());
return node;
}
return ReadResult::FILE_NOT_HANDLED;
}
osgDB::ReaderWriter::ReadResult ReaderWriterOBJ::readNode(std::istream& fin, const Options* options) const
{
if (fin)
{
fin.imbue(std::locale::classic());
obj::Model model;
model.readOBJ(fin, options);
ObjOptionsStruct localOptions = parseOptions(options);
osg::Node* node = convertModelToSceneGraph(model, localOptions, options);
return node;
}
return ReadResult::FILE_NOT_HANDLED;
}