The patched loader also complains more loudly if a material library file wasn't found or if a referenced material wasn't found in the material library."
makes smoothing optional for verticies which do not have a normal
associated with them in the OBJ input file. The previous behavior was
to always smooth at all verticies which did not have surface normals.
In this new implementation smoothing is on by default to be compatible
with previous behavior. The user can now specify the "generateFacetNormals"
option to the reader to use facet normals for verticies where the OBJ
file does not specify a normal."
Note from Robert Osfield, changed "noSmoothing" naming used by Lee to "generateFacetNormals".
The following link shows a very comprehensive list of .mtl file options:
http://local.wasp.uwa.edu.au/~pbourke/dataformats/mtl/
Attached is a patch that should fix spacey filenames and optional texture scale/offset. I have tested it with files I have that I modified to contain spaces in the texture filenames."
1. Added options to control wether the osgUtil::Tessellator or osgUtil::TriStripVisitor are run. By default they still run just as before.
2. Added support for the Emissive material. The data was being read from the mtl file but was never being applied to the model.
3. This is the main bug addressed, when a model is read in with an alpha value specified like:
newmtl Material__8
Ns 24
d 0.33
illum 2
Kd 0.204 0.204 0.204
Ks 0 0 0
Ka 0.153 0.153 0.153
where the alpha value is d. The loader would then overwrite the alpha value when reading the diffuse, specular, and ambient colors. I have changed all the material color readers to only set the values they read and to use the default colors specified in the constructor of the obj class. With these changes, the obj reader now handles opacity correctly if the alpha value is specified before the material colo"
- Material class contained both 'shininess' and 'Ns' member variables
- 'Ns' and 'Ni' are initialized to 0 ('Ni' is unused at the moment)
- only 'Ns' was read from .mtl file but 'shininess' was used for osg::Material
- 'illum' was read from .mtl file but never used; it is now used as follows
-- illum==0 -> no osg::Material created/attached therefore no lighting
-- illum==1 -> osg::Material specular is set to black
-- illum==2 (default) -> specular read from .mtl file is used
- 'map_Kd' and 'map_Ks' may contain additional arguments (e.g. '-s 1 1 1'),
these are now skipped over and the texture filename is properly extracted
"
obj-files. It is not feature complete but usable.
Known issues:
* not all materials are handled correctly (especially when using
osg::StateAttribute::OVERRIDE), not all properties are supported
* could not test point and lines, all of my programs which are capable
to read obj-files only import triangle-meshes.
* only simple texture-handling"
completed the new registration of the plugin-readerwriters
("REGISTER_OSGPLUGIN") according to your osgstaticviewer-example (see
attachment, based on today's svn)."
instead of osgDB::Registry where it original lay. This has been done to allow
fileName strings to be encode data rather than just file names, such as one
requires when using PagedLOD along with plugins for doing dynamic tesselation.