1881610a35ab3731bd61a32e040137fed00d0a41
to specific nodes in the scene graph. Typical use would be tagging a
node so that it can't be optimized away in say a flatten static transform
pass. Added methods to Optimizer are:
inline void setPermissableOptionsForObject(const osg::Object* object, unsigned int options)
{
_permissableOptionsMap[object] = options;
}
inline unsigned int getPermissableOptionsForObject(const osg::Object* object) const
{
PermissableOptionsMap::const_iterator itr = _permissableOptionsMap.find(object);
if (itr!=_permissableOptionsMap.end()) return itr->second;
else return 0xffffffff;
}
inline bool isOperationPermissableForObject(const osg::Object* object,unsigned int option) const
{
return (option & getPermissableOptionsForObject(object))!=0;
}
Welcome to the OpenSceneGraph (OSG). For information on the project, this distribution, how to compile and run libraries and examples, and for documention open up index.html in your perfered html browser. Robert Osfield. robert@openscenegraph.com April 2002.
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