Files
OpenSceneGraph/src/osgPlugins/osgShadow/ShadowTechnique.cpp
2007-02-15 17:31:30 +00:00

41 lines
1.0 KiB
C++

#include <osgShadow/ShadowTechnique>
#include <iostream>
#include <string>
#include <osg/Vec3>
#include <osg/Vec4>
#include <osg/io_utils>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
#include <osgDB/ParameterOutput>
bool ShadowTechnique_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool ShadowTechnique_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
osgDB::RegisterDotOsgWrapperProxy ShadowTechnique_Proxy
(
new osgShadow::ShadowTechnique,
"ShadowTechnique",
"Object ShadowTechnique ",
ShadowTechnique_readLocalData,
ShadowTechnique_writeLocalData
);
bool ShadowTechnique_readLocalData(osg::Object& obj, osgDB::Input &fr)
{
osgShadow::ShadowTechnique& ss = static_cast<osgShadow::ShadowTechnique&>(obj);
bool itAdvanced = false;
return itAdvanced;
}
bool ShadowTechnique_writeLocalData(const osg::Object& obj, osgDB::Output& fw)
{
const osgShadow::ShadowTechnique& ss = static_cast<const osgShadow::ShadowTechnique &>(obj);
return true;
}