Files
OpenSceneGraph/src/osgWrappers/osgParticle/ModularEmitter.cpp
Robert Osfield 1efa9a01d7 Updated wrappers
2006-07-18 20:51:28 +00:00

55 lines
2.1 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/test/CopyOp>
#include <osgParticle/Counter>
#include <osgParticle/ModularEmitter>
#include <osgParticle/Placer>
#include <osgParticle/Shooter>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgParticle::ModularEmitter)
I_BaseType(osgParticle::Emitter);
I_Constructor0();
I_ConstructorWithDefaults2(IN, const osgParticle::ModularEmitter &, copy, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
I_Method0(osg::Object *, cloneType);
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
I_Method0(const char *, className);
I_Method0(const char *, libraryName);
I_Method1(void, accept, IN, osg::NodeVisitor &, nv);
I_Method0(osgParticle::Counter *, getCounter);
I_Method0(const osgParticle::Counter *, getCounter);
I_Method1(void, setCounter, IN, osgParticle::Counter *, c);
I_Method0(float, getNumParticlesToCreateMovementCompenstationRatio);
I_Method1(void, setNumParticlesToCreateMovementCompenstationRatio, IN, float, r);
I_Method0(osgParticle::Placer *, getPlacer);
I_Method0(const osgParticle::Placer *, getPlacer);
I_Method1(void, setPlacer, IN, osgParticle::Placer *, p);
I_Method0(osgParticle::Shooter *, getShooter);
I_Method0(const osgParticle::Shooter *, getShooter);
I_Method1(void, setShooter, IN, osgParticle::Shooter *, s);
I_Property(osgParticle::Counter *, Counter);
I_WriteOnlyProperty(float, NumParticlesToCreateMovementCompenstationRatio);
I_Property(osgParticle::Placer *, Placer);
I_Property(osgParticle::Shooter *, Shooter);
END_REFLECTOR