Files
OpenSceneGraph/examples/osgmovie/MpegImageStream.cpp
Robert Osfield 9772b21e35 Added osgmovie example, derived from Ulrich Hertlien's original videotex
example, and brought up to date.
2004-01-30 14:06:29 +00:00

258 lines
7.7 KiB
C++

// -*-c++-*-
/*
* Copyright (C) 2001 Ulrich Hertlein <u.hertlein@web.de>
*
* Uses libmpeg3 by Adam Williams
* See http://www.heroinewarrior.com
*
* The Open Scene Graph (OSG) is a cross platform C++/OpenGL library for
* real-time rendering of large 3D photo-realistic models.
* The OSG homepage is http://www.openscenegraph.org/
*
* This software is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "MpegImageStream.h"
#include <osg/Notify>
#include <stdio.h>
#include <unistd.h>
#include <sys/time.h>
#include "libmpeg3/libmpeg3.h"
using namespace osg;
#define IDLE_TIMEOUT 150000L
// Constructor: setup and start thread
MpegImageStream::MpegImageStream(const char* fileName) : ImageStream()
{
_useMMX = true;
_fps = 0.0f;
_frames = 0;
_len = 0;
for (int i = 0; i < NUM_CMD_INDEX; i++)
_cmd[i] = THREAD_IDLE;
_wrIndex = _rdIndex = 0;
::pthread_mutex_init(&_mutex, NULL);
::pthread_create(&_id, NULL, MpegImageStream::s_decode, this);
if (fileName)
setFileName(fileName);
}
// Deconstructor: stop and terminate thread
MpegImageStream::~MpegImageStream()
{
stop();
setCmd(THREAD_QUIT);
::pthread_join(_id, NULL);
::pthread_mutex_destroy(&_mutex);
}
// Set command
void MpegImageStream::setCmd(ThreadCommand cmd)
{
lock();
_cmd[_wrIndex] = cmd;
_wrIndex = (_wrIndex + 1) % NUM_CMD_INDEX;
unlock();
}
// Get command
MpegImageStream::ThreadCommand MpegImageStream::getCmd()
{
ThreadCommand cmd = THREAD_IDLE;
lock();
if (_rdIndex != _wrIndex) {
cmd = _cmd[_rdIndex];
_rdIndex = (_rdIndex + 1) % NUM_CMD_INDEX;
}
unlock();
return cmd;
}
/*
* Decoder thread
*/
void* MpegImageStream::s_decode(void* vp)
{
return ((MpegImageStream*) vp)->decode(vp);
}
void* MpegImageStream::decode(void*)
{
bool playing = false;
mpeg3_t* mpg = NULL;
int str = 0;
float t0 = 0.0f;
unsigned long delay = 0;
unsigned char** rows = NULL;
bool done = false;
while (!done) {
// Handle commands
ThreadCommand cmd = getCmd();
if (cmd != THREAD_IDLE) {
switch (cmd) {
case THREAD_START: // Start or continue stream
playing = false;
if (!mpg) {
mpg = mpeg3_open((char*) _fileName.c_str());
if (!mpg) {
osg::notify(WARN) << "Unable to open " << _fileName << std::endl;
continue;
}
if (!mpeg3_has_video(mpg)) {
osg::notify(WARN) << "No video streams in" << _fileName << std::endl;
continue;
}
if (mpeg3_has_audio(mpg)) {
std::cerr << "Stream has audio" << std::endl;
}
mpeg3_set_cpus(mpg, 1);
mpeg3_set_mmx(mpg, _useMMX);
str = 0; //mpeg3_total_vstreams(mpg) - 1;
_fps = mpeg3_frame_rate(mpg, str);
_frames = mpeg3_video_frames(mpg, str);
_len = (float) _frames / _fps;
t0 = 0.0f;
delay = (unsigned long) ((1.0f / _fps) * 1000L);
int s = mpeg3_video_width(mpg, str);
int t = mpeg3_video_height(mpg, str);
// Calculate texture size
// these are also calculated and stored within osg::Texture but
// too late (on the first apply) to be of any use...
int texWidth = 1;
for (; texWidth < s; texWidth <<= 1)
;
int texHeight = 1;
for (; texHeight < t; texHeight <<= 1)
;
// Allocate image data
// maybe use BGR888 and save some conversion somewhere?
unsigned char* data = (unsigned char*) ::malloc(s * t * 3);
setImage(s, t, 0,
GL_RGB,
GL_RGB, GL_UNSIGNED_BYTE, data,
osg::Image::USE_MALLOC_FREE);
// Allocate decoder rows
// documentation says we need add'l bytes at the end of each
// row for MMX but this is more efficient and works so far.
rows = (unsigned char**) ::malloc(t * sizeof(unsigned char*));
unsigned char* dp = data;
for (int i = 0; i < t; i++) {
rows[i] = dp;
dp += (s * 3);
}
#if 0
// Setup texture matrix
Matrix mat;
mat.makeScale((float) s / (float) texWidth,
((float) t / (float) texHeight) * -1.0f, 1.0f);
mat = mat * Matrix::translate(0.0f, (float) t / (float) texHeight, 0.0f);
_texMat->setMatrix(mat);
#else
_texMat->setMatrix(osg::Matrix::scale(s,-t,1.0f)*osg::Matrix::translate(0.0f,t,0.0f));
#endif
// XXX
std::cerr << _frames << " @ " << _fps << " " << _len << "s" << std::endl;
std::cerr << "img " << s << "x" << t << std::endl;
std::cerr << "tex " << texWidth << "x" << texHeight << std::endl;
std::cerr << "delay " << delay << "ms" << std::endl;
}
playing = true;
break;
case THREAD_STOP: // XXX
std::cerr << "stop at " << t0 << std::endl;
playing = false;
break;
case THREAD_REWIND: // XXX
t0 = 0.0;
mpeg3_seek_percentage(mpg, 0.0);
break;
case THREAD_CLOSE: // Stop and close
playing = false;
if (mpg) {
mpeg3_close(mpg);
mpg = NULL;
}
break;
case THREAD_QUIT: // XXX
std::cerr << "quit" << std::endl;
done = true;
break;
default:
osg::notify(osg::WARN) << "Unknown command " << cmd << std::endl;
break;
}
}
if (playing) {
// XXX needs more work to be real-time
mpeg3_read_frame(mpg, rows,
0, 0, _s, _t,
_s, _t,
MPEG3_RGB888, str);
dirty(); //Image();
if (mpeg3_get_time(mpg) > _len) {
rewind(); //stop();
}
else
::usleep(delay);
}
else {
::usleep(IDLE_TIMEOUT);
}
}
// Cleanup decoder
if (mpg) {
mpeg3_close(mpg);
mpg = NULL;
}
if (rows) {
::free(rows);
rows = NULL;
}
return NULL;
}