Files
OpenSceneGraph/src/osgWrappers/osg/ClusterCullingCallback.cpp
2008-09-26 14:33:31 +00:00

150 lines
5.6 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/ClusterCullingCallback>
#include <osg/CopyOp>
#include <osg/Drawable>
#include <osg/Matrixd>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Object>
#include <osg/State>
#include <osg/Vec3>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osg::ClusterCullingCallback)
I_DeclaringFile("osg/ClusterCullingCallback");
I_BaseType(osg::Drawable::CullCallback);
I_BaseType(osg::NodeCallback);
I_Constructor0(____ClusterCullingCallback,
"",
"");
I_Constructor2(IN, const osg::ClusterCullingCallback &, ccc, IN, const osg::CopyOp &, copyop,
____ClusterCullingCallback__C5_ClusterCullingCallback_R1__C5_CopyOp_R1,
"",
"");
I_Constructor3(IN, const osg::Vec3 &, controlPoint, IN, const osg::Vec3 &, normal, IN, float, deviation,
____ClusterCullingCallback__C5_osg_Vec3_R1__C5_osg_Vec3_R1__float,
"",
"");
I_Constructor1(IN, const osg::Drawable *, drawable,
Properties::NON_EXPLICIT,
____ClusterCullingCallback__C5_osg_Drawable_P1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, x,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an object, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"return the name of the object's library. ",
"Must be defined by derived classes. The OpenSceneGraph convention is that the namespace of a library is the same as the library name. ");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"return the name of the object's class type. ",
"Must be defined by derived classes. ");
I_Method1(void, computeFrom, IN, const osg::Drawable *, drawable,
Properties::NON_VIRTUAL,
__void__computeFrom__C5_osg_Drawable_P1,
"Computes the control point, normal, and deviation from the given drawable contents. ",
"");
I_Method1(void, transform, IN, const osg::Matrixd &, matrix,
Properties::NON_VIRTUAL,
__void__transform__C5_osg_Matrixd_R1,
"Transform the ClusterCullingCallback's positional members to a new coordinate frame. ",
"");
I_Method4(void, set, IN, const osg::Vec3 &, controlPoint, IN, const osg::Vec3 &, normal, IN, float, deviation, IN, float, radius,
Properties::NON_VIRTUAL,
__void__set__C5_osg_Vec3_R1__C5_osg_Vec3_R1__float__float,
"",
"");
I_Method1(void, setControlPoint, IN, const osg::Vec3 &, controlPoint,
Properties::NON_VIRTUAL,
__void__setControlPoint__C5_osg_Vec3_R1,
"",
"");
I_Method0(const osg::Vec3 &, getControlPoint,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getControlPoint,
"",
"");
I_Method1(void, setNormal, IN, const osg::Vec3 &, normal,
Properties::NON_VIRTUAL,
__void__setNormal__C5_osg_Vec3_R1,
"",
"");
I_Method0(const osg::Vec3 &, getNormal,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getNormal,
"",
"");
I_Method1(void, setRadius, IN, float, radius,
Properties::NON_VIRTUAL,
__void__setRadius__float,
"",
"");
I_Method0(float, getRadius,
Properties::NON_VIRTUAL,
__float__getRadius,
"",
"");
I_Method1(void, setDeviation, IN, float, deviation,
Properties::NON_VIRTUAL,
__void__setDeviation__float,
"",
"");
I_Method0(float, getDeviation,
Properties::NON_VIRTUAL,
__float__getDeviation,
"",
"");
I_Method3(bool, cull, IN, osg::NodeVisitor *, x, IN, osg::Drawable *, x, IN, osg::State *, x,
Properties::VIRTUAL,
__bool__cull__osg_NodeVisitor_P1__osg_Drawable_P1__osg_State_P1,
"deprecated. ",
"");
I_SimpleProperty(const osg::Vec3 &, ControlPoint,
__C5_osg_Vec3_R1__getControlPoint,
__void__setControlPoint__C5_osg_Vec3_R1);
I_SimpleProperty(float, Deviation,
__float__getDeviation,
__void__setDeviation__float);
I_SimpleProperty(const osg::Vec3 &, Normal,
__C5_osg_Vec3_R1__getNormal,
__void__setNormal__C5_osg_Vec3_R1);
I_SimpleProperty(float, Radius,
__float__getRadius,
__void__setRadius__float);
END_REFLECTOR