124 lines
4.5 KiB
C++
124 lines
4.5 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/Matrix>
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#include <osgAnimation/Skinning>
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#include <osgAnimation/VertexInfluence>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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TYPE_NAME_ALIAS(osg::Matrix, osgAnimation::TransformVertexFunctor::MatrixType)
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TYPE_NAME_ALIAS(osgAnimation::Bone, osgAnimation::TransformVertexFunctor::BoneType)
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TYPE_NAME_ALIAS(osgAnimation::Bone::BoneMap, osgAnimation::TransformVertexFunctor::BoneMap)
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TYPE_NAME_ALIAS(std::vector< osgAnimation::TransformVertexFunctor::BoneWeight >, osgAnimation::TransformVertexFunctor::BoneWeightList)
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TYPE_NAME_ALIAS(std::vector< int >, osgAnimation::TransformVertexFunctor::VertexList)
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BEGIN_VALUE_REFLECTOR(osgAnimation::TransformVertexFunctor)
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I_DeclaringFile("osgAnimation/Skinning");
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I_Constructor0(____TransformVertexFunctor,
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"",
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"");
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I_Method2(void, init, IN, const osgAnimation::TransformVertexFunctor::BoneMap &, map, IN, const osgAnimation::VertexInfluenceSet::UniqVertexSetToBoneSetList &, influence,
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Properties::NON_VIRTUAL,
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__void__init__C5_BoneMap_R1__C5_osgAnimation_VertexInfluenceSet_UniqVertexSetToBoneSetList_R1,
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"",
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"");
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osgAnimation::TransformVertexFunctor::BoneWeight)
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I_DeclaringFile("osgAnimation/Skinning");
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I_Constructor2(IN, osgAnimation::TransformVertexFunctor::BoneType *, bone, IN, float, weight,
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____BoneWeight__BoneType_P1__float,
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"",
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"");
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I_Method0(const osgAnimation::TransformVertexFunctor::BoneType *, getBone,
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Properties::NON_VIRTUAL,
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__C5_BoneType_P1__getBone,
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"",
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"");
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I_Method0(float, getWeight,
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Properties::NON_VIRTUAL,
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__float__getWeight,
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"",
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"");
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I_Method1(void, setWeight, IN, float, w,
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Properties::NON_VIRTUAL,
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__void__setWeight__float,
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"",
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"");
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I_SimpleProperty(const osgAnimation::TransformVertexFunctor::BoneType *, Bone,
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__C5_BoneType_P1__getBone,
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0);
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I_SimpleProperty(float, Weight,
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__float__getWeight,
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__void__setWeight__float);
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END_REFLECTOR
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BEGIN_VALUE_REFLECTOR(osgAnimation::TransformVertexFunctor::UniqBoneSetVertexSet)
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I_DeclaringFile("osgAnimation/Skinning");
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I_Constructor0(____UniqBoneSetVertexSet,
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"",
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"");
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I_Method0(osgAnimation::TransformVertexFunctor::BoneWeightList &, getBones,
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Properties::NON_VIRTUAL,
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__BoneWeightList_R1__getBones,
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"",
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"");
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I_Method0(osgAnimation::TransformVertexFunctor::VertexList &, getVertexes,
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Properties::NON_VIRTUAL,
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__VertexList_R1__getVertexes,
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"",
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"");
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I_Method0(void, resetMatrix,
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Properties::NON_VIRTUAL,
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__void__resetMatrix,
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"",
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"");
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I_Method3(void, accummulateMatrix, IN, const osg::Matrix &, invBindMatrix, IN, const osg::Matrix &, matrix, IN, osg::Matrix::value_type, weight,
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Properties::NON_VIRTUAL,
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__void__accummulateMatrix__C5_osg_Matrix_R1__C5_osg_Matrix_R1__osg_Matrix_value_type,
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"",
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"");
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I_Method0(void, computeMatrixForVertexSet,
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Properties::NON_VIRTUAL,
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__void__computeMatrixForVertexSet,
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"",
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"");
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I_Method0(const osgAnimation::TransformVertexFunctor::MatrixType &, getMatrix,
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Properties::NON_VIRTUAL,
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__C5_MatrixType_R1__getMatrix,
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"",
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"");
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I_SimpleProperty(osgAnimation::TransformVertexFunctor::BoneWeightList &, Bones,
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__BoneWeightList_R1__getBones,
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0);
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I_SimpleProperty(const osgAnimation::TransformVertexFunctor::MatrixType &, Matrix,
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__C5_MatrixType_R1__getMatrix,
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0);
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I_SimpleProperty(osgAnimation::TransformVertexFunctor::VertexList &, Vertexes,
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__VertexList_R1__getVertexes,
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0);
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END_REFLECTOR
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STD_VECTOR_REFLECTOR(std::vector< osgAnimation::TransformVertexFunctor::BoneWeight >)
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