Files
OpenSceneGraph/src/osgWrappers/osgAnimation/Skinning.cpp
Robert Osfield 259daac9a9 Updated wrappers
2009-11-18 11:26:00 +00:00

124 lines
4.5 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Matrix>
#include <osgAnimation/Skinning>
#include <osgAnimation/VertexInfluence>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
TYPE_NAME_ALIAS(osg::Matrix, osgAnimation::TransformVertexFunctor::MatrixType)
TYPE_NAME_ALIAS(osgAnimation::Bone, osgAnimation::TransformVertexFunctor::BoneType)
TYPE_NAME_ALIAS(osgAnimation::Bone::BoneMap, osgAnimation::TransformVertexFunctor::BoneMap)
TYPE_NAME_ALIAS(std::vector< osgAnimation::TransformVertexFunctor::BoneWeight >, osgAnimation::TransformVertexFunctor::BoneWeightList)
TYPE_NAME_ALIAS(std::vector< int >, osgAnimation::TransformVertexFunctor::VertexList)
BEGIN_VALUE_REFLECTOR(osgAnimation::TransformVertexFunctor)
I_DeclaringFile("osgAnimation/Skinning");
I_Constructor0(____TransformVertexFunctor,
"",
"");
I_Method2(void, init, IN, const osgAnimation::TransformVertexFunctor::BoneMap &, map, IN, const osgAnimation::VertexInfluenceSet::UniqVertexSetToBoneSetList &, influence,
Properties::NON_VIRTUAL,
__void__init__C5_BoneMap_R1__C5_osgAnimation_VertexInfluenceSet_UniqVertexSetToBoneSetList_R1,
"",
"");
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osgAnimation::TransformVertexFunctor::BoneWeight)
I_DeclaringFile("osgAnimation/Skinning");
I_Constructor2(IN, osgAnimation::TransformVertexFunctor::BoneType *, bone, IN, float, weight,
____BoneWeight__BoneType_P1__float,
"",
"");
I_Method0(const osgAnimation::TransformVertexFunctor::BoneType *, getBone,
Properties::NON_VIRTUAL,
__C5_BoneType_P1__getBone,
"",
"");
I_Method0(float, getWeight,
Properties::NON_VIRTUAL,
__float__getWeight,
"",
"");
I_Method1(void, setWeight, IN, float, w,
Properties::NON_VIRTUAL,
__void__setWeight__float,
"",
"");
I_SimpleProperty(const osgAnimation::TransformVertexFunctor::BoneType *, Bone,
__C5_BoneType_P1__getBone,
0);
I_SimpleProperty(float, Weight,
__float__getWeight,
__void__setWeight__float);
END_REFLECTOR
BEGIN_VALUE_REFLECTOR(osgAnimation::TransformVertexFunctor::UniqBoneSetVertexSet)
I_DeclaringFile("osgAnimation/Skinning");
I_Constructor0(____UniqBoneSetVertexSet,
"",
"");
I_Method0(osgAnimation::TransformVertexFunctor::BoneWeightList &, getBones,
Properties::NON_VIRTUAL,
__BoneWeightList_R1__getBones,
"",
"");
I_Method0(osgAnimation::TransformVertexFunctor::VertexList &, getVertexes,
Properties::NON_VIRTUAL,
__VertexList_R1__getVertexes,
"",
"");
I_Method0(void, resetMatrix,
Properties::NON_VIRTUAL,
__void__resetMatrix,
"",
"");
I_Method3(void, accummulateMatrix, IN, const osg::Matrix &, invBindMatrix, IN, const osg::Matrix &, matrix, IN, osg::Matrix::value_type, weight,
Properties::NON_VIRTUAL,
__void__accummulateMatrix__C5_osg_Matrix_R1__C5_osg_Matrix_R1__osg_Matrix_value_type,
"",
"");
I_Method0(void, computeMatrixForVertexSet,
Properties::NON_VIRTUAL,
__void__computeMatrixForVertexSet,
"",
"");
I_Method0(const osgAnimation::TransformVertexFunctor::MatrixType &, getMatrix,
Properties::NON_VIRTUAL,
__C5_MatrixType_R1__getMatrix,
"",
"");
I_SimpleProperty(osgAnimation::TransformVertexFunctor::BoneWeightList &, Bones,
__BoneWeightList_R1__getBones,
0);
I_SimpleProperty(const osgAnimation::TransformVertexFunctor::MatrixType &, Matrix,
__C5_MatrixType_R1__getMatrix,
0);
I_SimpleProperty(osgAnimation::TransformVertexFunctor::VertexList &, Vertexes,
__VertexList_R1__getVertexes,
0);
END_REFLECTOR
STD_VECTOR_REFLECTOR(std::vector< osgAnimation::TransformVertexFunctor::BoneWeight >)