into line with OpenGL shader languague conventions. From Robert Osfield, changed the SceneView::ActiveUnforms enum to from INVERSE_VIEW_MATRIX_UNIFORM VIEW_MATRIX_INVERSE_UNIFORM to be convistent with the above change.
into line with OpenGL shader languague conventions. From Robert Osfield, changed the SceneView::ActiveUnforms enum to from INVERSE_VIEW_MATRIX_UNIFORM VIEW_MATRIX_INVERSE_UNIFORM to be convistent with the above change.