Added beginnings of Programming Guide, and NodeTrackerCallback.
This commit is contained in:
@@ -348,6 +348,10 @@ SOURCE=..\..\src\osg\NodeCallback.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\NodeTrackerCallback.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osg\NodeVisitor.cpp
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# End Source File
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# Begin Source File
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@@ -832,6 +836,10 @@ SOURCE=..\..\include\osg\NodeCallback
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osg\NodeTrackerCallback
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\Osg\NodeVisitor
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# End Source File
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# Begin Source File
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BIN
doc/ProgrammingGuide/ProgrammingGuide.odt
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BIN
doc/ProgrammingGuide/ProgrammingGuide.odt
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Binary file not shown.
56
include/osg/NodeTrackerCallback
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56
include/osg/NodeTrackerCallback
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@@ -0,0 +1,56 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_NODETRACKERCALLBACK
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#define OSG_NODETRACKERCALLBACK 1
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#include <osg/Node>
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#include <osg/NodeCallback>
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#include <osg/RefNodePath>
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namespace osg
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{
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class OSG_EXPORT NodeTrackerCallback : public NodeCallback
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{
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public:
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void setTrackNodePath(const osg::RefNodePath& nodePath) { _trackNodePath = nodePath; }
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void setTrackNodePath(const osg::NodePath& nodePath) { _trackNodePath = nodePath; }
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osg::RefNodePath& getTrackNodePath() { return _trackNodePath; }
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const osg::RefNodePath& getTrackNodePath() const { return _trackNodePath; }
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void setTrackNode(osg::Node* node);
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osg::Node* getTrackNode() { return _trackNodePath.empty() ? 0 : _trackNodePath.back().get(); }
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const osg::Node* getTrackNode() const { return _trackNodePath.empty() ? 0 : _trackNodePath.back().get(); }
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/** Implements the callback. */
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virtual void operator()(Node* node, NodeVisitor* nv);
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/** update the node to track the nodepath.*/
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void update(osg::Node& node);
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inline bool validateNodePath() const;
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protected:
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osg::RefNodePath _trackNodePath;
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};
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}
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#endif
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@@ -64,6 +64,7 @@ CXXFILES =\
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MatrixTransform.cpp\
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Multisample.cpp\
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NodeCallback.cpp\
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NodeTrackerCallback.cpp\
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Node.cpp\
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NodeVisitor.cpp\
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Notify.cpp\
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135
src/osg/NodeTrackerCallback.cpp
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135
src/osg/NodeTrackerCallback.cpp
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@@ -0,0 +1,135 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2005 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/NodeTrackerCallback>
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#include <osg/NodeVisitor>
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#include <osg/MatrixTransform>
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#include <osg/PositionAttitudeTransform>
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#include <osg/CameraView>
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#include <osg/CameraNode>
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#include <osg/Notify>
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using namespace osg;
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class CollectParentPaths : public osg::NodeVisitor
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{
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public:
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CollectParentPaths() :
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS) {}
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virtual void apply(osg::Node& node)
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{
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if (node.getNumParents()==0)
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{
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_nodePaths.push_back(getNodePath());
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}
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traverse(node);
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}
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osg::NodePath _nodePath;
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typedef std::vector< osg::NodePath > NodePathList;
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NodePathList _nodePaths;
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};
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class ApplyMatrixVisitor : public NodeVisitor
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{
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public:
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ApplyMatrixVisitor(const osg::Matrix& matrix):
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_matrix(matrix) {}
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virtual void apply(CameraNode& camera)
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{
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camera.setViewMatrix(_matrix);
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}
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virtual void apply(CameraView& cv)
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{
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Quat rotation;
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_matrix.get(rotation);
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cv.setPosition(_matrix.getTrans());
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cv.setAttitude(rotation);
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}
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virtual void apply(MatrixTransform& mt)
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{
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mt.setMatrix(_matrix);
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}
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virtual void apply(PositionAttitudeTransform& pat)
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{
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Quat rotation;
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_matrix.get(rotation);
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pat.setPosition(_matrix.getTrans());
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pat.setAttitude(rotation);
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}
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osg::Matrix _matrix;
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};
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void NodeTrackerCallback::setTrackNode(osg::Node* node)
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{
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if (!node)
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{
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osg::notify(osg::NOTICE)<<"NodeTrackerCallback::setTrackNode(Node*): Unable to set tracked node due to null Node*"<<std::endl;
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return;
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}
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CollectParentPaths cpp;
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node->accept(cpp);
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if (!cpp._nodePaths.empty())
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{
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osg::notify(osg::INFO)<<"NodeTrackerCallback::setTrackNode(Node*): Path set"<<std::endl;
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_trackNodePath = cpp._nodePaths[0];
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}
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else
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{
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osg::notify(osg::NOTICE)<<"NodeTrackerCallback::setTrackNode(Node*): Unable to set tracked node due to empty parental path."<<std::endl;
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}
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}
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void NodeTrackerCallback::operator()(Node* node, NodeVisitor* nv)
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{
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if (nv->getVisitorType()==NodeVisitor::UPDATE_VISITOR)
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{
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update(*node);
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}
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traverse(node,nv);
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}
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void NodeTrackerCallback::update(osg::Node& node)
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{
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ApplyMatrixVisitor applyMatrix(computeWorldToLocal(_trackNodePath));
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node.accept(applyMatrix);
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}
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bool NodeTrackerCallback::validateNodePath() const
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{
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if (!_trackNodePath.valid())
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{
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if (_trackNodePath.empty())
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{
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osg::notify(osg::NOTICE)<<"Warning: tracked node path has been invalidated by changes in the scene graph."<<std::endl;
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NodeTrackerCallback* non_const_this = const_cast<NodeTrackerCallback*>(this);
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non_const_this->_trackNodePath.clear();
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}
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return false;
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}
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return true;
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}
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