2826dafa80b9f28443a893b21a46bfa176708ba4
> I put this at the end of realizeImplementation; someone with better knowledge > of Carbon programming may see a more appropriate place for the call. I moved your code into the ctor of the OSXCarbonWindowingSystemInterface so it get called only once. Can you test it again, if it works on your side? I also disabled multithreaded-rendering because it slowed down the rendering on my machine by a factor of 3. Perhaps we can make it optional to test it on other machines. I had some problems implementing pbuffer-support for os x and stopped it for now until I have more time to investigate the issues. "
Welcome to the OpenSceneGraph (OSG).
For up to date information on the project, how to compile and run libraries
and examples, and see the documentation on the OpenSceneGraph website.
http://www.openscenegraph.org
Robert Osfield.
robert@openscenegraph.com
July 19th 2006.
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