2fbbbca1a0826b862867a8e7e6b04a062a28a618
the declaring file for a given type via the new member function osgIntrospection::Type::getDeclaringFile. This information is useful in order to know what header to include when auto-generating wrappers for a given type. During the C# wrapper generator development I've been keeping the declaring file configuration state up-to-date manually with changes to OSG, and it's proven to require substantial effort. So it would be extremely valuable to get this change in before 2.0 to reduce maintenance during the lifetime of the release. It'll also be equally useful to others looking to create wrapper generators using osgIntrospection. This is a fairly simple change and was tested with a fresh rebuild of the entire suite of osgWrapper libraries, so it should be relatively low risk (fingers crossed)."
Welcome to the OpenSceneGraph (OSG).
For up to date information on the project, how to indepth details on how to
compile and run libraries and examples, and see the documentation on the
OpenSceneGraph website.
http://www.openscenegraph.org
For the impatient, read the simplified build notes below.
Robert Osfield.
Project Lead.
6th June 2007.
--
Notes for 1.9.8 release
=======================
OpenThreads/include and src directories has now been merged directly into
the OpenSceneGraph distribution, this means that you don't need to download,
compile or install it, and will be able to remove the external OpenThreads
from your system.
--
How to build the OpenSceneGraph
===============================
The OpenSceneGraph use the CMake build system to generate platform specific
build environment. CMake reads the CMakeLists.txt files that you'll find
throughout the OpenSceneGraph directories, check for installed dependnecies
and then generate the appropriate build system.
If you don't already have CMake installed on your system you can grab it
from http://www.cmake.org, version 2.4.6 or later.
Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX) use the
cmake or ccmake commandline utils, or use the included tiny configure script
that'll run cmake for you. The configure script simply runs
'cmake . -DCMAKE_BUILD_TYPE=Release' to ensure that you get the best
performance from your final libriaries/applications.
cd OpenSceneGraph
./configure
make
sudo make install
Alternatively, you can create an out of source build directory and run configure
from there. The advantage to this approach is that the temporary files
created by CMake won't clutter the OpenSceneGraph source directory, also makes
it possilble to build multiple build targets by creating multiple build
directories. In a directory alongside the OpenSceneGraph use:
mkdir build
cd build
cmake ../OpenSceneGraph -DCMAKE_BUILD_TYPE=Release
make
sudo make install
Under Windows use the GUI tool CMakeSetup to build your VisualStudio files.
The following page on our wiki dedicated to the CMake build should help
guide you through the process:
http://www.openscenegraph.com/index.php?page=Build.CMake
Under OSX you can either use the CMake build system above, or use the Xcode
projects that you will find in OpenSceneGraph/Xcode.
For further details on compiliation, installation and platform specific information
read "Getting Started" at http://www.openscenegraph.org, under
"Documentation".
Description
Languages
C++
89.7%
C
5.1%
CMake
2.3%
HTML
1.6%
Objective-C++
0.9%
Other
0.2%