Files
OpenSceneGraph/src/osgTerrain/TerrainTile.cpp
Robert Osfield 4d60d73eca Reorginized the TerrainTile/TerrainTechnique dirty mechanism so that TerrainTile
now holds the dirty flag and enables/disables event traversal in response dirty
being set/unset.  This allows terrain to be automatically updated in response
to Terrain scale and sample ratio changes.
2008-05-27 15:30:20 +00:00

204 lines
5.0 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgTerrain/TerrainTile>
#include <osgTerrain/Terrain>
#include <osg/ClusterCullingCallback>
using namespace osg;
using namespace osgTerrain;
TerrainTile::TerrainTile():
_terrain(0),
_hasBeenTraversal(false),
_requiresNormals(true),
_treatBoundariesToValidDataAsDefaultValue(false),
_dirty(false)
{
setThreadSafeRefUnref(true);
}
TerrainTile::TerrainTile(const TerrainTile& terrain,const osg::CopyOp& copyop):
Group(terrain,copyop),
_terrain(0),
_hasBeenTraversal(false),
_elevationLayer(terrain._elevationLayer),
_colorLayers(terrain._colorLayers),
_requiresNormals(terrain._requiresNormals),
_treatBoundariesToValidDataAsDefaultValue(terrain._treatBoundariesToValidDataAsDefaultValue),
_dirty(false)
{
if (terrain.getTerrainTechnique())
{
setTerrainTechnique(dynamic_cast<TerrainTechnique*>(terrain.getTerrainTechnique()->cloneType()));
}
}
TerrainTile::~TerrainTile()
{
if (_terrain) setTerrain(0);
}
void TerrainTile::setTerrain(Terrain* ts)
{
if (_terrain == ts) return;
if (_terrain) _terrain->unregisterTerrainTile(this);
_terrain = ts;
if (_terrain) _terrain->registerTerrainTile(this);
}
void TerrainTile::setTileID(const TileID& tileID)
{
if (_tileID == tileID) return;
if (_terrain) _terrain->unregisterTerrainTile(this);
_tileID = tileID;
if (_terrain) _terrain->registerTerrainTile(this);
}
void TerrainTile::traverse(osg::NodeVisitor& nv)
{
if (!_hasBeenTraversal)
{
if (!_terrain)
{
osg::NodePath& nodePath = nv.getNodePath();
if (!nodePath.empty())
{
for(osg::NodePath::reverse_iterator itr = nodePath.rbegin();
itr != nodePath.rend() && !_terrain;
++itr)
{
osgTerrain::Terrain* ts = dynamic_cast<Terrain*>(*itr);
if (ts)
{
osg::notify(osg::INFO)<<"Assigning terrain system "<<ts<<std::endl;
setTerrain(ts);
}
}
}
}
_hasBeenTraversal = true;
}
if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR)
{
osg::ClusterCullingCallback* ccc = dynamic_cast<osg::ClusterCullingCallback*>(getCullCallback());
if (ccc)
{
if (ccc->cull(&nv,0,static_cast<State *>(0))) return;
}
}
if (_terrainTechnique.valid())
{
_terrainTechnique->traverse(nv);
}
else
{
osg::Group::traverse(nv);
}
}
void TerrainTile::init()
{
if (_terrainTechnique.valid() && getDirty())
{
_terrainTechnique->init();
setDirty(false);
}
}
void TerrainTile::setTerrainTechnique(TerrainTechnique* terrainTechnique)
{
if (_terrainTechnique == terrainTechnique) return;
int dirtyDelta = _dirty ? -1 : 0;
if (_terrainTechnique.valid())
{
_terrainTechnique->_terrainTile = 0;
}
_terrainTechnique = terrainTechnique;
if (_terrainTechnique.valid())
{
_terrainTechnique->_terrainTile = this;
++dirtyDelta;
}
if (dirtyDelta>0) setDirty(true);
else if (dirtyDelta<0) setDirty(false);
}
void TerrainTile::setDirty(bool dirty)
{
if (_dirty==dirty) return;
_dirty = dirty;
if (_dirty)
{
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
}
else if (getNumChildrenRequiringUpdateTraversal()>0)
{
setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()-1);
}
}
void TerrainTile::setElevationLayer(Layer* layer)
{
_elevationLayer = layer;
}
void TerrainTile::setColorLayer(unsigned int i, Layer* layer)
{
if (_colorLayers.size() <= i) _colorLayers.resize(i+1);
_colorLayers[i] = layer;
}
osg::BoundingSphere TerrainTile::computeBound() const
{
osg::BoundingSphere bs;
if (_elevationLayer.valid())
{
bs.expandBy(_elevationLayer->computeBound(true));
}
else
{
for(Layers::const_iterator itr = _colorLayers.begin();
itr != _colorLayers.end();
++itr)
{
if (itr->valid()) bs.expandBy((*itr)->computeBound(false));
}
}
return bs;
}