now holds the dirty flag and enables/disables event traversal in response dirty being set/unset. This allows terrain to be automatically updated in response to Terrain scale and sample ratio changes.
204 lines
5.0 KiB
C++
204 lines
5.0 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgTerrain/TerrainTile>
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#include <osgTerrain/Terrain>
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#include <osg/ClusterCullingCallback>
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using namespace osg;
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using namespace osgTerrain;
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TerrainTile::TerrainTile():
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_terrain(0),
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_hasBeenTraversal(false),
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_requiresNormals(true),
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_treatBoundariesToValidDataAsDefaultValue(false),
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_dirty(false)
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{
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setThreadSafeRefUnref(true);
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}
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TerrainTile::TerrainTile(const TerrainTile& terrain,const osg::CopyOp& copyop):
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Group(terrain,copyop),
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_terrain(0),
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_hasBeenTraversal(false),
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_elevationLayer(terrain._elevationLayer),
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_colorLayers(terrain._colorLayers),
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_requiresNormals(terrain._requiresNormals),
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_treatBoundariesToValidDataAsDefaultValue(terrain._treatBoundariesToValidDataAsDefaultValue),
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_dirty(false)
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{
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if (terrain.getTerrainTechnique())
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{
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setTerrainTechnique(dynamic_cast<TerrainTechnique*>(terrain.getTerrainTechnique()->cloneType()));
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}
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}
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TerrainTile::~TerrainTile()
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{
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if (_terrain) setTerrain(0);
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}
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void TerrainTile::setTerrain(Terrain* ts)
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{
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if (_terrain == ts) return;
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if (_terrain) _terrain->unregisterTerrainTile(this);
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_terrain = ts;
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if (_terrain) _terrain->registerTerrainTile(this);
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}
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void TerrainTile::setTileID(const TileID& tileID)
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{
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if (_tileID == tileID) return;
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if (_terrain) _terrain->unregisterTerrainTile(this);
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_tileID = tileID;
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if (_terrain) _terrain->registerTerrainTile(this);
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}
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void TerrainTile::traverse(osg::NodeVisitor& nv)
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{
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if (!_hasBeenTraversal)
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{
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if (!_terrain)
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{
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osg::NodePath& nodePath = nv.getNodePath();
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if (!nodePath.empty())
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{
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for(osg::NodePath::reverse_iterator itr = nodePath.rbegin();
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itr != nodePath.rend() && !_terrain;
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++itr)
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{
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osgTerrain::Terrain* ts = dynamic_cast<Terrain*>(*itr);
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if (ts)
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{
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osg::notify(osg::INFO)<<"Assigning terrain system "<<ts<<std::endl;
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setTerrain(ts);
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}
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}
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}
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}
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_hasBeenTraversal = true;
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}
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if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR)
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{
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osg::ClusterCullingCallback* ccc = dynamic_cast<osg::ClusterCullingCallback*>(getCullCallback());
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if (ccc)
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{
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if (ccc->cull(&nv,0,static_cast<State *>(0))) return;
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}
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}
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if (_terrainTechnique.valid())
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{
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_terrainTechnique->traverse(nv);
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}
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else
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{
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osg::Group::traverse(nv);
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}
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}
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void TerrainTile::init()
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{
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if (_terrainTechnique.valid() && getDirty())
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{
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_terrainTechnique->init();
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setDirty(false);
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}
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}
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void TerrainTile::setTerrainTechnique(TerrainTechnique* terrainTechnique)
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{
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if (_terrainTechnique == terrainTechnique) return;
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int dirtyDelta = _dirty ? -1 : 0;
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if (_terrainTechnique.valid())
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{
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_terrainTechnique->_terrainTile = 0;
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}
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_terrainTechnique = terrainTechnique;
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if (_terrainTechnique.valid())
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{
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_terrainTechnique->_terrainTile = this;
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++dirtyDelta;
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}
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if (dirtyDelta>0) setDirty(true);
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else if (dirtyDelta<0) setDirty(false);
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}
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void TerrainTile::setDirty(bool dirty)
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{
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if (_dirty==dirty) return;
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_dirty = dirty;
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if (_dirty)
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{
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setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
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}
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else if (getNumChildrenRequiringUpdateTraversal()>0)
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{
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setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()-1);
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}
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}
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void TerrainTile::setElevationLayer(Layer* layer)
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{
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_elevationLayer = layer;
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}
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void TerrainTile::setColorLayer(unsigned int i, Layer* layer)
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{
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if (_colorLayers.size() <= i) _colorLayers.resize(i+1);
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_colorLayers[i] = layer;
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}
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osg::BoundingSphere TerrainTile::computeBound() const
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{
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osg::BoundingSphere bs;
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if (_elevationLayer.valid())
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{
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bs.expandBy(_elevationLayer->computeBound(true));
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}
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else
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{
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for(Layers::const_iterator itr = _colorLayers.begin();
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itr != _colorLayers.end();
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++itr)
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{
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if (itr->valid()) bs.expandBy((*itr)->computeBound(false));
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}
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}
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return bs;
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}
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