Files
OpenSceneGraph/src/osgWrappers/osg/OperationThread.cpp
Robert Osfield 408eceac24 Updated wrapper
2007-09-03 09:47:43 +00:00

267 lines
9.9 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Object>
#include <osg/OperationThread>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Operation)
I_DeclaringFile("osg/OperationThread");
I_VirtualBaseType(osg::Referenced);
I_Constructor2(IN, const std::string &, name, IN, bool, keep,
____Operation__C5_std_string_R1__bool,
"",
"");
I_Method1(void, setName, IN, const std::string &, name,
Properties::NON_VIRTUAL,
__void__setName__C5_std_string_R1,
"Set the human readable name of the operation. ",
"");
I_Method0(const std::string &, getName,
Properties::NON_VIRTUAL,
__C5_std_string_R1__getName,
"Get the human readable name of the operation. ",
"");
I_Method1(void, setKeep, IN, bool, keep,
Properties::NON_VIRTUAL,
__void__setKeep__bool,
"Set whether the operation should be kept once its been applied. ",
"");
I_Method0(bool, getKeep,
Properties::NON_VIRTUAL,
__bool__getKeep,
"Get whether the operation should be kept once its been applied. ",
"");
I_Method0(void, release,
Properties::VIRTUAL,
__void__release,
"if this operation is a barrier then release it. ",
"");
I_ProtectedConstructor0(____Operation,
"",
"");
I_ProtectedConstructor1(IN, const osg::Operation &, op,
Properties::NON_EXPLICIT,
____Operation__C5_Operation_R1,
"",
"");
I_SimpleProperty(bool, Keep,
__bool__getKeep,
__void__setKeep__bool);
I_SimpleProperty(const std::string &, Name,
__C5_std_string_R1__getName,
__void__setName__C5_std_string_R1);
END_REFLECTOR
TYPE_NAME_ALIAS(std::set< osg::OperationThread * >, osg::OperationQueue::OperationThreads)
BEGIN_OBJECT_REFLECTOR(osg::OperationQueue)
I_DeclaringFile("osg/OperationThread");
I_BaseType(osg::Referenced);
I_Constructor0(____OperationQueue,
"",
"");
I_MethodWithDefaults1(osg::ref_ptr< osg::Operation >, getNextOperation, IN, bool, blockIfEmpty, false,
Properties::NON_VIRTUAL,
__osg_ref_ptrT1_Operation___getNextOperation__bool,
"Get the next operation from the operation queue. ",
"Return null ref_ptr<> if no operations are left in queue. ");
I_Method0(bool, empty,
Properties::NON_VIRTUAL,
__bool__empty,
"Return true if the operation queue is empty. ",
"");
I_Method1(void, add, IN, osg::Operation *, operation,
Properties::NON_VIRTUAL,
__void__add__Operation_P1,
"Add operation to end of OperationQueue, this will be executed by the operation thread once this operation gets to the head of the queue. ",
"");
I_Method1(void, remove, IN, osg::Operation *, operation,
Properties::NON_VIRTUAL,
__void__remove__Operation_P1,
"Remove operation from OperationQueue. ",
"");
I_Method1(void, remove, IN, const std::string &, name,
Properties::NON_VIRTUAL,
__void__remove__C5_std_string_R1,
"Remove named operation from OperationQueue. ",
"");
I_Method0(void, removeAllOperations,
Properties::NON_VIRTUAL,
__void__removeAllOperations,
"Remove all operations from OperationQueue. ",
"");
I_MethodWithDefaults1(void, runOperations, IN, osg::Object *, callingObject, 0,
Properties::NON_VIRTUAL,
__void__runOperations__Object_P1,
"Run the operations. ",
"");
I_Method0(void, releaseAllOperations,
Properties::NON_VIRTUAL,
__void__releaseAllOperations,
"Call release on all operations. ",
"");
I_Method0(void, releaseOperationsBlock,
Properties::NON_VIRTUAL,
__void__releaseOperationsBlock,
"Release operations block that is used to block threads that are waiting on an empty operations queue. ",
"");
I_Method0(const osg::OperationQueue::OperationThreads &, getOperationThreads,
Properties::NON_VIRTUAL,
__C5_OperationThreads_R1__getOperationThreads,
"Get the set of OperationThreads that are sharing this OperationQueue. ",
"");
I_ProtectedMethod1(void, addOperationThread, IN, osg::OperationThread *, thread,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__addOperationThread__OperationThread_P1,
"",
"");
I_ProtectedMethod1(void, removeOperationThread, IN, osg::OperationThread *, thread,
Properties::NON_VIRTUAL,
Properties::NON_CONST,
__void__removeOperationThread__OperationThread_P1,
"",
"");
I_SimpleProperty(const osg::OperationQueue::OperationThreads &, OperationThreads,
__C5_OperationThreads_R1__getOperationThreads,
0);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::OperationThread)
I_DeclaringFile("osg/OperationThread");
I_BaseType(osg::Referenced);
I_BaseType(OpenThreads::Thread);
I_Constructor0(____OperationThread,
"",
"");
I_Method1(void, setParent, IN, osg::Object *, parent,
Properties::NON_VIRTUAL,
__void__setParent__Object_P1,
"",
"");
I_Method0(osg::Object *, getParent,
Properties::NON_VIRTUAL,
__Object_P1__getParent,
"",
"");
I_Method0(const osg::Object *, getParent,
Properties::NON_VIRTUAL,
__C5_Object_P1__getParent,
"",
"");
I_Method1(void, setOperationQueue, IN, osg::OperationQueue *, opq,
Properties::NON_VIRTUAL,
__void__setOperationQueue__OperationQueue_P1,
"Set the OperationQueue. ",
"");
I_Method0(osg::OperationQueue *, getOperationQueue,
Properties::NON_VIRTUAL,
__OperationQueue_P1__getOperationQueue,
"Get the OperationQueue. ",
"");
I_Method0(const osg::OperationQueue *, getOperationQueue,
Properties::NON_VIRTUAL,
__C5_OperationQueue_P1__getOperationQueue,
"Get the const OperationQueue. ",
"");
I_Method1(void, add, IN, osg::Operation *, operation,
Properties::NON_VIRTUAL,
__void__add__Operation_P1,
"Add operation to end of OperationQueue, this will be executed by the graphics thread once this operation gets to the head of the queue. ",
"");
I_Method1(void, remove, IN, osg::Operation *, operation,
Properties::NON_VIRTUAL,
__void__remove__Operation_P1,
"Remove operation from OperationQueue. ",
"");
I_Method1(void, remove, IN, const std::string &, name,
Properties::NON_VIRTUAL,
__void__remove__C5_std_string_R1,
"Remove named operation from OperationQueue. ",
"");
I_Method0(void, removeAllOperations,
Properties::NON_VIRTUAL,
__void__removeAllOperations,
"Remove all operations from OperationQueue. ",
"");
I_Method0(osg::ref_ptr< osg::Operation >, getCurrentOperation,
Properties::NON_VIRTUAL,
__osg_ref_ptrT1_Operation___getCurrentOperation,
"Get the operation currently being run. ",
"");
I_Method0(void, run,
Properties::VIRTUAL,
__void__run,
"Run does the opertion thread run loop. ",
"");
I_Method1(void, setDone, IN, bool, done,
Properties::NON_VIRTUAL,
__void__setDone__bool,
"",
"");
I_Method0(bool, getDone,
Properties::NON_VIRTUAL,
__bool__getDone,
"",
"");
I_Method0(int, cancel,
Properties::VIRTUAL,
__int__cancel,
"Cancel this graphics thread. ",
"");
I_SimpleProperty(osg::ref_ptr< osg::Operation >, CurrentOperation,
__osg_ref_ptrT1_Operation___getCurrentOperation,
0);
I_SimpleProperty(bool, Done,
__bool__getDone,
__void__setDone__bool);
I_SimpleProperty(osg::OperationQueue *, OperationQueue,
__OperationQueue_P1__getOperationQueue,
__void__setOperationQueue__OperationQueue_P1);
I_SimpleProperty(osg::Object *, Parent,
__Object_P1__getParent,
__void__setParent__Object_P1);
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::RefBlock)
I_DeclaringFile("osg/OperationThread");
I_VirtualBaseType(osg::Referenced);
I_BaseType(OpenThreads::Block);
I_Constructor0(____RefBlock,
"",
"");
END_REFLECTOR
BEGIN_OBJECT_REFLECTOR(osg::RefBlockCount)
I_DeclaringFile("osg/OperationThread");
I_VirtualBaseType(osg::Referenced);
I_BaseType(OpenThreads::BlockCount);
I_Constructor1(IN, unsigned, blockCount,
Properties::NON_EXPLICIT,
____RefBlockCount__unsigned,
"",
"");
END_REFLECTOR
TYPE_NAME_ALIAS(osg::OperationThread, osg::OperationsThread)
STD_SET_REFLECTOR(std::set< osg::OperationThread * >)