40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
#include <osgSim/ObjectRecordData>
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#include <osgDB/ObjectWrapper>
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#include <osgDB/InputStream>
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#include <osgDB/OutputStream>
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static bool checkData( const osgSim::ObjectRecordData& data )
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{
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return true;
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}
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static bool readData( osgDB::InputStream& is, osgSim::ObjectRecordData& data )
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{
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is >> osgDB::PROPERTY("Flags") >> data._flags;
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is >> osgDB::PROPERTY("RelativePriority") >> data._relativePriority;
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is >> osgDB::PROPERTY("Transparency") >> data._transparency;
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is >> osgDB::PROPERTY("EffectID1") >> data._effectID1;
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is >> osgDB::PROPERTY("EffectID2") >> data._effectID2;
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is >> osgDB::PROPERTY("Significance") >> data._significance;
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return true;
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}
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static bool writeData( osgDB::OutputStream& os, const osgSim::ObjectRecordData& data )
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{
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os << osgDB::PROPERTY("Flags") << data._flags << std::endl;
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os << osgDB::PROPERTY("RelativePriority") << data._relativePriority << std::endl;
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os << osgDB::PROPERTY("Transparency") << data._transparency << std::endl;
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os << osgDB::PROPERTY("EffectID1") << data._effectID1 << std::endl;
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os << osgDB::PROPERTY("EffectID2") << data._effectID2 << std::endl;
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os << osgDB::PROPERTY("Significance") << data._significance << std::endl;
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return true;
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}
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REGISTER_OBJECT_WRAPPER( osgSim_ObjectRecordData,
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new osgSim::ObjectRecordData,
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osgSim::ObjectRecordData,
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"osg::Object osgSim::ObjectRecordData" )
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{
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ADD_USER_SERIALIZER( Data );
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}
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