Files
OpenSceneGraph/src/osgWrappers/serializers/osgSim/ObjectRecordData.cpp
2010-05-18 11:00:06 +00:00

40 lines
1.5 KiB
C++

#include <osgSim/ObjectRecordData>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
static bool checkData( const osgSim::ObjectRecordData& data )
{
return true;
}
static bool readData( osgDB::InputStream& is, osgSim::ObjectRecordData& data )
{
is >> osgDB::PROPERTY("Flags") >> data._flags;
is >> osgDB::PROPERTY("RelativePriority") >> data._relativePriority;
is >> osgDB::PROPERTY("Transparency") >> data._transparency;
is >> osgDB::PROPERTY("EffectID1") >> data._effectID1;
is >> osgDB::PROPERTY("EffectID2") >> data._effectID2;
is >> osgDB::PROPERTY("Significance") >> data._significance;
return true;
}
static bool writeData( osgDB::OutputStream& os, const osgSim::ObjectRecordData& data )
{
os << osgDB::PROPERTY("Flags") << data._flags << std::endl;
os << osgDB::PROPERTY("RelativePriority") << data._relativePriority << std::endl;
os << osgDB::PROPERTY("Transparency") << data._transparency << std::endl;
os << osgDB::PROPERTY("EffectID1") << data._effectID1 << std::endl;
os << osgDB::PROPERTY("EffectID2") << data._effectID2 << std::endl;
os << osgDB::PROPERTY("Significance") << data._significance << std::endl;
return true;
}
REGISTER_OBJECT_WRAPPER( osgSim_ObjectRecordData,
new osgSim::ObjectRecordData,
osgSim::ObjectRecordData,
"osg::Object osgSim::ObjectRecordData" )
{
ADD_USER_SERIALIZER( Data );
}