Files
OpenSceneGraph/src/osgWrappers/osg/ComputeBoundsVisitor.cpp
Robert Osfield c8a5db6a71 Updated wrappers
2007-06-08 10:42:52 +00:00

94 lines
3.2 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/BoundingBox>
#include <osg/ComputeBoundsVisitor>
#include <osg/Drawable>
#include <osg/Geode>
#include <osg/Matrix>
#include <osg/Node>
#include <osg/NodeVisitor>
#include <osg/Polytope>
#include <osg/Transform>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osg::ComputeBoundsVisitor)
I_DeclaringFile("osg/ComputeBoundsVisitor");
I_BaseType(osg::NodeVisitor);
I_ConstructorWithDefaults1(IN, osg::NodeVisitor::TraversalMode, traversalMode, osg::NodeVisitor::TRAVERSE_ALL_CHILDREN,
Properties::NON_EXPLICIT,
____ComputeBoundsVisitor__TraversalMode,
"",
"");
I_Method0(void, reset,
Properties::VIRTUAL,
__void__reset,
"Method to call to reset visitor. ",
"Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");
I_Method0(osg::BoundingBox &, getBoundingBox,
Properties::NON_VIRTUAL,
__osg_BoundingBox_R1__getBoundingBox,
"",
"");
I_MethodWithDefaults2(void, getPolytope, IN, osg::Polytope &, polytope, , IN, float, margin, 0.1,
Properties::NON_VIRTUAL,
__void__getPolytope__osg_Polytope_R1__float,
"",
"");
I_MethodWithDefaults2(void, getBase, IN, osg::Polytope &, polytope, , IN, float, margin, 0.1,
Properties::NON_VIRTUAL,
__void__getBase__osg_Polytope_R1__float,
"",
"");
I_Method1(void, apply, IN, osg::Node &, node,
Properties::VIRTUAL,
__void__apply__osg_Node_R1,
"",
"");
I_Method1(void, apply, IN, osg::Transform &, transform,
Properties::VIRTUAL,
__void__apply__osg_Transform_R1,
"",
"");
I_Method1(void, apply, IN, osg::Geode &, geode,
Properties::VIRTUAL,
__void__apply__osg_Geode_R1,
"",
"");
I_Method1(void, pushMatrix, IN, osg::Matrix &, matrix,
Properties::NON_VIRTUAL,
__void__pushMatrix__osg_Matrix_R1,
"",
"");
I_Method0(void, popMatrix,
Properties::NON_VIRTUAL,
__void__popMatrix,
"",
"");
I_Method1(void, applyDrawable, IN, osg::Drawable *, drawable,
Properties::NON_VIRTUAL,
__void__applyDrawable__osg_Drawable_P1,
"",
"");
I_SimpleProperty(osg::BoundingBox &, BoundingBox,
__osg_BoundingBox_R1__getBoundingBox,
0);
END_REFLECTOR