94 lines
3.2 KiB
C++
94 lines
3.2 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/BoundingBox>
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#include <osg/ComputeBoundsVisitor>
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#include <osg/Drawable>
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#include <osg/Geode>
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#include <osg/Matrix>
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osg/Polytope>
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#include <osg/Transform>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osg::ComputeBoundsVisitor)
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I_DeclaringFile("osg/ComputeBoundsVisitor");
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I_BaseType(osg::NodeVisitor);
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I_ConstructorWithDefaults1(IN, osg::NodeVisitor::TraversalMode, traversalMode, osg::NodeVisitor::TRAVERSE_ALL_CHILDREN,
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Properties::NON_EXPLICIT,
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____ComputeBoundsVisitor__TraversalMode,
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"",
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"");
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I_Method0(void, reset,
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Properties::VIRTUAL,
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__void__reset,
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"Method to call to reset visitor. ",
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"Useful if your visitor accumulates state during a traversal, and you plan to reuse the visitor. To flush that state for the next traversal: call reset() prior to each traversal. ");
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I_Method0(osg::BoundingBox &, getBoundingBox,
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Properties::NON_VIRTUAL,
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__osg_BoundingBox_R1__getBoundingBox,
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"",
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"");
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I_MethodWithDefaults2(void, getPolytope, IN, osg::Polytope &, polytope, , IN, float, margin, 0.1,
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Properties::NON_VIRTUAL,
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__void__getPolytope__osg_Polytope_R1__float,
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"",
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"");
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I_MethodWithDefaults2(void, getBase, IN, osg::Polytope &, polytope, , IN, float, margin, 0.1,
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Properties::NON_VIRTUAL,
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__void__getBase__osg_Polytope_R1__float,
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"",
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"");
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I_Method1(void, apply, IN, osg::Node &, node,
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Properties::VIRTUAL,
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__void__apply__osg_Node_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Transform &, transform,
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Properties::VIRTUAL,
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__void__apply__osg_Transform_R1,
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"",
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"");
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I_Method1(void, apply, IN, osg::Geode &, geode,
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Properties::VIRTUAL,
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__void__apply__osg_Geode_R1,
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"",
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"");
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I_Method1(void, pushMatrix, IN, osg::Matrix &, matrix,
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Properties::NON_VIRTUAL,
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__void__pushMatrix__osg_Matrix_R1,
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"",
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"");
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I_Method0(void, popMatrix,
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Properties::NON_VIRTUAL,
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__void__popMatrix,
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"",
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"");
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I_Method1(void, applyDrawable, IN, osg::Drawable *, drawable,
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Properties::NON_VIRTUAL,
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__void__applyDrawable__osg_Drawable_P1,
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"",
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"");
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I_SimpleProperty(osg::BoundingBox &, BoundingBox,
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__osg_BoundingBox_R1__getBoundingBox,
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0);
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END_REFLECTOR
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