Files
OpenSceneGraph/src/osgWrappers/osgUtil/SmoothingVisitor.cpp
Robert Osfield c8a5db6a71 Updated wrappers
2007-06-08 10:42:52 +00:00

42 lines
1.2 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/Geode>
#include <osg/Geometry>
#include <osgUtil/SmoothingVisitor>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgUtil::SmoothingVisitor)
I_DeclaringFile("osgUtil/SmoothingVisitor");
I_BaseType(osg::NodeVisitor);
I_Constructor0(____SmoothingVisitor,
"default to traversing all children. ",
"");
I_Method1(void, apply, IN, osg::Geode &, geode,
Properties::VIRTUAL,
__void__apply__osg_Geode_R1,
"apply smoothing method to all geode geosets. ",
"");
I_StaticMethod1(void, smooth, IN, osg::Geometry &, geoset,
__void__smooth__osg_Geometry_R1_S,
"smooth geoset by creating per vertex normals. ",
"");
END_REFLECTOR