56 lines
2.1 KiB
C++
56 lines
2.1 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgAnimation/StackedRotateAxisElement>
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using namespace osgAnimation;
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StackedRotateAxisElement::StackedRotateAxisElement(const std::string& name, const osg::Vec3& axis, double angle) : StackedTransformElement(), _axis(axis), _angle(angle) { setName(name); }
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StackedRotateAxisElement::StackedRotateAxisElement(const osg::Vec3& axis, double angle) : _axis(axis), _angle(angle) { setName("rotateaxis"); }
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StackedRotateAxisElement::StackedRotateAxisElement() {}
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StackedRotateAxisElement::StackedRotateAxisElement(const StackedRotateAxisElement& rhs, const osg::CopyOp&) : StackedTransformElement(rhs), _axis(rhs._axis), _angle(rhs._angle)
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{
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if (rhs._target.valid())
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_target = new FloatTarget(*rhs._target);
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}
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osg::Matrix StackedRotateAxisElement::getAsMatrix() const { return osg::Matrix::rotate(osg::Quat(_angle, _axis)); }
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void StackedRotateAxisElement::update(float /*t*/)
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{
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if (_target.valid())
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_angle = _target->getValue();
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}
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const osg::Vec3& StackedRotateAxisElement::getAxis() const { return _axis; }
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double StackedRotateAxisElement::getAngle() const { return _angle; }
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void StackedRotateAxisElement::setAxis(const osg::Vec3& axis)
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{
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_axis = axis;
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}
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void StackedRotateAxisElement::setAngle(double angle)
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{
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_angle = angle;
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}
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Target* StackedRotateAxisElement::getOrCreateTarget()
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{
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if (!_target.valid())
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_target = new FloatTarget(_angle);
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return _target.get();
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}
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void StackedRotateAxisElement::applyToMatrix(osg::Matrix& matrix) const { matrix.preMultRotate(osg::Quat(_angle, _axis)); }
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