4f79634bcd3283574e45429b23afbc942b0f6537
The issue was caused by the mutex in the ViewerDoubleBufferRenderingOperation being released even though they were not owned. This was causing the underlying critical section object lock count values becoming negative; the next time the lock was acquired it would block because of that."
Welcome to the OpenSceneGraph (OSG).
For up to date information on the project, how to compile and run libraries
and examples, and see the documentation on the OpenSceneGraph website.
http://www.openscenegraph.org
Robert Osfield.
robert@openscenegraph.com
July 19th 2006.
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