SETUP_EXE, in order to have a unique entry point to build the libraries. With this changes the android integration will be less painful (currently is a big IF(ANDROID) for each CMakeLists.txt) and more maintainable in the future. I hope next submissions will be for supporting android from my colleague Jorge. "
42 lines
845 B
CMake
42 lines
845 B
CMake
IF(DYNAMIC_OPENSCENEGRAPH)
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ADD_DEFINITIONS(-DOSGTERRAIN_LIBRARY)
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ELSE()
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ADD_DEFINITIONS(-DOSG_LIBRARY_STATIC)
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ENDIF()
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SET(LIB_NAME osgTerrain)
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SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
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SET(TARGET_H
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${HEADER_PATH}/Export
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${HEADER_PATH}/Locator
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${HEADER_PATH}/Layer
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${HEADER_PATH}/TerrainTile
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${HEADER_PATH}/TerrainTechnique
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${HEADER_PATH}/Terrain
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${HEADER_PATH}/GeometryTechnique
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${HEADER_PATH}/ValidDataOperator
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${HEADER_PATH}/Version
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)
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# FIXME: For OS X, need flag for Framework or dylib
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SET(TARGET_SRC
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Layer.cpp
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Locator.cpp
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TerrainTile.cpp
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TerrainTechnique.cpp
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Terrain.cpp
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GeometryTechnique.cpp
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Version.cpp
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${OPENSCENEGRAPH_VERSIONINFO_RC}
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)
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SET(TARGET_LIBRARIES
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osgUtil
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osgDB
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osg
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OpenThreads
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)
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SETUP_LIBRARY(${LIB_NAME})
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