79 lines
3.2 KiB
C++
79 lines
3.2 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Image>
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#include <osg/Object>
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#include <osg/State>
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#include <osg/StateAttribute>
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#include <osg/Texture2D>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture2D)
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I_BaseType(osg::Texture);
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I_Constructor0();
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I_Constructor1(IN, osg::Image *, image);
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I_ConstructorWithDefaults2(IN, const osg::Texture2D &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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I_Method0(osg::Object *, cloneType);
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I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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I_Method0(const char *, libraryName);
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I_Method0(const char *, className);
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I_Method0(osg::StateAttribute::Type, getType);
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I_Method1(int, compare, IN, const osg::StateAttribute &, rhs);
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I_Method0(GLenum, getTextureTarget);
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I_Method1(void, setImage, IN, osg::Image *, image);
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I_Method0(osg::Image *, getImage);
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I_Method0(const osg::Image *, getImage);
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I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID);
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I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image);
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I_Method1(osg::Image *, getImage, IN, unsigned, int);
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I_Method1(const osg::Image *, getImage, IN, unsigned, int);
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I_Method0(unsigned int, getNumImages);
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I_Method2(void, setTextureSize, IN, int, width, IN, int, height);
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I_Method1(void, setTextureWidth, IN, int, width);
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I_Method1(void, setTextureHeight, IN, int, height);
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I_Method0(int, getTextureWidth);
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I_Method0(int, getTextureHeight);
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I_Method0(int, getTextureDepth);
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I_Method1(void, setSubloadCallback, IN, osg::Texture2D::SubloadCallback *, cb);
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I_Method0(osg::Texture2D::SubloadCallback *, getSubloadCallback);
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I_Method0(const osg::Texture2D::SubloadCallback *, getSubloadCallback);
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I_Method1(void, setNumMipmapLevels, IN, unsigned int, num);
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I_Method0(unsigned int, getNumMipmapLevels);
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I_Method5(void, copyTexImage2D, IN, osg::State &, state, IN, int, x, IN, int, y, IN, int, width, IN, int, height);
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I_Method7(void, copyTexSubImage2D, IN, osg::State &, state, IN, int, xoffset, IN, int, yoffset, IN, int, x, IN, int, y, IN, int, width, IN, int, height);
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I_Method1(void, apply, IN, osg::State &, state);
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I_Property(osg::Image *, Image);
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I_WriteOnlyProperty(unsigned int, NumMipmapLevels);
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I_Property(osg::Texture2D::SubloadCallback *, SubloadCallback);
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I_ReadOnlyProperty(int, TextureDepth);
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I_Property(int, TextureHeight);
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I_ReadOnlyProperty(GLenum, TextureTarget);
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I_Property(int, TextureWidth);
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I_ReadOnlyProperty(osg::StateAttribute::Type, Type);
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture2D::SubloadCallback)
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I_BaseType(osg::Referenced);
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I_Constructor0();
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I_Method2(void, load, IN, const osg::Texture2D &, texture, IN, osg::State &, state);
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I_Method2(void, subload, IN, const osg::Texture2D &, texture, IN, osg::State &, state);
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END_REFLECTOR
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