inserted a static transform to do the work of rotating the scene, then applied a standard osgUtil::Optimizer::FlattenStaticTransformsVisitor traversal to flatten the transfrom down on to the geometry nodes.
inserted a static transform to do the work of rotating the scene, then applied a standard osgUtil::Optimizer::FlattenStaticTransformsVisitor traversal to flatten the transfrom down on to the geometry nodes.