41 lines
982 B
C++
41 lines
982 B
C++
#include <osgShadow/ShadowMap>
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#include <iostream>
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#include <string>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osg/io_utils>
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#include <osgDB/Registry>
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#include <osgDB/Input>
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#include <osgDB/Output>
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#include <osgDB/ParameterOutput>
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bool ShadowMap_readLocalData(osg::Object &obj, osgDB::Input &fr);
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bool ShadowMap_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
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osgDB::RegisterDotOsgWrapperProxy ShadowMap_Proxy
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(
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new osgShadow::ShadowMap,
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"ShadowMap",
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"Object ShadowTechnique ShadowMap",
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ShadowMap_readLocalData,
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ShadowMap_writeLocalData
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);
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bool ShadowMap_readLocalData(osg::Object& /*obj*/, osgDB::Input &/*fr*/)
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{
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// osgShadow::ShadowMap& ss = static_cast<osgShadow::ShadowMap&>(obj);
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bool itAdvanced = false;
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return itAdvanced;
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}
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bool ShadowMap_writeLocalData(const osg::Object& /*obj*/, osgDB::Output& /*fw*/)
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{
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// const osgShadow::ShadowMap& ss = static_cast<const osgShadow::ShadowMap &>(obj);
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return true;
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}
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