Files
OpenSceneGraph/src/osgWrappers/serializers/osgParticle/FluidFrictionOperator.cpp
2010-01-28 08:53:48 +00:00

16 lines
666 B
C++

#include <osgParticle/FluidFrictionOperator>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
REGISTER_OBJECT_WRAPPER( osgParticleFluidFrictionOperator,
new osgParticle::FluidFrictionOperator,
osgParticle::FluidFrictionOperator,
"osg::Object osgParticle::Operator osgParticle::FluidFrictionOperator" )
{
ADD_FLOAT_SERIALIZER( FluidDensity, 0.0f ); // _density
ADD_FLOAT_SERIALIZER( FluidDensity, 0.0f ); // _viscosity
ADD_VEC3_SERIALIZER( Wind, osg::Vec3() ); // _wind
ADD_FLOAT_SERIALIZER( OverrideRadius, 0.0f ); // _ovr_rad
}