Robert Osfield 60a975d05d From André Garneau, "The file submitted includes a fix to properly support DDS textures compressed under the DXT-1 format when they contain alpha information.
Under this mode, each 4x4 texel block can selectively use an alpha component or none. When alpha-enabled blocks are present, this is not reported in the DDPF_ALPHAPIXELS bit in the pixel format flags causing the reader-writer to report the file as a 3-components file (GL_COMPRESSED_RGB_S3TC_DXT1_EXT). The fix requires looking at each 4x4 texel block to detect the presence of 1-bit alpha encoding. When such a block is found, the internal & pixel formats are reported as GL_COMPRESSED_RGBA_S3TC_DXT1_EXT instead.



See http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/Opaque_and_1_Bit_Alpha_Textures.asp for more information."
2006-11-27 09:23:57 +00:00
2006-09-12 19:09:59 +00:00
2006-09-13 13:33:36 +00:00

Welcome to the OpenSceneGraph (OSG).

For up to date information on the project, how to compile and run libraries 
and examples, and see the documentation on the OpenSceneGraph website.

    http://www.openscenegraph.org
  

Robert Osfield. 
robert@openscenegraph.com
July 19th 2006.

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