6583b5b3706027cdbe91255e97907a4f10e6c0ac
implements the LightPointSystem class to allow for the OpenFlight plug-in to read and handle light point system nodes. The behavior is very similar to the old plug-in in that a MultiSwitch node is created to handle the "enabled" flag bit set in the node record. The code also reverts the changes for the actualPixelSize as mentioned above. And lastly, the code requires the previously submitted changes for the plug-in. As for the other changes, I've tested the code with Visual Studio 2005 and the files that I posted in the users forum. With all of the submitted changes, the OpenFlight plug-in should now be capable of loading files with light point system nodes and the use of palletized light points and non-palletized light points. "
Welcome to the OpenSceneGraph (OSG).
For up to date information on the project, how to indepth details on how to
compile and run libraries and examples, and see the documentation on the
OpenSceneGraph website.
http://www.openscenegraph.org
For the impatient, read the simplified build notes below.
Robert Osfield.
Project Lead.
21st May 2007.
--
Notes for 1.9.5 release
=======================
OpenThreads/include and src directories has now been merged directly into
the OpenSceneGraph distribution, this means that you don't need to download,
compile or install it, and will be able to remove the external OpenThreads
from your system.
--
How to build the OpenSceneGraph
===============================
The OpenSceneGraph use the CMake build system to generate platform specific
build environment. CMake reads the CMakeLists.txt files that you'll find
throughout the OpenSceneGraph directories, check for installed dependnecies
and then generate the appropriate build system.
If you don't already have CMake installed on your system you can grab it
from http://www.cmake.org, version 2.4.6 or later.
Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX) use the
cmake or ccmake commandline utils:
cd OpenSceneGraph
ccmake .
make
sudo make install
Under Windows use the GUI tool CMakeSetup to build your VisualStudio files.
The following page on our wiki dedicated to the CMake build should help
guide you through the process:
http://www.openscenegraph.com/index.php?page=Build.CMake
For further details on compiliation, installation and platform specific information
read "Getting Started" at http://www.openscenegraph.org, under
"Documentation".
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