64 lines
1.2 KiB
C++
64 lines
1.2 KiB
C++
//
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// OpenFlight® loader for OpenSceneGraph
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//
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// Copyright (C) 2005-2006 Brede Johansen
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//
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#ifndef FLT_VERTEX_H
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#define FLT_VERTEX_H 1
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#include <vector>
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#include <osg/Vec2>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osg/Referenced>
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namespace flt {
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class Vertex
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{
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public:
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Vertex();
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Vertex(const Vertex& vertex);
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void setCoord(const osg::Vec3& coord);
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void setColor(const osg::Vec4& color);
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void setNormal(const osg::Vec3& normal);
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void setUV(int layer, const osg::Vec2& uv);
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bool validColor() const { return _validColor; }
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bool validNormal() const { return _validNormal; }
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bool validUV(int layer) const { return layer>=0 && layer<MAX_LAYERS && _validUV[layer]; }
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static const int MAX_LAYERS = 8;
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osg::Vec3 _coord;
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osg::Vec4 _color;
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osg::Vec3 _normal;
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osg::Vec2 _uv[MAX_LAYERS];
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bool _validColor;
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bool _validNormal;
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bool _validUV[MAX_LAYERS];
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};
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class VertexList : public osg::Referenced , public std::vector<Vertex>
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{
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public:
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VertexList() {}
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explicit VertexList(int size) :
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std::vector<Vertex>(size) {}
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protected:
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virtual ~VertexList() {}
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};
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} // end namespace
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#endif
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