6b75603ace55421d02e0d29624d128e16c06a834
the specification. With these mods, blink sequences are now created for flashing light point nodes, either palletized (v.15.8 and later) or non-palletized (15.7 and earlier). Thanks to Brede for his implementation of the palletized light point nodes. There is still work to do on adding the capability to properly handle light point system nodes, but this does add some capability that did not previously exist. So, I wanted to at least submit this and I will hopefully provide the additional capability in the near future. I've tested the code modifications with Visual Studio 2005. I don't have the means to test any other operating system, but I would suspect that there shouldn't be any issue (famous last words). I used the test files that I uploaded to the users forum to test the changes. In addition to the added capability, I changed the light point node radius to the "actualPixelSize" value in the file. Previously, the radius was set to half the actual pixel size (see LightPointRecords.cpp). Not sure why this was the case. But, it was brought to my attention by a co-worker who created the OpenFlight files and was testing them with different viewers. If there's some history for setting the radius to half the size, then this change can be omitted."
Welcome to the OpenSceneGraph (OSG).
For up to date information on the project, how to indepth details on how to
compile and run libraries and examples, and see the documentation on the
OpenSceneGraph website.
http://www.openscenegraph.org
For the impatient, read the simplified build notes below.
Robert Osfield.
Project Lead.
21st May 2007.
--
Notes for 1.9.5 release
=======================
OpenThreads/include and src directories has now been merged directly into
the OpenSceneGraph distribution, this means that you don't need to download,
compile or install it, and will be able to remove the external OpenThreads
from your system.
--
How to build the OpenSceneGraph
===============================
The OpenSceneGraph use the CMake build system to generate platform specific
build environment. CMake reads the CMakeLists.txt files that you'll find
throughout the OpenSceneGraph directories, check for installed dependnecies
and then generate the appropriate build system.
If you don't already have CMake installed on your system you can grab it
from http://www.cmake.org, version 2.4.6 or later.
Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX) use the
cmake or ccmake commandline utils:
cd OpenSceneGraph
ccmake .
make
sudo make install
Under Windows use the GUI tool CMakeSetup to build your VisualStudio files.
The following page on our wiki dedicated to the CMake build should help
guide you through the process:
http://www.openscenegraph.com/index.php?page=Build.CMake
For further details on compiliation, installation and platform specific information
read "Getting Started" at http://www.openscenegraph.org, under
"Documentation".
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