Files
OpenSceneGraph/src/osg/Input.cpp
2001-01-10 16:32:10 +00:00

70 lines
1.2 KiB
C++

#include "osg/Input"
#include "osg/Registry"
#include "osg/Object"
#ifdef __sgi
using std::string;
#endif
using namespace osg;
// Will extend to handle #DEF and use
// functionality similar to Inventor,
// and add the ability to handle #include
// from within the OSG file format.
Input::Input()
{
}
Input::~Input()
{
}
Object* Input::getObjectForUniqueID(const std::string& uniqueID)
{
UniqueIDToObjectMapping::iterator fitr = _uniqueIDToObjectMap.find(uniqueID);
if (fitr != _uniqueIDToObjectMap.end()) return (*fitr).second;
else return NULL;
}
void Input::regisiterUniqueIDForObject(const std::string& uniqueID,Object* obj)
{
_uniqueIDToObjectMap[uniqueID] = obj;
}
Object* Input::readObject()
{
return Registry::instance()->readObject(*this);
}
Object* Input::readObject(const string& fileName)
{
return Registry::instance()->readObject(fileName);
}
Image* Input::readImage()
{
return Registry::instance()->readImage(*this);
}
Image* Input::readImage(const string& fileName)
{
return Registry::instance()->readImage(fileName);
}
Node* Input::readNode()
{
return Registry::instance()->readNode(*this);
}
Node* Input::readNode(const string& fileName)
{
return Registry::instance()->readNode(fileName);
}