Files
OpenSceneGraph/src/osgWrappers/osgGA/GUIActionAdapter.cpp

44 lines
2.0 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osgGA/GUIActionAdapter>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::GUIActionAdapter)
I_Constructor0(____GUIActionAdapter,
"",
"");
I_Method0(void, requestRedraw,
Properties::PURE_VIRTUAL,
__void__requestRedraw,
"requestRedraw() requests a single redraw. ",
"");
I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, needed, true,
Properties::PURE_VIRTUAL,
__void__requestContinuousUpdate__bool,
"requestContinousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a MatrixManipulator, though other GUIEventHandler's may also provide functionality). ",
"GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure.");
I_Method2(void, requestWarpPointer, IN, float, x, IN, float, y,
Properties::PURE_VIRTUAL,
__void__requestWarpPointer__float__float,
"requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. ",
"This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick.");
END_REFLECTOR