44 lines
2.0 KiB
C++
44 lines
2.0 KiB
C++
// ***************************************************************************
|
|
//
|
|
// Generated automatically by genwrapper.
|
|
// Please DO NOT EDIT this file!
|
|
//
|
|
// ***************************************************************************
|
|
|
|
#include <osgIntrospection/ReflectionMacros>
|
|
#include <osgIntrospection/TypedMethodInfo>
|
|
#include <osgIntrospection/StaticMethodInfo>
|
|
#include <osgIntrospection/Attributes>
|
|
|
|
#include <osgGA/GUIActionAdapter>
|
|
|
|
// Must undefine IN and OUT macros defined in Windows headers
|
|
#ifdef IN
|
|
#undef IN
|
|
#endif
|
|
#ifdef OUT
|
|
#undef OUT
|
|
#endif
|
|
|
|
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgGA::GUIActionAdapter)
|
|
I_Constructor0(____GUIActionAdapter,
|
|
"",
|
|
"");
|
|
I_Method0(void, requestRedraw,
|
|
Properties::PURE_VIRTUAL,
|
|
__void__requestRedraw,
|
|
"requestRedraw() requests a single redraw. ",
|
|
"");
|
|
I_MethodWithDefaults1(void, requestContinuousUpdate, IN, bool, needed, true,
|
|
Properties::PURE_VIRTUAL,
|
|
__void__requestContinuousUpdate__bool,
|
|
"requestContinousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a MatrixManipulator, though other GUIEventHandler's may also provide functionality). ",
|
|
"GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure.");
|
|
I_Method2(void, requestWarpPointer, IN, float, x, IN, float, y,
|
|
Properties::PURE_VIRTUAL,
|
|
__void__requestWarpPointer__float__float,
|
|
"requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. ",
|
|
"This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking a aircrafts joystick.");
|
|
END_REFLECTOR
|
|
|