174 lines
5.2 KiB
C++
174 lines
5.2 KiB
C++
#include "FramebufferAttachment.h"
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#include "Renderbuffer.h"
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#include "FBOExtensions.h"
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#include <osg/Texture1D>
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#include <osg/Texture2D>
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#include <osg/Texture3D>
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#include <osg/TextureCubeMap>
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#include <osg/TextureRectangle>
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#include <osg/State>
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using namespace osg;
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#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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#endif
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struct FramebufferAttachment::Pimpl
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{
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enum TargetType
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{
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RENDERBUFFER,
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TEXTURE1D,
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TEXTURE2D,
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TEXTURE3D,
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TEXTURECUBE,
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TEXTURERECT
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};
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TargetType targetType;
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ref_ptr<Renderbuffer> renderbufferTarget;
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ref_ptr<Texture> textureTarget;
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int cubeMapFace;
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int level;
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int zoffset;
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explicit Pimpl(TargetType ttype = RENDERBUFFER, int lev = 0)
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: targetType(ttype),
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cubeMapFace(0),
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level(lev),
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zoffset(0)
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{
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}
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Pimpl(const Pimpl ©)
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: targetType(copy.targetType),
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renderbufferTarget(copy.renderbufferTarget),
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textureTarget(copy.textureTarget),
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cubeMapFace(copy.cubeMapFace),
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level(copy.level),
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zoffset(copy.zoffset)
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{
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}
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};
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FramebufferAttachment::FramebufferAttachment()
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{
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_ximpl = new Pimpl;
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}
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FramebufferAttachment::FramebufferAttachment(const FramebufferAttachment ©)
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{
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_ximpl = new Pimpl(*copy._ximpl);
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}
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FramebufferAttachment::FramebufferAttachment(Renderbuffer* target)
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{
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_ximpl = new Pimpl(Pimpl::RENDERBUFFER);
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_ximpl->renderbufferTarget = target;
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}
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FramebufferAttachment::FramebufferAttachment(Texture1D* target, int level)
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{
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_ximpl = new Pimpl(Pimpl::TEXTURE1D, level);
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_ximpl->textureTarget = target;
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}
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FramebufferAttachment::FramebufferAttachment(Texture2D* target, int level)
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{
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_ximpl = new Pimpl(Pimpl::TEXTURE2D, level);
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_ximpl->textureTarget = target;
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}
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FramebufferAttachment::FramebufferAttachment(Texture3D* target, int level, int zoffset)
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{
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_ximpl = new Pimpl(Pimpl::TEXTURE3D, level);
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_ximpl->textureTarget = target;
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_ximpl->zoffset = zoffset;
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}
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FramebufferAttachment::FramebufferAttachment(TextureCubeMap* target, int face, int level)
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{
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_ximpl = new Pimpl(Pimpl::TEXTURECUBE, level);
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_ximpl->textureTarget = target;
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_ximpl->cubeMapFace = face;
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}
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FramebufferAttachment::FramebufferAttachment(TextureRectangle* target)
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{
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_ximpl = new Pimpl(Pimpl::TEXTURERECT);
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_ximpl->textureTarget = target;
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}
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FramebufferAttachment::~FramebufferAttachment()
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{
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delete _ximpl;
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}
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FramebufferAttachment &FramebufferAttachment::operator = (const FramebufferAttachment ©)
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{
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delete _ximpl;
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_ximpl = new Pimpl(*copy._ximpl);
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return *this;
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}
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void FramebufferAttachment::attach(State &state, GLenum attachment_point, const FBOExtensions* ext) const
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{
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unsigned int contextID = state.getContextID();
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// force compile texture if necessary
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Texture::TextureObject *tobj = 0;
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if (_ximpl->textureTarget.valid())
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{
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tobj = _ximpl->textureTarget->getTextureObject(contextID);
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if (!tobj || tobj->_id == 0)
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{
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_ximpl->textureTarget->compileGLObjects(state);
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tobj = _ximpl->textureTarget->getTextureObject(contextID);
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}
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if (!tobj || tobj->_id == 0)
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return;
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}
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switch (_ximpl->targetType)
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{
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default:
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case Pimpl::RENDERBUFFER:
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ext->glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_RENDERBUFFER_EXT, _ximpl->renderbufferTarget->getObjectID(contextID, ext));
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break;
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case Pimpl::TEXTURE1D:
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ext->glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_1D, tobj->_id, _ximpl->level);
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break;
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case Pimpl::TEXTURE2D:
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ext->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_2D, tobj->_id, _ximpl->level);
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break;
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case Pimpl::TEXTURE3D:
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ext->glFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_3D, tobj->_id, _ximpl->level, _ximpl->zoffset);
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break;
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case Pimpl::TEXTURERECT:
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ext->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_RECTANGLE, tobj->_id, 0);
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break;
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case Pimpl::TEXTURECUBE:
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ext->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_CUBE_MAP_POSITIVE_X + _ximpl->cubeMapFace, tobj->_id, _ximpl->level);
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break;
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}
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}
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int FramebufferAttachment::compare(const FramebufferAttachment &fa) const
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{
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if (&fa == this) return 0;
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if (_ximpl->targetType < fa._ximpl->targetType) return -1;
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if (_ximpl->targetType > fa._ximpl->targetType) return 1;
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if (_ximpl->renderbufferTarget.get() < fa._ximpl->renderbufferTarget.get()) return -1;
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if (_ximpl->renderbufferTarget.get() > fa._ximpl->renderbufferTarget.get()) return 1;
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if (_ximpl->textureTarget.get() < fa._ximpl->textureTarget.get()) return -1;
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if (_ximpl->textureTarget.get() > fa._ximpl->textureTarget.get()) return 1;
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if (_ximpl->cubeMapFace < fa._ximpl->cubeMapFace) return -1;
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if (_ximpl->cubeMapFace > fa._ximpl->cubeMapFace) return 1;
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if (_ximpl->level < fa._ximpl->level) return -1;
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if (_ximpl->level > fa._ximpl->level) return 1;
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if (_ximpl->zoffset < fa._ximpl->zoffset) return -1;
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if (_ximpl->zoffset > fa._ximpl->zoffset) return 1;
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return 0;
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}
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