From Marco Jez, added example that uses FBO extension to do prerendering.
This commit is contained in:
@@ -187,6 +187,7 @@ EXAMPLE_DIRS = \
|
||||
osgcubemap\
|
||||
osgdepthshadow\
|
||||
osgdistortion\
|
||||
osgfbo\
|
||||
osgforest\
|
||||
osgfxbrowser\
|
||||
osggeodemo\
|
||||
|
||||
38
examples/osgfbo/FBOExtensions.cpp
Normal file
38
examples/osgfbo/FBOExtensions.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
#include "FBOExtensions.h"
|
||||
#include <osg/GLExtensions>
|
||||
|
||||
using namespace osg;
|
||||
|
||||
#define LOAD_FBO_EXT(name) name = (T##name *)getGLExtensionFuncPtr(#name);
|
||||
|
||||
FBOExtensions::FBOExtensions(unsigned int contextID)
|
||||
: _supported(false)
|
||||
{
|
||||
if (!isGLExtensionSupported(contextID, "GL_EXT_framebuffer_object"))
|
||||
return;
|
||||
|
||||
LOAD_FBO_EXT(glBindRenderbufferEXT);
|
||||
LOAD_FBO_EXT(glGenRenderbuffersEXT);
|
||||
LOAD_FBO_EXT(glRenderbufferStorageEXT);
|
||||
LOAD_FBO_EXT(glBindFramebufferEXT);
|
||||
LOAD_FBO_EXT(glGenFramebuffersEXT);
|
||||
LOAD_FBO_EXT(glCheckFramebufferStatusEXT);
|
||||
LOAD_FBO_EXT(glFramebufferTexture1DEXT);
|
||||
LOAD_FBO_EXT(glFramebufferTexture2DEXT);
|
||||
LOAD_FBO_EXT(glFramebufferTexture3DEXT);
|
||||
LOAD_FBO_EXT(glFramebufferRenderbufferEXT);
|
||||
LOAD_FBO_EXT(glGenerateMipmapEXT);
|
||||
|
||||
_supported =
|
||||
glBindRenderbufferEXT != 0 &&
|
||||
glGenRenderbuffersEXT != 0 &&
|
||||
glRenderbufferStorageEXT != 0 &&
|
||||
glBindFramebufferEXT != 0 &&
|
||||
glGenFramebuffersEXT != 0 &&
|
||||
glCheckFramebufferStatusEXT != 0 &&
|
||||
glFramebufferTexture1DEXT != 0 &&
|
||||
glFramebufferTexture2DEXT != 0 &&
|
||||
glFramebufferTexture3DEXT != 0 &&
|
||||
glFramebufferRenderbufferEXT != 0 &&
|
||||
glGenerateMipmapEXT != 0;
|
||||
}
|
||||
118
examples/osgfbo/FBOExtensions.h
Normal file
118
examples/osgfbo/FBOExtensions.h
Normal file
@@ -0,0 +1,118 @@
|
||||
#ifndef OSG_FBOEXTENSIONS
|
||||
#define OSG_FBOEXTENSIONS 1
|
||||
|
||||
#include <osg/GL>
|
||||
#include <osg/buffered_value>
|
||||
|
||||
#ifndef GL_EXT_framebuffer_object
|
||||
#define GL_EXT_framebuffer_object 1
|
||||
#define GL_FRAMEBUFFER_EXT 0x8D40
|
||||
#define GL_RENDERBUFFER_EXT 0x8D41
|
||||
#define GL_STENCIL_INDEX_EXT 0x8D45
|
||||
#define GL_STENCIL_INDEX1_EXT 0x8D46
|
||||
#define GL_STENCIL_INDEX4_EXT 0x8D47
|
||||
#define GL_STENCIL_INDEX8_EXT 0x8D48
|
||||
#define GL_STENCIL_INDEX16_EXT 0x8D49
|
||||
#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
|
||||
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
|
||||
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
|
||||
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
|
||||
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
|
||||
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
|
||||
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
|
||||
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
|
||||
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
|
||||
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
|
||||
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
|
||||
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
|
||||
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
|
||||
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
|
||||
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
|
||||
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
|
||||
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
|
||||
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
|
||||
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
|
||||
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
|
||||
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
|
||||
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
|
||||
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
|
||||
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
|
||||
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
|
||||
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
|
||||
#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
|
||||
#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
|
||||
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
|
||||
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
|
||||
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
|
||||
#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
|
||||
#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
|
||||
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
|
||||
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
|
||||
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
|
||||
#endif
|
||||
|
||||
namespace osg
|
||||
{
|
||||
|
||||
class FBOExtensions
|
||||
{
|
||||
public:
|
||||
typedef void APIENTRY TglBindRenderbufferEXT(GLenum, GLuint);
|
||||
typedef void APIENTRY TglGenRenderbuffersEXT(GLsizei, GLuint *);
|
||||
typedef void APIENTRY TglRenderbufferStorageEXT(GLenum, GLenum, GLsizei, GLsizei);
|
||||
typedef void APIENTRY TglBindFramebufferEXT(GLenum, GLuint);
|
||||
typedef void APIENTRY TglGenFramebuffersEXT(GLsizei, GLuint *);
|
||||
typedef GLenum APIENTRY TglCheckFramebufferStatusEXT(GLenum);
|
||||
typedef void APIENTRY TglFramebufferTexture1DEXT(GLenum, GLenum, GLenum, GLuint, GLint);
|
||||
typedef void APIENTRY TglFramebufferTexture2DEXT(GLenum, GLenum, GLenum, GLuint, GLint);
|
||||
typedef void APIENTRY TglFramebufferTexture3DEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
|
||||
typedef void APIENTRY TglFramebufferRenderbufferEXT(GLenum, GLenum, GLenum, GLuint);
|
||||
typedef void APIENTRY TglGenerateMipmapEXT(GLenum);
|
||||
|
||||
TglBindRenderbufferEXT *glBindRenderbufferEXT;
|
||||
TglGenRenderbuffersEXT *glGenRenderbuffersEXT;
|
||||
TglRenderbufferStorageEXT *glRenderbufferStorageEXT;
|
||||
TglBindFramebufferEXT *glBindFramebufferEXT;
|
||||
TglGenFramebuffersEXT *glGenFramebuffersEXT;
|
||||
TglCheckFramebufferStatusEXT *glCheckFramebufferStatusEXT;
|
||||
TglFramebufferTexture1DEXT *glFramebufferTexture1DEXT;
|
||||
TglFramebufferTexture2DEXT *glFramebufferTexture2DEXT;
|
||||
TglFramebufferTexture3DEXT *glFramebufferTexture3DEXT;
|
||||
TglFramebufferRenderbufferEXT *glFramebufferRenderbufferEXT;
|
||||
TglGenerateMipmapEXT *glGenerateMipmapEXT;
|
||||
|
||||
static FBOExtensions *instance(unsigned contextID)
|
||||
{
|
||||
static buffered_object<FBOExtensions *> _instances;
|
||||
FBOExtensions *ext = _instances[contextID];
|
||||
if (!ext)
|
||||
{
|
||||
ext = new FBOExtensions(contextID);
|
||||
_instances[contextID] = ext;
|
||||
}
|
||||
return ext;
|
||||
}
|
||||
|
||||
bool isSupported() const { return _supported; }
|
||||
|
||||
protected:
|
||||
FBOExtensions(unsigned int contextID);
|
||||
|
||||
private:
|
||||
bool _supported;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
173
examples/osgfbo/FramebufferAttachment.cpp
Normal file
173
examples/osgfbo/FramebufferAttachment.cpp
Normal file
@@ -0,0 +1,173 @@
|
||||
#include "FramebufferAttachment.h"
|
||||
#include "Renderbuffer.h"
|
||||
#include "FBOExtensions.h"
|
||||
#include <osg/Texture1D>
|
||||
#include <osg/Texture2D>
|
||||
#include <osg/Texture3D>
|
||||
#include <osg/TextureCubeMap>
|
||||
#include <osg/TextureRectangle>
|
||||
#include <osg/State>
|
||||
|
||||
using namespace osg;
|
||||
|
||||
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X
|
||||
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
||||
#endif
|
||||
|
||||
struct FramebufferAttachment::Pimpl
|
||||
{
|
||||
enum TargetType
|
||||
{
|
||||
RENDERBUFFER,
|
||||
TEXTURE1D,
|
||||
TEXTURE2D,
|
||||
TEXTURE3D,
|
||||
TEXTURECUBE,
|
||||
TEXTURERECT
|
||||
};
|
||||
|
||||
TargetType targetType;
|
||||
ref_ptr<Renderbuffer> renderbufferTarget;
|
||||
ref_ptr<Texture> textureTarget;
|
||||
int cubeMapFace;
|
||||
int level;
|
||||
int zoffset;
|
||||
|
||||
explicit Pimpl(TargetType ttype = RENDERBUFFER, int lev = 0)
|
||||
: targetType(ttype),
|
||||
cubeMapFace(0),
|
||||
level(lev),
|
||||
zoffset(0)
|
||||
{
|
||||
}
|
||||
|
||||
Pimpl(const Pimpl ©)
|
||||
: targetType(copy.targetType),
|
||||
renderbufferTarget(copy.renderbufferTarget),
|
||||
textureTarget(copy.textureTarget),
|
||||
cubeMapFace(copy.cubeMapFace),
|
||||
level(copy.level),
|
||||
zoffset(copy.zoffset)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
FramebufferAttachment::FramebufferAttachment()
|
||||
{
|
||||
_ximpl = new Pimpl;
|
||||
}
|
||||
|
||||
FramebufferAttachment::FramebufferAttachment(const FramebufferAttachment ©)
|
||||
{
|
||||
_ximpl = new Pimpl(*copy._ximpl);
|
||||
}
|
||||
|
||||
FramebufferAttachment::FramebufferAttachment(Renderbuffer* target)
|
||||
{
|
||||
_ximpl = new Pimpl(Pimpl::RENDERBUFFER);
|
||||
_ximpl->renderbufferTarget = target;
|
||||
}
|
||||
|
||||
FramebufferAttachment::FramebufferAttachment(Texture1D* target, int level)
|
||||
{
|
||||
_ximpl = new Pimpl(Pimpl::TEXTURE1D, level);
|
||||
_ximpl->textureTarget = target;
|
||||
}
|
||||
|
||||
FramebufferAttachment::FramebufferAttachment(Texture2D* target, int level)
|
||||
{
|
||||
_ximpl = new Pimpl(Pimpl::TEXTURE2D, level);
|
||||
_ximpl->textureTarget = target;
|
||||
}
|
||||
|
||||
FramebufferAttachment::FramebufferAttachment(Texture3D* target, int level, int zoffset)
|
||||
{
|
||||
_ximpl = new Pimpl(Pimpl::TEXTURE3D, level);
|
||||
_ximpl->textureTarget = target;
|
||||
_ximpl->zoffset = zoffset;
|
||||
}
|
||||
|
||||
FramebufferAttachment::FramebufferAttachment(TextureCubeMap* target, int face, int level)
|
||||
{
|
||||
_ximpl = new Pimpl(Pimpl::TEXTURECUBE, level);
|
||||
_ximpl->textureTarget = target;
|
||||
_ximpl->cubeMapFace = face;
|
||||
}
|
||||
|
||||
FramebufferAttachment::FramebufferAttachment(TextureRectangle* target)
|
||||
{
|
||||
_ximpl = new Pimpl(Pimpl::TEXTURERECT);
|
||||
_ximpl->textureTarget = target;
|
||||
}
|
||||
|
||||
FramebufferAttachment::~FramebufferAttachment()
|
||||
{
|
||||
delete _ximpl;
|
||||
}
|
||||
|
||||
FramebufferAttachment &FramebufferAttachment::operator = (const FramebufferAttachment ©)
|
||||
{
|
||||
delete _ximpl;
|
||||
_ximpl = new Pimpl(*copy._ximpl);
|
||||
return *this;
|
||||
}
|
||||
|
||||
void FramebufferAttachment::attach(State &state, GLenum attachment_point, const FBOExtensions* ext) const
|
||||
{
|
||||
unsigned int contextID = state.getContextID();
|
||||
|
||||
// force compile texture if necessary
|
||||
Texture::TextureObject *tobj = 0;
|
||||
if (_ximpl->textureTarget.valid())
|
||||
{
|
||||
tobj = _ximpl->textureTarget->getTextureObject(contextID);
|
||||
if (!tobj || tobj->_id == 0)
|
||||
{
|
||||
_ximpl->textureTarget->compileGLObjects(state);
|
||||
tobj = _ximpl->textureTarget->getTextureObject(contextID);
|
||||
}
|
||||
if (!tobj || tobj->_id == 0)
|
||||
return;
|
||||
}
|
||||
|
||||
switch (_ximpl->targetType)
|
||||
{
|
||||
default:
|
||||
case Pimpl::RENDERBUFFER:
|
||||
ext->glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_RENDERBUFFER_EXT, _ximpl->renderbufferTarget->getObjectID(contextID, ext));
|
||||
break;
|
||||
case Pimpl::TEXTURE1D:
|
||||
ext->glFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_1D, tobj->_id, _ximpl->level);
|
||||
break;
|
||||
case Pimpl::TEXTURE2D:
|
||||
ext->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_2D, tobj->_id, _ximpl->level);
|
||||
break;
|
||||
case Pimpl::TEXTURE3D:
|
||||
ext->glFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_3D, tobj->_id, _ximpl->level, _ximpl->zoffset);
|
||||
break;
|
||||
case Pimpl::TEXTURERECT:
|
||||
ext->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_RECTANGLE, tobj->_id, 0);
|
||||
break;
|
||||
case Pimpl::TEXTURECUBE:
|
||||
ext->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment_point, GL_TEXTURE_CUBE_MAP_POSITIVE_X + _ximpl->cubeMapFace, tobj->_id, _ximpl->level);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int FramebufferAttachment::compare(const FramebufferAttachment &fa) const
|
||||
{
|
||||
if (&fa == this) return 0;
|
||||
if (_ximpl->targetType < fa._ximpl->targetType) return -1;
|
||||
if (_ximpl->targetType > fa._ximpl->targetType) return 1;
|
||||
if (_ximpl->renderbufferTarget.get() < fa._ximpl->renderbufferTarget.get()) return -1;
|
||||
if (_ximpl->renderbufferTarget.get() > fa._ximpl->renderbufferTarget.get()) return 1;
|
||||
if (_ximpl->textureTarget.get() < fa._ximpl->textureTarget.get()) return -1;
|
||||
if (_ximpl->textureTarget.get() > fa._ximpl->textureTarget.get()) return 1;
|
||||
if (_ximpl->cubeMapFace < fa._ximpl->cubeMapFace) return -1;
|
||||
if (_ximpl->cubeMapFace > fa._ximpl->cubeMapFace) return 1;
|
||||
if (_ximpl->level < fa._ximpl->level) return -1;
|
||||
if (_ximpl->level > fa._ximpl->level) return 1;
|
||||
if (_ximpl->zoffset < fa._ximpl->zoffset) return -1;
|
||||
if (_ximpl->zoffset > fa._ximpl->zoffset) return 1;
|
||||
return 0;
|
||||
}
|
||||
48
examples/osgfbo/FramebufferAttachment.h
Normal file
48
examples/osgfbo/FramebufferAttachment.h
Normal file
@@ -0,0 +1,48 @@
|
||||
#ifndef OSG_FRAMEBUFFERATTACHMENT
|
||||
#define OSG_FRAMEBUFFERATTACHMENT 1
|
||||
|
||||
#include <osg/Object>
|
||||
#include <osg/GL>
|
||||
|
||||
namespace osg
|
||||
{
|
||||
|
||||
class FBOExtensions;
|
||||
|
||||
class Renderbuffer;
|
||||
class Texture1D;
|
||||
class Texture2D;
|
||||
class Texture3D;
|
||||
class TextureCubeMap;
|
||||
class TextureRectangle;
|
||||
|
||||
class FramebufferAttachment
|
||||
{
|
||||
public:
|
||||
FramebufferAttachment();
|
||||
FramebufferAttachment(const FramebufferAttachment ©);
|
||||
|
||||
explicit FramebufferAttachment(Renderbuffer* target);
|
||||
explicit FramebufferAttachment(Texture1D* target, int level = 0);
|
||||
explicit FramebufferAttachment(Texture2D* target, int level = 0);
|
||||
explicit FramebufferAttachment(Texture3D* target, int zoffset, int level = 0);
|
||||
explicit FramebufferAttachment(TextureCubeMap* target, int face, int level = 0);
|
||||
explicit FramebufferAttachment(TextureRectangle* target);
|
||||
|
||||
~FramebufferAttachment();
|
||||
|
||||
FramebufferAttachment &operator = (const FramebufferAttachment ©);
|
||||
|
||||
void attach(State &state, GLenum attachment_point, const FBOExtensions* ext) const;
|
||||
int compare(const FramebufferAttachment &fa) const;
|
||||
|
||||
private:
|
||||
// use the Pimpl idiom to avoid dependency from
|
||||
// all Texture* headers
|
||||
struct Pimpl;
|
||||
Pimpl* _ximpl;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
79
examples/osgfbo/FramebufferObject.cpp
Normal file
79
examples/osgfbo/FramebufferObject.cpp
Normal file
@@ -0,0 +1,79 @@
|
||||
#include "FramebufferObject.h"
|
||||
#include "FBOExtensions.h"
|
||||
#include <osg/State>
|
||||
#include <osg/Notify>
|
||||
|
||||
using namespace osg;
|
||||
|
||||
FramebufferObject::FramebufferObject()
|
||||
: StateAttribute()
|
||||
{
|
||||
}
|
||||
|
||||
FramebufferObject::FramebufferObject(const FramebufferObject ©, const CopyOp ©op)
|
||||
: StateAttribute(copy, copyop),
|
||||
_attachments(copy._attachments)
|
||||
{
|
||||
}
|
||||
|
||||
void FramebufferObject::apply(State &state) const
|
||||
{
|
||||
unsigned int contextID = state.getContextID();
|
||||
|
||||
if (_unsupported[contextID])
|
||||
return;
|
||||
|
||||
FBOExtensions* ext = FBOExtensions::instance(contextID);
|
||||
if (!ext->isSupported())
|
||||
{
|
||||
_unsupported[contextID] = 1;
|
||||
notify(WARN) << "Warning: EXT_framebuffer_object is not supported" << std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_attachments.empty())
|
||||
{
|
||||
ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
int &dirtyAttachmentList = _dirtyAttachmentList[contextID];
|
||||
|
||||
GLuint &fboID = _fboID[contextID];
|
||||
if (fboID == 0)
|
||||
{
|
||||
ext->glGenFramebuffersEXT(1, &fboID);
|
||||
if (fboID == 0)
|
||||
{
|
||||
notify(WARN) << "Warning: FramebufferObject: could not create the FBO" << std::endl;
|
||||
return;
|
||||
}
|
||||
dirtyAttachmentList = 1;
|
||||
}
|
||||
|
||||
ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboID);
|
||||
|
||||
if (dirtyAttachmentList)
|
||||
{
|
||||
for (AttachmentMap::const_iterator i=_attachments.begin(); i!=_attachments.end(); ++i)
|
||||
{
|
||||
const FramebufferAttachment &fa = i->second;
|
||||
fa.attach(state, i->first, ext);
|
||||
}
|
||||
dirtyAttachmentList = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int FramebufferObject::compare(const StateAttribute &sa) const
|
||||
{
|
||||
COMPARE_StateAttribute_Types(FramebufferObject, sa);
|
||||
COMPARE_StateAttribute_Parameter(_attachments.size());
|
||||
AttachmentMap::const_iterator i = _attachments.begin();
|
||||
AttachmentMap::const_iterator j = rhs._attachments.begin();
|
||||
for (; i!=_attachments.end(); ++i, ++j)
|
||||
{
|
||||
int cmp = i->second.compare(j->second);
|
||||
if (cmp != 0) return cmp;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
73
examples/osgfbo/FramebufferObject.h
Normal file
73
examples/osgfbo/FramebufferObject.h
Normal file
@@ -0,0 +1,73 @@
|
||||
#ifndef OSG_FRAMEBUFFEROBJECT
|
||||
#define OSG_FRAMEBUFFEROBJECT 1
|
||||
|
||||
#include <osg/Texture>
|
||||
#include <osg/buffered_value>
|
||||
|
||||
#include "FramebufferAttachment.h"
|
||||
|
||||
namespace osg
|
||||
{
|
||||
|
||||
class FramebufferObject: public StateAttribute
|
||||
{
|
||||
public:
|
||||
typedef std::map<GLenum, FramebufferAttachment> AttachmentMap;
|
||||
|
||||
FramebufferObject();
|
||||
FramebufferObject(const FramebufferObject ©, const CopyOp ©op = CopyOp::SHALLOW_COPY);
|
||||
|
||||
META_StateAttribute(osg, FramebufferObject, (StateAttribute::Type)0x101010/*FRAMEBUFFEROBJECT*/);
|
||||
|
||||
inline const AttachmentMap &getAttachmentMap() const;
|
||||
inline bool hasAttachment(GLenum attachment_point) const;
|
||||
inline const FramebufferAttachment& getAttachment(GLenum attachment_point) const;
|
||||
inline void setAttachment(GLenum attachment_point, const FramebufferAttachment &attachment);
|
||||
|
||||
int compare(const StateAttribute &sa) const;
|
||||
void apply(State &state) const;
|
||||
|
||||
protected:
|
||||
virtual ~FramebufferObject() {}
|
||||
FramebufferObject &operator=(const FramebufferObject &) { return *this; }
|
||||
|
||||
inline void dirtyAll();
|
||||
|
||||
private:
|
||||
AttachmentMap _attachments;
|
||||
mutable buffered_value<int> _dirtyAttachmentList;
|
||||
mutable buffered_value<int> _unsupported;
|
||||
mutable buffered_value<GLuint> _fboID;
|
||||
};
|
||||
|
||||
// INLINE METHODS
|
||||
|
||||
inline const FramebufferObject::AttachmentMap &FramebufferObject::getAttachmentMap() const
|
||||
{
|
||||
return _attachments;
|
||||
}
|
||||
|
||||
inline bool FramebufferObject::hasAttachment(GLenum attachment_point) const
|
||||
{
|
||||
return _attachments.find(attachment_point) != _attachments.end();
|
||||
}
|
||||
|
||||
inline const FramebufferAttachment &FramebufferObject::getAttachment(GLenum attachment_point) const
|
||||
{
|
||||
return _attachments.find(attachment_point)->second;
|
||||
}
|
||||
|
||||
inline void FramebufferObject::setAttachment(GLenum attachment_point, const FramebufferAttachment &attachment)
|
||||
{
|
||||
_attachments[attachment_point] = attachment;
|
||||
dirtyAll();
|
||||
}
|
||||
|
||||
inline void FramebufferObject::dirtyAll()
|
||||
{
|
||||
_dirtyAttachmentList.setAllElementsTo(1);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
22
examples/osgfbo/GNUmakefile
Normal file
22
examples/osgfbo/GNUmakefile
Normal file
@@ -0,0 +1,22 @@
|
||||
TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
FBOExtensions.cpp\
|
||||
FramebufferObject.cpp\
|
||||
Renderbuffer.cpp\
|
||||
FramebufferAttachment.cpp\
|
||||
fbo.cpp\
|
||||
|
||||
LIBS += -losgProducer -lProducer -losgText -losgGA -losgDB -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
INSTFILES = \
|
||||
$(CXXFILES)\
|
||||
GNUmakefile.inst=GNUmakefile
|
||||
|
||||
EXEC = osgfbo
|
||||
|
||||
INC += $(X_INC)
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
||||
|
||||
17
examples/osgfbo/GNUmakefile.inst
Normal file
17
examples/osgfbo/GNUmakefile.inst
Normal file
@@ -0,0 +1,17 @@
|
||||
TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
FBOExtensions.cpp\
|
||||
FramebufferObject.cpp\
|
||||
Renderbuffer.cpp\
|
||||
FramebufferAttachment.cpp\
|
||||
fbo.cpp\
|
||||
|
||||
LIBS += -losgProducer -lProducer -losgDB -losgText -losgUtil -losg $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
EXEC = osgfbo
|
||||
|
||||
INC += $(X_INC)
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
||||
53
examples/osgfbo/Renderbuffer.cpp
Normal file
53
examples/osgfbo/Renderbuffer.cpp
Normal file
@@ -0,0 +1,53 @@
|
||||
#include "Renderbuffer.h"
|
||||
#include "FBOExtensions.h"
|
||||
|
||||
using namespace osg;
|
||||
|
||||
Renderbuffer::Renderbuffer()
|
||||
: Object(),
|
||||
_width(512),
|
||||
_height(512),
|
||||
_internalFormat(GL_DEPTH_COMPONENT24)
|
||||
{
|
||||
}
|
||||
|
||||
Renderbuffer::Renderbuffer(int width, int height, GLenum internalFormat)
|
||||
: Object(),
|
||||
_width(width),
|
||||
_height(height),
|
||||
_internalFormat(internalFormat)
|
||||
{
|
||||
}
|
||||
|
||||
Renderbuffer::Renderbuffer(const Renderbuffer ©, const CopyOp ©op)
|
||||
: Object(copy, copyop),
|
||||
_width(copy._width),
|
||||
_height(copy._height),
|
||||
_internalFormat(copy._internalFormat)
|
||||
{
|
||||
}
|
||||
|
||||
GLuint Renderbuffer::getObjectID(unsigned int contextID, const FBOExtensions *ext) const
|
||||
{
|
||||
GLuint &objectID = _objectID[contextID];
|
||||
|
||||
int &dirty = _dirty[contextID];
|
||||
|
||||
if (objectID == 0)
|
||||
{
|
||||
ext->glGenRenderbuffersEXT(1, &objectID);
|
||||
if (objectID == 0)
|
||||
return 0;
|
||||
dirty = 1;
|
||||
}
|
||||
|
||||
if (dirty)
|
||||
{
|
||||
// bind and configure
|
||||
ext->glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, objectID);
|
||||
ext->glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, _internalFormat, _width, _height);
|
||||
dirty = 0;
|
||||
}
|
||||
|
||||
return objectID;
|
||||
}
|
||||
114
examples/osgfbo/Renderbuffer.h
Normal file
114
examples/osgfbo/Renderbuffer.h
Normal file
@@ -0,0 +1,114 @@
|
||||
#ifndef OSG_RENDERBUFFER
|
||||
#define OSG_RENDERBUFFER 1
|
||||
|
||||
#include <osg/Object>
|
||||
#include <osg/buffered_value>
|
||||
#include <osg/GL>
|
||||
|
||||
#ifndef GL_VERSION_1_4
|
||||
#define GL_DEPTH_COMPONENT16 0x81A5
|
||||
#define GL_DEPTH_COMPONENT24 0x81A6
|
||||
#define GL_DEPTH_COMPONENT32 0x81A7
|
||||
#endif
|
||||
|
||||
namespace osg
|
||||
{
|
||||
|
||||
class FBOExtensions;
|
||||
|
||||
class Renderbuffer: public Object
|
||||
{
|
||||
public:
|
||||
Renderbuffer();
|
||||
Renderbuffer(int width, int height, GLenum internalFormat);
|
||||
Renderbuffer(const Renderbuffer ©, const CopyOp ©op = CopyOp::SHALLOW_COPY);
|
||||
|
||||
META_Object(osg, Renderbuffer);
|
||||
|
||||
inline int getWidth() const;
|
||||
inline int getHeight() const;
|
||||
inline void setWidth(int w);
|
||||
inline void setHeight(int h);
|
||||
inline void setSize(int w, int h);
|
||||
inline GLenum getInternalFormat() const;
|
||||
inline void setInternalFormat(GLenum format);
|
||||
|
||||
GLuint getObjectID(unsigned int contextID, const FBOExtensions *ext) const;
|
||||
inline int compare(const Renderbuffer &rb) const;
|
||||
|
||||
protected:
|
||||
virtual ~Renderbuffer() {}
|
||||
Renderbuffer &operator=(const Renderbuffer &) { return *this; }
|
||||
|
||||
inline void dirtyAll() const;
|
||||
|
||||
private:
|
||||
mutable buffered_value<GLuint> _objectID;
|
||||
mutable buffered_value<int> _dirty;
|
||||
GLenum _internalFormat;
|
||||
int _width;
|
||||
int _height;
|
||||
};
|
||||
|
||||
// INLINE METHODS
|
||||
|
||||
inline int Renderbuffer::getWidth() const
|
||||
{
|
||||
return _width;
|
||||
}
|
||||
|
||||
inline int Renderbuffer::getHeight() const
|
||||
{
|
||||
return _height;
|
||||
}
|
||||
|
||||
inline void Renderbuffer::setWidth(int w)
|
||||
{
|
||||
_width = w;
|
||||
dirtyAll();
|
||||
}
|
||||
|
||||
inline void Renderbuffer::setHeight(int h)
|
||||
{
|
||||
_height = h;
|
||||
dirtyAll();
|
||||
}
|
||||
|
||||
inline void Renderbuffer::setSize(int w, int h)
|
||||
{
|
||||
_width = w;
|
||||
_height = h;
|
||||
dirtyAll();
|
||||
}
|
||||
|
||||
inline GLenum Renderbuffer::getInternalFormat() const
|
||||
{
|
||||
return _internalFormat;
|
||||
}
|
||||
|
||||
inline void Renderbuffer::setInternalFormat(GLenum format)
|
||||
{
|
||||
_internalFormat = format;
|
||||
dirtyAll();
|
||||
}
|
||||
|
||||
inline void Renderbuffer::dirtyAll() const
|
||||
{
|
||||
_dirty.setAllElementsTo(1);
|
||||
}
|
||||
|
||||
inline int Renderbuffer::compare(const Renderbuffer &rb) const
|
||||
{
|
||||
if (&rb == this) return 0;
|
||||
if (_internalFormat < rb._internalFormat) return -1;
|
||||
if (_internalFormat > rb._internalFormat) return 1;
|
||||
if (_width < rb._width) return -1;
|
||||
if (_width > rb._width) return 1;
|
||||
if (_height < rb._height) return -1;
|
||||
if (_height > rb._height) return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
158
examples/osgfbo/osgfbo.cpp
Normal file
158
examples/osgfbo/osgfbo.cpp
Normal file
@@ -0,0 +1,158 @@
|
||||
#include <osg/GL>
|
||||
#include <osg/Group>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/Geode>
|
||||
#include <osg/Viewport>
|
||||
#include <osg/Texture2D>
|
||||
#include <osg/MatrixTransform>
|
||||
|
||||
#include <osgProducer/Viewer>
|
||||
|
||||
#include <osgDB/ReadFile>
|
||||
|
||||
#include "FramebufferObject.h"
|
||||
#include "FramebufferAttachment.h"
|
||||
#include "Renderbuffer.h"
|
||||
#include "FBOExtensions.h"
|
||||
|
||||
// This drawable class provides the means for clearing
|
||||
// the color and depth buffer and it is used in this
|
||||
// example to clear the offscreen buffers. Of course
|
||||
// this is just a trick, but I couldn't think of any
|
||||
// cleaner way to do that (ClearNode always affects
|
||||
// the main buffers).
|
||||
class ClearBuffer: public osg::Drawable
|
||||
{
|
||||
public:
|
||||
ClearBuffer() {}
|
||||
ClearBuffer(const ClearBuffer ©, const osg::CopyOp ©op = osg::CopyOp::SHALLOW_COPY): osg::Drawable(copy, copyop) {}
|
||||
META_Object(example, ClearBuffer);
|
||||
void drawImplementation(osg::State &state) const
|
||||
{
|
||||
glPushAttrib(GL_COLOR_BUFFER_BIT);
|
||||
glClearColor(0.5f, 0.1f, 0.1f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
glPopAttrib();
|
||||
}
|
||||
};
|
||||
|
||||
// This function builds a textured quad
|
||||
osg::Node *build_quad(osg::Texture2D *tex)
|
||||
{
|
||||
osg::Geometry *geo = new osg::Geometry;
|
||||
osg::Vec3Array *vx = new osg::Vec3Array;
|
||||
vx->push_back(osg::Vec3(-10, 0, -10));
|
||||
vx->push_back(osg::Vec3(10, 0, -10));
|
||||
vx->push_back(osg::Vec3(10, 0, 10));
|
||||
vx->push_back(osg::Vec3(-10, 0, 10));
|
||||
geo->setVertexArray(vx);
|
||||
osg::Vec3Array *nx = new osg::Vec3Array;
|
||||
nx->push_back(osg::Vec3(0, -1, 0));
|
||||
geo->setNormalArray(nx);
|
||||
geo->setNormalBinding(osg::Geometry::BIND_OVERALL);
|
||||
osg::Vec2Array *tx = new osg::Vec2Array;
|
||||
tx->push_back(osg::Vec2(0, 0));
|
||||
tx->push_back(osg::Vec2(1, 0));
|
||||
tx->push_back(osg::Vec2(1, 1));
|
||||
tx->push_back(osg::Vec2(0, 1));
|
||||
geo->setTexCoordArray(0, tx);
|
||||
geo->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, 4));
|
||||
geo->getOrCreateStateSet()->setTextureAttributeAndModes(0, tex);
|
||||
|
||||
osg::Geode *geode = new osg::Geode;
|
||||
geode->addDrawable(geo);
|
||||
return geode;
|
||||
}
|
||||
|
||||
// This class is provided because osg::Texture classes
|
||||
// don't apply texture parameters when the image pointer
|
||||
// is null. When performing render-to-texture, texture
|
||||
// data must be applied as usual but a null pointer must
|
||||
// be specified as pixel data.
|
||||
// This is another trick: it would be better to allow
|
||||
// null image pointers in osg::Texture classes.
|
||||
struct MySubload: public osg::Texture2D::SubloadCallback
|
||||
{
|
||||
void load(const osg::Texture2D &texture, osg::State &state) const
|
||||
{
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, texture.getInternalFormat(), texture.getTextureWidth(), texture.getTextureHeight(), texture.getBorderWidth(), GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||||
}
|
||||
|
||||
void subload(const osg::Texture2D &texture, osg::State &state) const
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
void build_world(osg::Group *root)
|
||||
{
|
||||
int width = 512;
|
||||
int height = 512;
|
||||
|
||||
// create and configure the texture that we're going
|
||||
// to use as target for render-to-texture
|
||||
osg::ref_ptr<osg::Texture2D> tex = new osg::Texture2D;
|
||||
tex->setTextureSize(width, height);
|
||||
tex->setInternalFormat(GL_RGBA);
|
||||
tex->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
||||
tex->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
|
||||
tex->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
tex->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
tex->setSubloadCallback(new MySubload);
|
||||
|
||||
// create and configure a framebuffer object.
|
||||
// We attach the texture to the first color buffer,
|
||||
// and we attach a simple offscreen image (Renderbuffer)
|
||||
// to the depth buffer in order to allow depth operations
|
||||
osg::ref_ptr<osg::FramebufferObject> fbo = new osg::FramebufferObject();
|
||||
fbo->setAttachment(GL_COLOR_ATTACHMENT0_EXT, osg::FramebufferAttachment(tex.get()));
|
||||
fbo->setAttachment(GL_DEPTH_ATTACHMENT_EXT, osg::FramebufferAttachment(new osg::Renderbuffer(width, height, GL_DEPTH_COMPONENT24)));
|
||||
|
||||
// create a subgraph that will be rendered to texture.
|
||||
// We apply the previously created FBO and a Viewport
|
||||
// attribute to this subgraph.
|
||||
osg::ref_ptr<osg::MatrixTransform> offscreen = new osg::MatrixTransform;
|
||||
root->addChild(offscreen.get());
|
||||
offscreen->getOrCreateStateSet()->setRenderBinDetails(-1, "RenderBin");
|
||||
offscreen->getOrCreateStateSet()->setAttribute(fbo.get());
|
||||
offscreen->getOrCreateStateSet()->setAttribute(new osg::Viewport(0, 0, width, height));
|
||||
offscreen->setMatrix(osg::Matrix::lookAt(osg::Vec3(0, -20, 0), osg::Vec3(0, 0, 0), osg::Vec3(0, 0, 1)));
|
||||
offscreen->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
|
||||
|
||||
// add a ClearBuffer drawable to the offscreen subgraph
|
||||
// in order to clear the color and depth buffers
|
||||
osg::ref_ptr<osg::Geode> cbuf = new osg::Geode;
|
||||
cbuf->addDrawable(new ClearBuffer);
|
||||
cbuf->getOrCreateStateSet()->setRenderBinDetails(-2, "RenderBin");
|
||||
offscreen->addChild(cbuf.get());
|
||||
|
||||
// add our beloved cow the offscreen subgraph
|
||||
offscreen->addChild(osgDB::readNodeFile("cow.osg"));
|
||||
|
||||
// now create a simple quad that will be rendered
|
||||
// in the main framebuffers. The quad's texture
|
||||
// will be the content of the FBO's color buffer
|
||||
root->addChild(build_quad(tex.get()));
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
osg::ref_ptr<osg::Group> root = new osg::Group;
|
||||
build_world(root.get());
|
||||
|
||||
osgProducer::Viewer viewer;
|
||||
viewer.setUpViewer();
|
||||
viewer.setSceneData(root.get());
|
||||
viewer.realize();
|
||||
|
||||
while (!viewer.done())
|
||||
{
|
||||
viewer.sync();
|
||||
viewer.update();
|
||||
viewer.frame();
|
||||
}
|
||||
|
||||
viewer.sync();
|
||||
viewer.cleanup_frame();
|
||||
viewer.sync();
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user