Files
OpenSceneGraph/src/osgUtil/TangentSpaceGenerator.cpp
2003-08-27 14:13:12 +00:00

219 lines
6.3 KiB
C++

#include <osgUtil/TangentSpaceGenerator>
#include <osg/Notify>
using namespace osgUtil;
TangentSpaceGenerator::TangentSpaceGenerator()
: osg::Referenced(),
T_(new osg::Vec4Array),
B_(new osg::Vec4Array),
N_(new osg::Vec4Array)
{
}
TangentSpaceGenerator::TangentSpaceGenerator(const TangentSpaceGenerator &copy, const osg::CopyOp &copyop)
: osg::Referenced(copy),
T_(static_cast<osg::Vec4Array *>(copyop(copy.T_.get()))),
B_(static_cast<osg::Vec4Array *>(copyop(copy.B_.get()))),
N_(static_cast<osg::Vec4Array *>(copyop(copy.N_.get())))
{
}
void TangentSpaceGenerator::generate(osg::Geometry *geo, int normal_map_tex_unit)
{
const osg::Array *vx = geo->getVertexArray();
const osg::Array *tx = geo->getTexCoordArray(normal_map_tex_unit);
if (!vx || !tx) return;
unsigned int vertex_count = vx->getNumElements();
T_->assign(vertex_count, osg::Vec4());
B_->assign(vertex_count, osg::Vec4());
N_->assign(vertex_count, osg::Vec4());
unsigned i; // VC6 doesn't like for-scoped variables
for (i=0; i<geo->getNumPrimitiveSets(); ++i) {
osg::PrimitiveSet *pset = geo->getPrimitiveSet(i);
switch (pset->getMode()) {
case osg::PrimitiveSet::TRIANGLES:
for (i=0; i<pset->getNumIndices(); i+=3) {
compute_basis_vectors(pset, vx, tx, i, i+1, i+2);
}
break;
case osg::PrimitiveSet::TRIANGLE_STRIP:
for (i=0; i<pset->getNumIndices()-2; ++i) {
if ((i%2) == 0) {
compute_basis_vectors(pset, vx, tx, i, i+1, i+2);
} else {
compute_basis_vectors(pset, vx, tx, i, i+2, i+1);
}
}
break;
case osg::PrimitiveSet::TRIANGLE_FAN:
for (i=2; i<pset->getNumIndices(); ++i) {
compute_basis_vectors(pset, vx, tx, 0, i-1, i);
}
break;
case osg::PrimitiveSet::QUADS:
for (i=0; i<pset->getNumIndices(); i+=4) {
compute_basis_vectors(pset, vx, tx, i, i+1, i+2);
compute_basis_vectors(pset, vx, tx, i+2, i+3, i);
}
break;
case osg::PrimitiveSet::POINTS:
case osg::PrimitiveSet::LINES:
case osg::PrimitiveSet::LINE_STRIP:
case osg::PrimitiveSet::LINE_LOOP:
break;
default: osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: unknown primitive mode " << pset->getMode() << "\n";
}
}
// normalize basis vectors and force the normal vector to match
// the triangle normal's direction
for (i=0; i<vertex_count; ++i) {
osg::Vec4 &vT = T_->at(i);
osg::Vec4 &vB = B_->at(i);
osg::Vec4 &vN = N_->at(i);
osg::Vec3 txN = osg::Vec3(vT.x(), vT.y(), vT.z()) ^ osg::Vec3(vB.x(), vB.y(), vB.z());
if (txN * osg::Vec3(vN.x(), vN.y(), vN.z()) >= 0) {
vN = osg::Vec4(txN, 0);
} else {
vN = osg::Vec4(-txN, 0);
}
vT.normalize();
vB.normalize();
vN.normalize();
}
}
void TangentSpaceGenerator::compute_basis_vectors(osg::PrimitiveSet *pset, const osg::Array *vx, const osg::Array *tx, int iA, int iB, int iC)
{
iA = pset->index(iA);
iB = pset->index(iB);
iC = pset->index(iC);
osg::Vec3 P1;
osg::Vec3 P2;
osg::Vec3 P3;
int i; // VC6 doesn't like for-scoped variables
switch (vx->getType())
{
case osg::Array::Vec2ArrayType:
for (i=0; i<2; ++i) {
P1.ptr()[i] = static_cast<const osg::Vec2Array *>(vx)->at(iA).ptr()[i];
P2.ptr()[i] = static_cast<const osg::Vec2Array *>(vx)->at(iB).ptr()[i];
P3.ptr()[i] = static_cast<const osg::Vec2Array *>(vx)->at(iC).ptr()[i];
}
break;
case osg::Array::Vec3ArrayType:
P1 = static_cast<const osg::Vec3Array *>(vx)->at(iA);
P2 = static_cast<const osg::Vec3Array *>(vx)->at(iB);
P3 = static_cast<const osg::Vec3Array *>(vx)->at(iC);
break;
case osg::Array::Vec4ArrayType:
for (i=0; i<3; ++i) {
P1.ptr()[i] = static_cast<const osg::Vec4Array *>(vx)->at(iA).ptr()[i];
P2.ptr()[i] = static_cast<const osg::Vec4Array *>(vx)->at(iB).ptr()[i];
P3.ptr()[i] = static_cast<const osg::Vec4Array *>(vx)->at(iC).ptr()[i];
}
break;
default:
osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: vertex array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
}
osg::Vec2 uv1;
osg::Vec2 uv2;
osg::Vec2 uv3;
switch (tx->getType())
{
case osg::Array::Vec2ArrayType:
uv1 = static_cast<const osg::Vec2Array *>(tx)->at(iA);
uv2 = static_cast<const osg::Vec2Array *>(tx)->at(iB);
uv3 = static_cast<const osg::Vec2Array *>(tx)->at(iC);
break;
case osg::Array::Vec3ArrayType:
for (i=0; i<2; ++i) {
uv1.ptr()[i] = static_cast<const osg::Vec3Array *>(tx)->at(iA).ptr()[i];
uv2.ptr()[i] = static_cast<const osg::Vec3Array *>(tx)->at(iB).ptr()[i];
uv3.ptr()[i] = static_cast<const osg::Vec3Array *>(tx)->at(iC).ptr()[i];
}
break;
case osg::Array::Vec4ArrayType:
for (i=0; i<2; ++i) {
uv1.ptr()[i] = static_cast<const osg::Vec4Array *>(tx)->at(iA).ptr()[i];
uv2.ptr()[i] = static_cast<const osg::Vec4Array *>(tx)->at(iB).ptr()[i];
uv3.ptr()[i] = static_cast<const osg::Vec4Array *>(tx)->at(iC).ptr()[i];
}
break;
default:
osg::notify(osg::WARN) << "Warning: TangentSpaceGenerator: texture coord array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
}
osg::Vec3 face_normal = (P2 - P1) ^ (P3 - P1);
osg::Vec3 V;
V = osg::Vec3(P2.x() - P1.x(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.x() - P1.x(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
T_->at(iA).x() += -V.y() / V.x();
B_->at(iA).x() += -V.z() / V.x();
T_->at(iB).x() += -V.y() / V.x();
B_->at(iB).x() += -V.z() / V.x();
T_->at(iC).x() += -V.y() / V.x();
B_->at(iC).x() += -V.z() / V.x();
}
V = osg::Vec3(P2.y() - P1.y(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.y() - P1.y(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
T_->at(iA).y() += -V.y() / V.x();
B_->at(iA).y() += -V.z() / V.x();
T_->at(iB).y() += -V.y() / V.x();
B_->at(iB).y() += -V.z() / V.x();
T_->at(iC).y() += -V.y() / V.x();
B_->at(iC).y() += -V.z() / V.x();
}
V = osg::Vec3(P2.z() - P1.z(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
osg::Vec3(P3.z() - P1.z(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
if (V.x() != 0) {
V.normalize();
T_->at(iA).z() += -V.y() / V.x();
B_->at(iA).z() += -V.z() / V.x();
T_->at(iB).z() += -V.y() / V.x();
B_->at(iB).z() += -V.z() / V.x();
T_->at(iC).z() += -V.y() / V.x();
B_->at(iC).z() += -V.z() / V.x();
}
N_->at(iA) += osg::Vec4(face_normal, 0);
N_->at(iB) += osg::Vec4(face_normal, 0);
N_->at(iC) += osg::Vec4(face_normal, 0);
}