790a1ea66f6a5c65c900be7201d02e919bedf73c
~~~~~~~~~~~~~~~~~~~~~~~~~ This is a simple change to permit databases other than those named "*.osga" to be used. It is hardcoded in read() at present. It is non-critical and does not affect existing program functionality. Registry and Registry.cpp ~~~~~~~~~~~~~~~~~~~~~~~~~ Added a new typedef: typedef std::vector< std::string> ArchiveExtensionList; a list of extensions: ArchiveExtensionList _archiveExtList; and an "add" method: addArchiveExtension(const std::string ext) This is initialised by adding "osga" in Registry() and used in Registry::read() where the list is searched for the extension used. Archive.cpp ~~~~~~~~~~~ This submission is a little more tentative. openArchive() is modified to automatically add the filename extension to the Registry extension list. "
Welcome to the OpenSceneGraph (OSG).
For up to date information on the project, how to indepth details on how to
compile and run libraries and examples, and see the documentation on the
OpenSceneGraph website.
http://www.openscenegraph.org
For the impatient, read the simplified build notes below.
Robert Osfield.
Project Lead.
7th May 2007.
--
Notes for 1.9.3 release
=======================
OpenThreads/include and src directories has now been merged directly into
the OpenSceneGraph distribution, this means that you don't need to download,
compile or install it, and will be able to remove the external OpenThreads
from your system.
--
How to build the OpenSceneGraph
===============================
The OpenSceneGraph use the CMake build system to generate platform specific
build environment. CMake reads the CMakeLists.txt files that you'll find
throughout the OpenSceneGraph directories, check for installed dependnecies
and then generate the appropriate build system.
If you don't already have CMake installed on your system you can grab it
from http://www.cmake.org, version 2.4.6 or later.
Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX) use the
cmake or ccmake commandline utils:
cd OpenSceneGraph
ccmake .
make
sudo make install
Under Windows use the GUI tool CMakeSetup to build your VisualStudio files.
The following page on our wiki dedicated to the CMake build should help
guide you through the process:
http://www.openscenegraph.com/index.php?page=Build.CMake
For further details on compiliation, installation and platform specific information
read "Getting Started" at http://www.openscenegraph.org, under
"Documentation".
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