Files
OpenSceneGraph/src/osgWrappers/osg/NodeCallback.cpp
2005-04-07 20:00:17 +00:00

36 lines
1.3 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Node>
#include <osg/NodeCallback>
#include <osg/NodeVisitor>
#include <osg/Object>
BEGIN_OBJECT_REFLECTOR(osg::NodeCallback)
VirtualBaseType(osg::Object);
Constructor0();
Constructor2(IN, const osg::NodeCallback &, nc, IN, const osg::CopyOp &, x);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, libraryName);
Method0(const char *, className);
Method2(void, traverse, IN, osg::Node *, node, IN, osg::NodeVisitor *, nv);
Method1(void, setNestedCallback, IN, osg::NodeCallback *, nc);
Method0(osg::NodeCallback *, getNestedCallback);
Method0(const osg::NodeCallback *, getNestedCallback);
Method1(void, addNestedCallback, IN, osg::NodeCallback *, nc);
Method1(void, removeNestedCallback, IN, osg::NodeCallback *, nc);
Property(osg::NodeCallback *, NestedCallback);
END_REFLECTOR