48 lines
1.9 KiB
C++
48 lines
1.9 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/Matrix>
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#include <osg/MatrixTransform>
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#include <osg/NodeVisitor>
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#include <osg/Object>
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#include <osg/PositionAttitudeTransform>
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#include <osg/Transform>
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BEGIN_ENUM_REFLECTOR(osg::Transform::ReferenceFrame)
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EnumLabel(osg::Transform::RELATIVE_RF);
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EnumLabel(osg::Transform::ABSOLUTE_RF);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::Transform)
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BaseType(osg::Group);
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Constructor0();
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ConstructorWithDefaults2(IN, const osg::Transform &, x, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
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Method0(osg::Object *, cloneType);
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Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
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Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
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Method0(const char *, className);
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Method0(const char *, libraryName);
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Method1(void, accept, IN, osg::NodeVisitor &, nv);
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Method0(osg::Transform *, asTransform);
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Method0(const osg::Transform *, asTransform);
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Method0(osg::MatrixTransform *, asMatrixTransform);
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Method0(const osg::MatrixTransform *, asMatrixTransform);
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Method0(osg::PositionAttitudeTransform *, asPositionAttitudeTransform);
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Method0(const osg::PositionAttitudeTransform *, asPositionAttitudeTransform);
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Method1(void, setReferenceFrame, IN, osg::Transform::ReferenceFrame, rf);
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Method0(osg::Transform::ReferenceFrame, getReferenceFrame);
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Method2(bool, computeLocalToWorldMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x);
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Method2(bool, computeWorldToLocalMatrix, IN, osg::Matrix &, matrix, IN, osg::NodeVisitor *, x);
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Property(osg::Transform::ReferenceFrame, ReferenceFrame);
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END_REFLECTOR
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