Files
OpenSceneGraph/src/osgWrappers/osg/Viewport.cpp
2005-04-07 20:00:17 +00:00

44 lines
1.6 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Matrix>
#include <osg/Object>
#include <osg/State>
#include <osg/StateAttribute>
#include <osg/Viewport>
BEGIN_OBJECT_REFLECTOR(osg::Viewport)
BaseType(osg::StateAttribute);
Constructor0();
Constructor4(IN, int, x, IN, int, y, IN, int, width, IN, int, height);
ConstructorWithDefaults2(IN, const osg::Viewport &, vp, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY);
Method0(osg::Object *, cloneType);
Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop);
Method1(bool, isSameKindAs, IN, const osg::Object *, obj);
Method0(const char *, libraryName);
Method0(const char *, className);
Method0(osg::StateAttribute::Type, getType);
Method1(int, compare, IN, const osg::StateAttribute &, sa);
Method4(void, setViewport, IN, int, x, IN, int, y, IN, int, width, IN, int, height);
Method4(void, getViewport, IN, int &, x, IN, int &, y, IN, int &, width, IN, int &, height);
Method0(int, x);
Method0(int, y);
Method0(int, width);
Method0(int, height);
Method0(bool, valid);
Method0(float, aspectRatio);
Method0(const osg::Matrix, computeWindowMatrix);
Method1(void, apply, IN, osg::State &, state);
ReadOnlyProperty(osg::StateAttribute::Type, Type);
END_REFLECTOR