822868ca31b16d6f8843bd3d0bf0d8e446c4b5ce
window. The win32 implementation is still in its original shape since I have no win32 implementation available. I have chosen the enum approach for the first cut. That is benefitial since the user does not need to track creation of mouse cursors for different windows and displays in presence of multiple viewer windows. The default set of available mouse shapes is the same set that was available with glut. That set served many OpenGL applications well, so the hope is that this is enough. Even though, that implementation is still extensible: I have digged out the way SDL defines new mouse cursors and added a still documented out function prototype in the GraphicsWindow that can be used to extend the current implemtation for arbitrary mouse shapes. That is not implemented yet. I hope that somebody with a win32 test system can catch up that implementation on win32."
Welcome to the OpenSceneGraph (OSG).
For up to date information on the project, how to indepth details on how to
compile and run libraries and examples, and see the documentation on the
OpenSceneGraph website.
http://www.openscenegraph.org
For the impatient, read the simplified build notes below.
Robert Osfield.
Project Lead.
29th May 2007.
--
Notes for 1.9.6 release
=======================
OpenThreads/include and src directories has now been merged directly into
the OpenSceneGraph distribution, this means that you don't need to download,
compile or install it, and will be able to remove the external OpenThreads
from your system.
--
How to build the OpenSceneGraph
===============================
The OpenSceneGraph use the CMake build system to generate platform specific
build environment. CMake reads the CMakeLists.txt files that you'll find
throughout the OpenSceneGraph directories, check for installed dependnecies
and then generate the appropriate build system.
If you don't already have CMake installed on your system you can grab it
from http://www.cmake.org, version 2.4.6 or later.
Under unices (i.e. Linux, IRIX, Solaris, Free-BSD, HP-Ux, AIX, OSX) use the
cmake or ccmake commandline utils or use the included simple (one line)
configure script that'll run cmake for you:
cd OpenSceneGraph
./configure
make
sudo make install
Under Windows use the GUI tool CMakeSetup to build your VisualStudio files.
The following page on our wiki dedicated to the CMake build should help
guide you through the process:
http://www.openscenegraph.com/index.php?page=Build.CMake
For further details on compiliation, installation and platform specific information
read "Getting Started" at http://www.openscenegraph.org, under
"Documentation".
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