449 lines
17 KiB
C++
449 lines
17 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/ArgumentParser>
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#include <osg/DisplaySettings>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::DisplayType)
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I_DeclaringFile("osg/DisplaySettings");
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I_EnumLabel(osg::DisplaySettings::MONITOR);
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I_EnumLabel(osg::DisplaySettings::POWERWALL);
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I_EnumLabel(osg::DisplaySettings::REALITY_CENTER);
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I_EnumLabel(osg::DisplaySettings::HEAD_MOUNTED_DISPLAY);
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END_REFLECTOR
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BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::StereoMode)
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I_DeclaringFile("osg/DisplaySettings");
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I_EnumLabel(osg::DisplaySettings::QUAD_BUFFER);
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I_EnumLabel(osg::DisplaySettings::ANAGLYPHIC);
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I_EnumLabel(osg::DisplaySettings::HORIZONTAL_SPLIT);
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I_EnumLabel(osg::DisplaySettings::VERTICAL_SPLIT);
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I_EnumLabel(osg::DisplaySettings::LEFT_EYE);
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I_EnumLabel(osg::DisplaySettings::RIGHT_EYE);
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I_EnumLabel(osg::DisplaySettings::HORIZONTAL_INTERLACE);
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I_EnumLabel(osg::DisplaySettings::VERTICAL_INTERLACE);
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I_EnumLabel(osg::DisplaySettings::CHECKERBOARD);
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END_REFLECTOR
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BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::SplitStereoHorizontalEyeMapping)
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I_DeclaringFile("osg/DisplaySettings");
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I_EnumLabel(osg::DisplaySettings::LEFT_EYE_LEFT_VIEWPORT);
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I_EnumLabel(osg::DisplaySettings::LEFT_EYE_RIGHT_VIEWPORT);
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END_REFLECTOR
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BEGIN_ENUM_REFLECTOR(osg::DisplaySettings::SplitStereoVerticalEyeMapping)
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I_DeclaringFile("osg/DisplaySettings");
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I_EnumLabel(osg::DisplaySettings::LEFT_EYE_TOP_VIEWPORT);
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I_EnumLabel(osg::DisplaySettings::LEFT_EYE_BOTTOM_VIEWPORT);
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::DisplaySettings)
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I_DeclaringFile("osg/DisplaySettings");
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I_BaseType(osg::Referenced);
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I_StaticMethod0(osg::DisplaySettings *, instance,
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__DisplaySettings_P1__instance_S,
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"Maintain a DisplaySettings singleton for objects to query at runtime. ",
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"");
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I_Constructor0(____DisplaySettings,
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"",
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"");
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I_Constructor1(IN, osg::ArgumentParser &, arguments,
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Properties::NON_EXPLICIT,
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____DisplaySettings__ArgumentParser_R1,
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"",
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"");
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I_Constructor1(IN, const osg::DisplaySettings &, vs,
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Properties::NON_EXPLICIT,
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____DisplaySettings__C5_DisplaySettings_R1,
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"",
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"");
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I_Method1(void, setDisplaySettings, IN, const osg::DisplaySettings &, vs,
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Properties::NON_VIRTUAL,
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__void__setDisplaySettings__C5_DisplaySettings_R1,
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"",
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"");
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I_Method1(void, merge, IN, const osg::DisplaySettings &, vs,
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Properties::NON_VIRTUAL,
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__void__merge__C5_DisplaySettings_R1,
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"",
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"");
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I_Method0(void, setDefaults,
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Properties::NON_VIRTUAL,
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__void__setDefaults,
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"",
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"");
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I_Method0(void, readEnvironmentalVariables,
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Properties::NON_VIRTUAL,
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__void__readEnvironmentalVariables,
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"read the environmental variables. ",
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"");
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I_Method1(void, readCommandLine, IN, osg::ArgumentParser &, arguments,
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Properties::NON_VIRTUAL,
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__void__readCommandLine__ArgumentParser_R1,
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"read the commandline arguments. ",
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"");
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I_Method1(void, setDisplayType, IN, osg::DisplaySettings::DisplayType, type,
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Properties::NON_VIRTUAL,
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__void__setDisplayType__DisplayType,
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"",
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"");
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I_Method0(osg::DisplaySettings::DisplayType, getDisplayType,
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Properties::NON_VIRTUAL,
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__DisplayType__getDisplayType,
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"",
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"");
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I_Method1(void, setStereo, IN, bool, on,
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Properties::NON_VIRTUAL,
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__void__setStereo__bool,
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"",
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"");
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I_Method0(bool, getStereo,
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Properties::NON_VIRTUAL,
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__bool__getStereo,
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"",
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"");
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I_Method1(void, setStereoMode, IN, osg::DisplaySettings::StereoMode, mode,
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Properties::NON_VIRTUAL,
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__void__setStereoMode__StereoMode,
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"",
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"");
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I_Method0(osg::DisplaySettings::StereoMode, getStereoMode,
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Properties::NON_VIRTUAL,
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__StereoMode__getStereoMode,
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"",
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"");
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I_Method1(void, setEyeSeparation, IN, float, eyeSeparation,
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Properties::NON_VIRTUAL,
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__void__setEyeSeparation__float,
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"",
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"");
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I_Method0(float, getEyeSeparation,
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Properties::NON_VIRTUAL,
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__float__getEyeSeparation,
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"",
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"");
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I_Method1(void, setSplitStereoHorizontalEyeMapping, IN, osg::DisplaySettings::SplitStereoHorizontalEyeMapping, m,
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Properties::NON_VIRTUAL,
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__void__setSplitStereoHorizontalEyeMapping__SplitStereoHorizontalEyeMapping,
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"",
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"");
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I_Method0(osg::DisplaySettings::SplitStereoHorizontalEyeMapping, getSplitStereoHorizontalEyeMapping,
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Properties::NON_VIRTUAL,
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__SplitStereoHorizontalEyeMapping__getSplitStereoHorizontalEyeMapping,
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"",
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"");
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I_Method1(void, setSplitStereoHorizontalSeparation, IN, int, s,
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Properties::NON_VIRTUAL,
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__void__setSplitStereoHorizontalSeparation__int,
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"",
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"");
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I_Method0(int, getSplitStereoHorizontalSeparation,
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Properties::NON_VIRTUAL,
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__int__getSplitStereoHorizontalSeparation,
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"",
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"");
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I_Method1(void, setSplitStereoVerticalEyeMapping, IN, osg::DisplaySettings::SplitStereoVerticalEyeMapping, m,
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Properties::NON_VIRTUAL,
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__void__setSplitStereoVerticalEyeMapping__SplitStereoVerticalEyeMapping,
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"",
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"");
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I_Method0(osg::DisplaySettings::SplitStereoVerticalEyeMapping, getSplitStereoVerticalEyeMapping,
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Properties::NON_VIRTUAL,
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__SplitStereoVerticalEyeMapping__getSplitStereoVerticalEyeMapping,
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"",
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"");
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I_Method1(void, setSplitStereoVerticalSeparation, IN, int, s,
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Properties::NON_VIRTUAL,
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__void__setSplitStereoVerticalSeparation__int,
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"",
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"");
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I_Method0(int, getSplitStereoVerticalSeparation,
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Properties::NON_VIRTUAL,
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__int__getSplitStereoVerticalSeparation,
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"",
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"");
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I_Method1(void, setSplitStereoAutoAdjustAspectRatio, IN, bool, flag,
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Properties::NON_VIRTUAL,
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__void__setSplitStereoAutoAdjustAspectRatio__bool,
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"",
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"");
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I_Method0(bool, getSplitStereoAutoAdjustAspectRatio,
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Properties::NON_VIRTUAL,
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__bool__getSplitStereoAutoAdjustAspectRatio,
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"",
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"");
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I_Method1(void, setScreenWidth, IN, float, width,
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Properties::NON_VIRTUAL,
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__void__setScreenWidth__float,
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"",
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"");
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I_Method0(float, getScreenWidth,
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Properties::NON_VIRTUAL,
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__float__getScreenWidth,
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"",
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"");
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I_Method1(void, setScreenHeight, IN, float, height,
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Properties::NON_VIRTUAL,
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__void__setScreenHeight__float,
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"",
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"");
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I_Method0(float, getScreenHeight,
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Properties::NON_VIRTUAL,
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__float__getScreenHeight,
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"",
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"");
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I_Method1(void, setScreenDistance, IN, float, distance,
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Properties::NON_VIRTUAL,
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__void__setScreenDistance__float,
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"",
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"");
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I_Method0(float, getScreenDistance,
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Properties::NON_VIRTUAL,
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__float__getScreenDistance,
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"",
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"");
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I_Method1(void, setDoubleBuffer, IN, bool, flag,
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Properties::NON_VIRTUAL,
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__void__setDoubleBuffer__bool,
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"",
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"");
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I_Method0(bool, getDoubleBuffer,
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Properties::NON_VIRTUAL,
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__bool__getDoubleBuffer,
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"",
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"");
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I_Method1(void, setRGB, IN, bool, flag,
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Properties::NON_VIRTUAL,
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__void__setRGB__bool,
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"",
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"");
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I_Method0(bool, getRGB,
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Properties::NON_VIRTUAL,
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__bool__getRGB,
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"",
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"");
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I_Method1(void, setDepthBuffer, IN, bool, flag,
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Properties::NON_VIRTUAL,
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__void__setDepthBuffer__bool,
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"",
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"");
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I_Method0(bool, getDepthBuffer,
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Properties::NON_VIRTUAL,
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__bool__getDepthBuffer,
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"",
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"");
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I_Method1(void, setMinimumNumAlphaBits, IN, unsigned int, bits,
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Properties::NON_VIRTUAL,
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__void__setMinimumNumAlphaBits__unsigned_int,
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"",
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"");
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I_Method0(unsigned int, getMinimumNumAlphaBits,
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Properties::NON_VIRTUAL,
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__unsigned_int__getMinimumNumAlphaBits,
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"",
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"");
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I_Method0(bool, getAlphaBuffer,
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Properties::NON_VIRTUAL,
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__bool__getAlphaBuffer,
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"",
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"");
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I_Method1(void, setMinimumNumStencilBits, IN, unsigned int, bits,
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Properties::NON_VIRTUAL,
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__void__setMinimumNumStencilBits__unsigned_int,
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"",
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"");
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I_Method0(unsigned int, getMinimumNumStencilBits,
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Properties::NON_VIRTUAL,
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__unsigned_int__getMinimumNumStencilBits,
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"",
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"");
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I_Method0(bool, getStencilBuffer,
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Properties::NON_VIRTUAL,
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__bool__getStencilBuffer,
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"",
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"");
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I_Method4(void, setMinimumNumAccumBits, IN, unsigned int, red, IN, unsigned int, green, IN, unsigned int, blue, IN, unsigned int, alpha,
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Properties::NON_VIRTUAL,
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__void__setMinimumNumAccumBits__unsigned_int__unsigned_int__unsigned_int__unsigned_int,
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"",
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"");
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I_Method0(unsigned int, getMinimumNumAccumRedBits,
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Properties::NON_VIRTUAL,
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__unsigned_int__getMinimumNumAccumRedBits,
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"",
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"");
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I_Method0(unsigned int, getMinimumNumAccumGreenBits,
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Properties::NON_VIRTUAL,
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__unsigned_int__getMinimumNumAccumGreenBits,
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"",
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"");
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I_Method0(unsigned int, getMinimumNumAccumBlueBits,
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Properties::NON_VIRTUAL,
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__unsigned_int__getMinimumNumAccumBlueBits,
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"",
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"");
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I_Method0(unsigned int, getMinimumNumAccumAlphaBits,
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Properties::NON_VIRTUAL,
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__unsigned_int__getMinimumNumAccumAlphaBits,
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"",
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"");
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I_Method0(bool, getAccumBuffer,
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Properties::NON_VIRTUAL,
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__bool__getAccumBuffer,
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"",
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"");
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I_Method1(void, setMaxNumberOfGraphicsContexts, IN, unsigned int, num,
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Properties::NON_VIRTUAL,
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__void__setMaxNumberOfGraphicsContexts__unsigned_int,
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"",
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"");
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I_Method0(unsigned int, getMaxNumberOfGraphicsContexts,
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Properties::NON_VIRTUAL,
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__unsigned_int__getMaxNumberOfGraphicsContexts,
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"",
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"");
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I_Method1(void, setNumMultiSamples, IN, unsigned int, samples,
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Properties::NON_VIRTUAL,
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__void__setNumMultiSamples__unsigned_int,
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"",
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"");
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I_Method0(unsigned int, getNumMultiSamples,
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Properties::NON_VIRTUAL,
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__unsigned_int__getNumMultiSamples,
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"",
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"");
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I_Method0(bool, getMultiSamples,
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Properties::NON_VIRTUAL,
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__bool__getMultiSamples,
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"",
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"");
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I_Method1(void, setCompileContextsHint, IN, bool, useCompileContexts,
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Properties::NON_VIRTUAL,
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__void__setCompileContextsHint__bool,
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"",
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"");
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I_Method0(bool, getCompileContextsHint,
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Properties::NON_VIRTUAL,
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__bool__getCompileContextsHint,
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"",
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"");
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I_Method1(void, setSerializeDrawDispatch, IN, bool, serializeDrawDispatch,
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Properties::NON_VIRTUAL,
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__void__setSerializeDrawDispatch__bool,
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"",
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"");
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I_Method0(bool, getSerializeDrawDispatch,
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Properties::NON_VIRTUAL,
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__bool__getSerializeDrawDispatch,
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"",
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"");
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I_SimpleProperty(bool, AccumBuffer,
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__bool__getAccumBuffer,
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0);
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I_SimpleProperty(bool, AlphaBuffer,
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__bool__getAlphaBuffer,
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0);
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I_SimpleProperty(bool, CompileContextsHint,
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__bool__getCompileContextsHint,
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__void__setCompileContextsHint__bool);
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I_SimpleProperty(bool, DepthBuffer,
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__bool__getDepthBuffer,
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__void__setDepthBuffer__bool);
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I_SimpleProperty(const osg::DisplaySettings &, DisplaySettings,
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0,
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__void__setDisplaySettings__C5_DisplaySettings_R1);
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I_SimpleProperty(osg::DisplaySettings::DisplayType, DisplayType,
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__DisplayType__getDisplayType,
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__void__setDisplayType__DisplayType);
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I_SimpleProperty(bool, DoubleBuffer,
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__bool__getDoubleBuffer,
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__void__setDoubleBuffer__bool);
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I_SimpleProperty(float, EyeSeparation,
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__float__getEyeSeparation,
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__void__setEyeSeparation__float);
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I_SimpleProperty(unsigned int, MaxNumberOfGraphicsContexts,
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__unsigned_int__getMaxNumberOfGraphicsContexts,
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__void__setMaxNumberOfGraphicsContexts__unsigned_int);
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I_SimpleProperty(unsigned int, MinimumNumAccumAlphaBits,
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__unsigned_int__getMinimumNumAccumAlphaBits,
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0);
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I_SimpleProperty(unsigned int, MinimumNumAccumBlueBits,
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__unsigned_int__getMinimumNumAccumBlueBits,
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0);
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I_SimpleProperty(unsigned int, MinimumNumAccumGreenBits,
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__unsigned_int__getMinimumNumAccumGreenBits,
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0);
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I_SimpleProperty(unsigned int, MinimumNumAccumRedBits,
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__unsigned_int__getMinimumNumAccumRedBits,
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0);
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I_SimpleProperty(unsigned int, MinimumNumAlphaBits,
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__unsigned_int__getMinimumNumAlphaBits,
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__void__setMinimumNumAlphaBits__unsigned_int);
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I_SimpleProperty(unsigned int, MinimumNumStencilBits,
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__unsigned_int__getMinimumNumStencilBits,
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__void__setMinimumNumStencilBits__unsigned_int);
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I_SimpleProperty(bool, MultiSamples,
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__bool__getMultiSamples,
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0);
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I_SimpleProperty(unsigned int, NumMultiSamples,
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0,
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__void__setNumMultiSamples__unsigned_int);
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I_SimpleProperty(bool, RGB,
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__bool__getRGB,
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__void__setRGB__bool);
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I_SimpleProperty(float, ScreenDistance,
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__float__getScreenDistance,
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__void__setScreenDistance__float);
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I_SimpleProperty(float, ScreenHeight,
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__float__getScreenHeight,
|
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__void__setScreenHeight__float);
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I_SimpleProperty(float, ScreenWidth,
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__float__getScreenWidth,
|
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__void__setScreenWidth__float);
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I_SimpleProperty(bool, SerializeDrawDispatch,
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__bool__getSerializeDrawDispatch,
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__void__setSerializeDrawDispatch__bool);
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I_SimpleProperty(bool, SplitStereoAutoAdjustAspectRatio,
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__bool__getSplitStereoAutoAdjustAspectRatio,
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__void__setSplitStereoAutoAdjustAspectRatio__bool);
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I_SimpleProperty(osg::DisplaySettings::SplitStereoHorizontalEyeMapping, SplitStereoHorizontalEyeMapping,
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__SplitStereoHorizontalEyeMapping__getSplitStereoHorizontalEyeMapping,
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__void__setSplitStereoHorizontalEyeMapping__SplitStereoHorizontalEyeMapping);
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I_SimpleProperty(int, SplitStereoHorizontalSeparation,
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__int__getSplitStereoHorizontalSeparation,
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__void__setSplitStereoHorizontalSeparation__int);
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I_SimpleProperty(osg::DisplaySettings::SplitStereoVerticalEyeMapping, SplitStereoVerticalEyeMapping,
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__SplitStereoVerticalEyeMapping__getSplitStereoVerticalEyeMapping,
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__void__setSplitStereoVerticalEyeMapping__SplitStereoVerticalEyeMapping);
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I_SimpleProperty(int, SplitStereoVerticalSeparation,
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__int__getSplitStereoVerticalSeparation,
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__void__setSplitStereoVerticalSeparation__int);
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I_SimpleProperty(bool, StencilBuffer,
|
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__bool__getStencilBuffer,
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0);
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I_SimpleProperty(bool, Stereo,
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__bool__getStereo,
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__void__setStereo__bool);
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I_SimpleProperty(osg::DisplaySettings::StereoMode, StereoMode,
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__StereoMode__getStereoMode,
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__void__setStereoMode__StereoMode);
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END_REFLECTOR
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