36 lines
673 B
C++
36 lines
673 B
C++
// MultiTextureRecord.cpp
|
|
|
|
#include "flt.h"
|
|
#include "Registry.h"
|
|
#include "MultiTextureRecord.h"
|
|
|
|
using namespace flt;
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// MultiTextureRecord
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
RegisterRecordProxy<MultiTextureRecord> g_MultiTextureProxy;
|
|
|
|
MultiTextureRecord::MultiTextureRecord()
|
|
{
|
|
CERR << "MultiTextureRecord created\n";
|
|
}
|
|
|
|
|
|
// virtual
|
|
MultiTextureRecord::~MultiTextureRecord()
|
|
{
|
|
}
|
|
|
|
|
|
// virtual
|
|
void MultiTextureRecord::endian()
|
|
{
|
|
SMultiTexture *pSMultiTexture = (SMultiTexture*)getData();
|
|
|
|
ENDIAN( pSMultiTexture->layers );
|
|
}
|