Files
OpenSceneGraph/src/osgWrappers/serializers/osgAnimation/RigTransform.cpp
OpenSceneGraph git repository 8d5a9e84fc Build fix
2017-11-11 13:27:43 +00:00

71 lines
2.7 KiB
C++

#include <osgAnimation/RigTransformHardware>
#include <osgAnimation/RigTransformSoftware>
#include <osgAnimation/MorphTransformSoftware>
#include <osgAnimation/MorphTransformHardware>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>
namespace wrap_osgAnimationRigTransform
{
REGISTER_OBJECT_WRAPPER( osgAnimation_RigTransform,
NULL,
osgAnimation::RigTransform,
"osg::Object osgAnimation::RigTransform" ){}
}
namespace wrap_osgAnimationRigTransformSoftWare
{
REGISTER_OBJECT_WRAPPER( osgAnimation_RigTransformSoftware,
new osgAnimation::RigTransformSoftware,
osgAnimation::RigTransformSoftware,
"osg::Object osgAnimation::RigTransform osgAnimation::RigTransformSoftware" ){}
}
namespace wrap_osgAnimationRigTransformHardWare
{
REGISTER_OBJECT_WRAPPER( osgAnimation_RigTransformHardware,
new osgAnimation::RigTransformHardware,
osgAnimation::RigTransformHardware,
"osg::Object osgAnimation::RigTransform osgAnimation::RigTransformHardware" )
{
{
UPDATE_TO_VERSION_SCOPED(152)
ADD_OBJECT_SERIALIZER(Shader, osg::Shader, NULL);
ADD_UINT_SERIALIZER(FirstVertexAttributeTarget, RIGTRANSHW_DEFAULT_FIRST_VERTATTRIB_TARGETTED);
}
}
}
namespace wrap_osgAnimationMorphTransform
{
REGISTER_OBJECT_WRAPPER( osgAnimation_MorphTransform,
NULL,
osgAnimation::MorphTransform,
"osg::Object osgAnimation::MorphTransform" ){}
}
namespace wrap_osgAnimationMorphTransformSoftWare
{
REGISTER_OBJECT_WRAPPER( osgAnimation_MorphTransformSoftware,
new osgAnimation::MorphTransformSoftware,
osgAnimation::MorphTransformSoftware,
"osg::Object osgAnimation::MorphTransform osgAnimation::MorphTransformSoftware" ){}
}
namespace wrap_osgAnimationMorphTransformHardware
{
REGISTER_OBJECT_WRAPPER( osgAnimation_MorphTransformHardware,
new osgAnimation::MorphTransformHardware,
osgAnimation::MorphTransformHardware,
"osg::Object osgAnimation::MorphTransform osgAnimation::MorphTransformHardware")
{
{
UPDATE_TO_VERSION_SCOPED(152)
ADD_OBJECT_SERIALIZER(Shader, osg::Shader, NULL);
ADD_UINT_SERIALIZER(ReservedTextureUnit, MORPHTRANSHW_DEFAULTMORPHTEXTUREUNIT);
}
}
}