Files
OpenSceneGraph/src/osgPlugins/V8/V8ScriptEngine.h
2014-01-03 14:36:58 +00:00

54 lines
1.5 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef V8SCRIPTENGINE_H
#define V8SCRIPTENGINE_H
#include <osg/ScriptEngine>
#include <v8.h>
namespace v8
{
class V8ScriptEngine : public osg::ScriptEngine
{
public:
V8ScriptEngine();
V8ScriptEngine(const V8ScriptEngine& rhs, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(v8, V8ScriptEngine)
virtual const std::string& getLanguage() const { return _language; }
/** run a Script.*/
virtual bool run(osg::Script* script, const std::string& entryPoint, osg::Parameters& inputParameters, osg::Parameters& outputParameters);
v8::Isolate* getIsolate() { return _isolate; }
protected:
void initialize();
virtual ~V8ScriptEngine();
v8::Isolate* _isolate;
v8::Persistent<v8::Context> _globalContext;
v8::Persistent<v8::ObjectTemplate> _globalTemplate;
};
}
#endif