355 lines
12 KiB
C++
355 lines
12 KiB
C++
#include <osgUtil/TangentSpaceGenerator>
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#include <osg/Notify>
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#include <osg/io_utils>
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using namespace osgUtil;
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TangentSpaceGenerator::TangentSpaceGenerator()
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: osg::Referenced(),
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T_(new osg::Vec4Array),
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B_(new osg::Vec4Array),
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N_(new osg::Vec4Array)
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{
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T_->setBinding(osg::Array::BIND_PER_VERTEX); T_->setNormalize(false);
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B_->setBinding(osg::Array::BIND_PER_VERTEX); T_->setNormalize(false);
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N_->setBinding(osg::Array::BIND_PER_VERTEX); T_->setNormalize(false);
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}
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TangentSpaceGenerator::TangentSpaceGenerator(const TangentSpaceGenerator ©, const osg::CopyOp ©op)
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: osg::Referenced(copy),
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T_(static_cast<osg::Vec4Array *>(copyop(copy.T_.get()))),
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B_(static_cast<osg::Vec4Array *>(copyop(copy.B_.get()))),
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N_(static_cast<osg::Vec4Array *>(copyop(copy.N_.get())))
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{
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}
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void TangentSpaceGenerator::generate(osg::Geometry *geo, int normal_map_tex_unit)
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{
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const osg::Array *vx = geo->getVertexArray();
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const osg::Array *nx = geo->getNormalArray();
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const osg::Array *tx = geo->getTexCoordArray(normal_map_tex_unit);
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if (!vx || !tx) return;
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unsigned int vertex_count = vx->getNumElements();
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T_->assign(vertex_count, osg::Vec4());
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B_->assign(vertex_count, osg::Vec4());
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N_->assign(vertex_count, osg::Vec4());
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unsigned int i; // VC6 doesn't like for-scoped variables
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for (unsigned int pri=0; pri<geo->getNumPrimitiveSets(); ++pri) {
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osg::PrimitiveSet *pset = geo->getPrimitiveSet(pri);
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unsigned int N = pset->getNumIndices();
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switch (pset->getMode()) {
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case osg::PrimitiveSet::TRIANGLES:
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for (i=0; i<N; i+=3) {
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compute(pset, vx, nx, tx, i, i+1, i+2);
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}
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break;
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case osg::PrimitiveSet::QUADS:
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for (i=0; i<N; i+=4) {
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compute(pset, vx, nx, tx, i, i+1, i+2);
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compute(pset, vx, nx, tx, i+2, i+3, i);
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}
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break;
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case osg::PrimitiveSet::TRIANGLE_STRIP:
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if (pset->getType() == osg::PrimitiveSet::DrawArrayLengthsPrimitiveType) {
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osg::DrawArrayLengths *dal = static_cast<osg::DrawArrayLengths *>(pset);
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unsigned int j = 0;
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for (osg::DrawArrayLengths::const_iterator pi=dal->begin(); pi!=dal->end(); ++pi) {
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unsigned int iN = static_cast<unsigned int>(*pi-2);
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for (i=0; i<iN; ++i, ++j) {
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if ((i%2) == 0) {
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compute(pset, vx, nx, tx, j, j+1, j+2);
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} else {
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compute(pset, vx, nx, tx, j+1, j, j+2);
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}
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}
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j += 2;
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}
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} else {
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for (i=0; i<N-2; ++i) {
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if ((i%2) == 0) {
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compute(pset, vx, nx, tx, i, i+1, i+2);
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} else {
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compute(pset, vx, nx, tx, i+1, i, i+2);
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}
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}
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}
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break;
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case osg::PrimitiveSet::QUAD_STRIP:
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if (pset->getType() == osg::PrimitiveSet::DrawArrayLengthsPrimitiveType) {
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osg::DrawArrayLengths *dal = static_cast<osg::DrawArrayLengths *>(pset);
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unsigned int j = 0;
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for (osg::DrawArrayLengths::const_iterator pi=dal->begin(); pi!=dal->end(); ++pi) {
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unsigned int iN = static_cast<unsigned int>(*pi-2);
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for (i=0; i<iN; ++i, ++j) {
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if ((i%2) == 0) {
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compute(pset, vx, nx, tx, j, j+2, j+1);
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} else {
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compute(pset, vx, nx, tx, j, j+1, j+2);
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}
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}
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j += 2;
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}
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} else {
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for (i=0; i<N-2; ++i) {
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if ((i%2) == 0) {
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compute(pset, vx, nx, tx, i, i+2, i+1);
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} else {
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compute(pset, vx, nx, tx, i, i+1, i+2);
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}
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}
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}
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break;
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case osg::PrimitiveSet::TRIANGLE_FAN:
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case osg::PrimitiveSet::POLYGON:
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if (pset->getType() == osg::PrimitiveSet::DrawArrayLengthsPrimitiveType) {
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osg::DrawArrayLengths *dal = static_cast<osg::DrawArrayLengths *>(pset);
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unsigned int j = 0;
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for (osg::DrawArrayLengths::const_iterator pi=dal->begin(); pi!=dal->end(); ++pi) {
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unsigned int iN = static_cast<unsigned int>(*pi-2);
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for (i=0; i<iN; ++i) {
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compute(pset, vx, nx, tx, 0, j+1, j+2);
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}
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j += 2;
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}
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} else {
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for (i=0; i<N-2; ++i) {
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compute(pset, vx, nx, tx, 0, i+1, i+2);
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}
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}
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break;
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case osg::PrimitiveSet::POINTS:
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case osg::PrimitiveSet::LINES:
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case osg::PrimitiveSet::LINE_STRIP:
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case osg::PrimitiveSet::LINE_LOOP:
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case osg::PrimitiveSet::LINES_ADJACENCY:
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case osg::PrimitiveSet::LINE_STRIP_ADJACENCY:
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break;
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default: OSG_WARN << "Warning: TangentSpaceGenerator: unknown primitive mode " << pset->getMode() << "\n";
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}
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}
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// normalize basis vectors and force the normal vector to match
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// the triangle normal's direction
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unsigned int attrib_count = vx->getNumElements();
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for (i=0; i<attrib_count; ++i) {
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osg::Vec4 &vT = (*T_)[i];
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osg::Vec4 &vB = (*B_)[i];
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osg::Vec4 &vN = (*N_)[i];
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osg::Vec3 txN = osg::Vec3(vT.x(), vT.y(), vT.z()) ^ osg::Vec3(vB.x(), vB.y(), vB.z());
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bool flipped = txN * osg::Vec3(vN.x(), vN.y(), vN.z()) < 0;
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if (flipped) {
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vN = osg::Vec4(-txN, 0);
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} else {
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vN = osg::Vec4(txN, 0);
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}
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vT.normalize();
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vB.normalize();
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vN.normalize();
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vT[3] = flipped ? -1.0f : 1.0f;
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}
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/* TO-DO: if indexed, compress the attributes to have only one
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* version of each (different indices for each one?) */
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}
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void TangentSpaceGenerator::compute(osg::PrimitiveSet *pset,
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const osg::Array* vx,
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const osg::Array* nx,
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const osg::Array* tx,
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int iA, int iB, int iC)
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{
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iA = pset->index(iA);
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iB = pset->index(iB);
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iC = pset->index(iC);
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osg::Vec3 P1;
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osg::Vec3 P2;
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osg::Vec3 P3;
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int i; // VC6 doesn't like for-scoped variables
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switch (vx->getType())
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{
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case osg::Array::Vec2ArrayType:
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for (i=0; i<2; ++i) {
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P1.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[iA].ptr()[i];
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P2.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[iB].ptr()[i];
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P3.ptr()[i] = static_cast<const osg::Vec2Array&>(*vx)[iC].ptr()[i];
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}
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break;
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case osg::Array::Vec3ArrayType:
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P1 = static_cast<const osg::Vec3Array&>(*vx)[iA];
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P2 = static_cast<const osg::Vec3Array&>(*vx)[iB];
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P3 = static_cast<const osg::Vec3Array&>(*vx)[iC];
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break;
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case osg::Array::Vec4ArrayType:
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for (i=0; i<3; ++i) {
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P1.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[iA].ptr()[i];
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P2.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[iB].ptr()[i];
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P3.ptr()[i] = static_cast<const osg::Vec4Array&>(*vx)[iC].ptr()[i];
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}
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break;
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default:
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OSG_WARN << "Warning: TangentSpaceGenerator: vertex array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
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}
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osg::Vec3 N1;
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osg::Vec3 N2;
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osg::Vec3 N3;
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if(nx)
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{
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switch (nx->getType())
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{
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case osg::Array::Vec2ArrayType:
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for (i=0; i<2; ++i) {
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N1.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[iA].ptr()[i];
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N2.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[iB].ptr()[i];
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N3.ptr()[i] = static_cast<const osg::Vec2Array&>(*nx)[iC].ptr()[i];
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}
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break;
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case osg::Array::Vec3ArrayType:
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N1 = static_cast<const osg::Vec3Array&>(*nx)[iA];
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N2 = static_cast<const osg::Vec3Array&>(*nx)[iB];
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N3 = static_cast<const osg::Vec3Array&>(*nx)[iC];
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break;
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case osg::Array::Vec4ArrayType:
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for (i=0; i<3; ++i) {
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N1.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[iA].ptr()[i];
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N2.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[iB].ptr()[i];
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N3.ptr()[i] = static_cast<const osg::Vec4Array&>(*nx)[iC].ptr()[i];
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}
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break;
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default:
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OSG_WARN << "Warning: TangentSpaceGenerator: normal array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
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}
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}
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osg::Vec2 uv1;
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osg::Vec2 uv2;
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osg::Vec2 uv3;
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switch (tx->getType())
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{
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case osg::Array::Vec2ArrayType:
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uv1 = static_cast<const osg::Vec2Array&>(*tx)[iA];
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uv2 = static_cast<const osg::Vec2Array&>(*tx)[iB];
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uv3 = static_cast<const osg::Vec2Array&>(*tx)[iC];
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break;
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case osg::Array::Vec3ArrayType:
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for (i=0; i<2; ++i) {
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uv1.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[iA].ptr()[i];
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uv2.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[iB].ptr()[i];
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uv3.ptr()[i] = static_cast<const osg::Vec3Array&>(*tx)[iC].ptr()[i];
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}
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break;
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case osg::Array::Vec4ArrayType:
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for (i=0; i<2; ++i) {
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uv1.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[iA].ptr()[i];
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uv2.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[iB].ptr()[i];
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uv3.ptr()[i] = static_cast<const osg::Vec4Array&>(*tx)[iC].ptr()[i];
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}
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break;
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default:
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OSG_WARN << "Warning: TangentSpaceGenerator: texture coord array must be Vec2Array, Vec3Array or Vec4Array" << std::endl;
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}
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osg::Vec3 V, T1, T2, T3, B1, B2, B3;
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// no normal per vertex use the one by face
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if (!nx) {
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N1 = (P2 - P1) ^ (P3 - P1);
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N2 = N1;
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N3 = N1;
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}
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V = osg::Vec3(P2.x() - P1.x(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
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osg::Vec3(P3.x() - P1.x(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
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if (V.x() != 0) {
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V.normalize();
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T1.x() += -V.y() / V.x();
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B1.x() += -V.z() / V.x();
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T2.x() += -V.y() / V.x();
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B2.x() += -V.z() / V.x();
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T3.x() += -V.y() / V.x();
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B3.x() += -V.z() / V.x();
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}
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V = osg::Vec3(P2.y() - P1.y(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
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osg::Vec3(P3.y() - P1.y(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
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if (V.x() != 0) {
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V.normalize();
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T1.y() += -V.y() / V.x();
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B1.y() += -V.z() / V.x();
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T2.y() += -V.y() / V.x();
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B2.y() += -V.z() / V.x();
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T3.y() += -V.y() / V.x();
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B3.y() += -V.z() / V.x();
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}
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V = osg::Vec3(P2.z() - P1.z(), uv2.x() - uv1.x(), uv2.y() - uv1.y()) ^
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osg::Vec3(P3.z() - P1.z(), uv3.x() - uv1.x(), uv3.y() - uv1.y());
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if (V.x() != 0) {
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V.normalize();
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T1.z() += -V.y() / V.x();
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B1.z() += -V.z() / V.x();
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T2.z() += -V.y() / V.x();
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B2.z() += -V.z() / V.x();
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T3.z() += -V.y() / V.x();
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B3.z() += -V.z() / V.x();
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}
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osg::Vec3 tempvec;
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tempvec = N1 ^ T1;
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(*T_)[iA] += osg::Vec4(tempvec ^ N1, 0);
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tempvec = B1 ^ N1;
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(*B_)[iA] += osg::Vec4(N1 ^ tempvec, 0);
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tempvec = N2 ^ T2;
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(*T_)[iB] += osg::Vec4(tempvec ^ N2, 0);
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tempvec = B2 ^ N2;
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(*B_)[iB] += osg::Vec4(N2 ^ tempvec, 0);
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tempvec = N3 ^ T3;
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(*T_)[iC] += osg::Vec4(tempvec ^ N3, 0);
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tempvec = B3 ^ N3;
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(*B_)[iC] += osg::Vec4(N3 ^ tempvec, 0);
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(*N_)[iA] += osg::Vec4(N1, 0);
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(*N_)[iB] += osg::Vec4(N2, 0);
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(*N_)[iC] += osg::Vec4(N3, 0);
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}
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