Files
OpenSceneGraph/src/osgWrappers/osgManipulator/AntiSquish.cpp
Robert Osfield c8a5db6a71 Updated wrappers
2007-06-08 10:42:52 +00:00

94 lines
3.3 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Matrix>
#include <osg/Object>
#include <osg/Vec3>
#include <osgManipulator/AntiSquish>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osgManipulator::AntiSquish)
I_DeclaringFile("osgManipulator/AntiSquish");
I_BaseType(osg::MatrixTransform);
I_Constructor0(____AntiSquish,
"",
"");
I_Constructor1(IN, const osg::Vec3 &, pivot,
Properties::NON_EXPLICIT,
____AntiSquish__C5_osg_Vec3_R1,
"",
"");
I_Constructor2(IN, const osg::Vec3 &, pivot, IN, const osg::Vec3 &, position,
____AntiSquish__C5_osg_Vec3_R1__C5_osg_Vec3_R1,
"",
"");
I_ConstructorWithDefaults2(IN, const osgManipulator::AntiSquish &, pat, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____AntiSquish__C5_AntiSquish_R1__C5_osg_CopyOp_R1,
"",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"clone an object of the same type as the node. ",
"");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"return a clone of a node, with Object* return type. ",
"");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"return true if this and obj are of the same kind of object. ",
"");
I_Method1(void, setPivot, IN, const osg::Vec3 &, pvt,
Properties::NON_VIRTUAL,
__void__setPivot__C5_osg_Vec3_R1,
"",
"");
I_Method0(const osg::Vec3 &, getPivot,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getPivot,
"",
"");
I_Method1(void, setPosition, IN, const osg::Vec3 &, pos,
Properties::NON_VIRTUAL,
__void__setPosition__C5_osg_Vec3_R1,
"",
"");
I_Method0(const osg::Vec3 &, getPosition,
Properties::NON_VIRTUAL,
__C5_osg_Vec3_R1__getPosition,
"",
"");
I_Method2(osg::Matrix, computeUnSquishedMatrix, IN, const osg::Matrix &, x, IN, bool &, flag,
Properties::NON_VIRTUAL,
__osg_Matrix__computeUnSquishedMatrix__C5_osg_Matrix_R1__bool_R1,
"",
"");
I_SimpleProperty(const osg::Vec3 &, Pivot,
__C5_osg_Vec3_R1__getPivot,
__void__setPivot__C5_osg_Vec3_R1);
I_SimpleProperty(const osg::Vec3 &, Position,
__C5_osg_Vec3_R1__getPosition,
__void__setPosition__C5_osg_Vec3_R1);
END_REFLECTOR