214 lines
8.7 KiB
C++
214 lines
8.7 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/BoundingBox>
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#include <osg/BoundingSphere>
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#include <osg/Matrix>
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#include <osg/Plane>
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#include <osg/Vec3>
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#include <osg/Vec3d>
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#include <osg/Vec3f>
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#include <osg/Vec4d>
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#include <osg/Vec4f>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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#include <osg/io_utils>
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TYPE_NAME_ALIAS(double, osg::Plane::value_type)
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TYPE_NAME_ALIAS(osg::Vec3d, osg::Plane::Vec3_type)
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TYPE_NAME_ALIAS(osg::Vec4d, osg::Plane::Vec4_type)
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BEGIN_VALUE_REFLECTOR(osg::Plane)
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I_ReaderWriter(osgIntrospection::StdReaderWriter<reflected_type>); // user-defined
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I_Comparator(osgIntrospection::PartialOrderComparator<reflected_type>); // user-defined
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I_DeclaringFile("osg/Plane");
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I_Constructor0(____Plane,
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"",
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"");
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I_Constructor1(IN, const osg::Plane &, pl,
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Properties::NON_EXPLICIT,
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____Plane__C5_Plane_R1,
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"",
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"");
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I_Constructor4(IN, osg::Plane::value_type, a, IN, osg::Plane::value_type, b, IN, osg::Plane::value_type, c, IN, osg::Plane::value_type, d,
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____Plane__value_type__value_type__value_type__value_type,
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"",
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"");
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I_Constructor1(IN, const osg::Vec4f &, vec,
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Properties::NON_EXPLICIT,
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____Plane__C5_Vec4f_R1,
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"",
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"");
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I_Constructor1(IN, const osg::Vec4d &, vec,
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Properties::NON_EXPLICIT,
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____Plane__C5_Vec4d_R1,
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"",
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"");
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I_Constructor2(IN, const osg::Plane::Vec3_type &, norm, IN, osg::Plane::value_type, d,
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____Plane__C5_Vec3_type_R1__value_type,
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"",
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"");
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I_Constructor3(IN, const osg::Plane::Vec3_type &, v1, IN, const osg::Plane::Vec3_type &, v2, IN, const osg::Plane::Vec3_type &, v3,
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____Plane__C5_Vec3_type_R1__C5_Vec3_type_R1__C5_Vec3_type_R1,
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"",
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"");
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I_Constructor2(IN, const osg::Plane::Vec3_type &, norm, IN, const osg::Plane::Vec3_type &, point,
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____Plane__C5_Vec3_type_R1__C5_Vec3_type_R1,
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"",
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"");
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I_Method1(void, set, IN, const osg::Plane &, pl,
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Properties::NON_VIRTUAL,
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__void__set__C5_Plane_R1,
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"",
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"");
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I_Method4(void, set, IN, osg::Plane::value_type, a, IN, osg::Plane::value_type, b, IN, osg::Plane::value_type, c, IN, osg::Plane::value_type, d,
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Properties::NON_VIRTUAL,
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__void__set__value_type__value_type__value_type__value_type,
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"",
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"");
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I_Method1(void, set, IN, const osg::Vec4f &, vec,
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Properties::NON_VIRTUAL,
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__void__set__C5_Vec4f_R1,
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"",
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"");
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I_Method1(void, set, IN, const osg::Vec4d &, vec,
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Properties::NON_VIRTUAL,
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__void__set__C5_Vec4d_R1,
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"",
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"");
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I_Method2(void, set, IN, const osg::Plane::Vec3_type &, norm, IN, double, d,
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Properties::NON_VIRTUAL,
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__void__set__C5_Vec3_type_R1__double,
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"",
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"");
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I_Method3(void, set, IN, const osg::Plane::Vec3_type &, v1, IN, const osg::Plane::Vec3_type &, v2, IN, const osg::Plane::Vec3_type &, v3,
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Properties::NON_VIRTUAL,
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__void__set__C5_Vec3_type_R1__C5_Vec3_type_R1__C5_Vec3_type_R1,
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"",
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"");
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I_Method2(void, set, IN, const osg::Plane::Vec3_type &, norm, IN, const osg::Plane::Vec3_type &, point,
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Properties::NON_VIRTUAL,
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__void__set__C5_Vec3_type_R1__C5_Vec3_type_R1,
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"",
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"");
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I_Method0(void, flip,
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Properties::NON_VIRTUAL,
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__void__flip,
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"flip/reverse the orientation of the plane. ",
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"");
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I_Method0(void, makeUnitLength,
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Properties::NON_VIRTUAL,
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__void__makeUnitLength,
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"",
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"");
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I_Method0(void, calculateUpperLowerBBCorners,
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Properties::NON_VIRTUAL,
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__void__calculateUpperLowerBBCorners,
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"calculate the upper and lower bounding box corners to be used in the intersect(BoundingBox&) method for speeding calculations. ",
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"");
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I_Method0(bool, valid,
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Properties::NON_VIRTUAL,
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__bool__valid,
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"",
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"");
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I_Method0(bool, isNaN,
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Properties::NON_VIRTUAL,
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__bool__isNaN,
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"",
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"");
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I_Method0(osg::Plane::value_type *, ptr,
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Properties::NON_VIRTUAL,
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__value_type_P1__ptr,
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"",
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"");
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I_Method0(const osg::Plane::value_type *, ptr,
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Properties::NON_VIRTUAL,
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__C5_value_type_P1__ptr,
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"",
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"");
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I_Method0(osg::Plane::Vec4_type, asVec4,
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Properties::NON_VIRTUAL,
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__Vec4_type__asVec4,
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"",
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"");
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I_Method0(osg::Plane::Vec3_type, getNormal,
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Properties::NON_VIRTUAL,
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__Vec3_type__getNormal,
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"",
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"");
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I_Method1(float, distance, IN, const osg::Vec3f &, v,
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Properties::NON_VIRTUAL,
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__float__distance__C5_osg_Vec3f_R1,
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"calculate the distance between a point and the plane. ",
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"");
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I_Method1(double, distance, IN, const osg::Vec3d &, v,
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Properties::NON_VIRTUAL,
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__double__distance__C5_osg_Vec3d_R1,
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"",
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"");
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I_Method1(float, dotProductNormal, IN, const osg::Vec3f &, v,
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Properties::NON_VIRTUAL,
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__float__dotProductNormal__C5_osg_Vec3f_R1,
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"calculate the dot product of the plane normal and a point. ",
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"");
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I_Method1(double, dotProductNormal, IN, const osg::Vec3d &, v,
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Properties::NON_VIRTUAL,
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__double__dotProductNormal__C5_osg_Vec3d_R1,
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"calculate the dot product of the plane normal and a point. ",
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"");
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I_Method1(int, intersect, IN, const std::vector< osg::Vec3 > &, vertices,
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Properties::NON_VIRTUAL,
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__int__intersect__C5_std_vectorT1_Vec3__R1,
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"intersection test between plane and vertex list return 1 if the bs is completely above plane, return 0 if the bs intersects the plane, return -1 if the bs is completely below the plane. ",
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"");
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I_Method1(int, intersect, IN, const std::vector< osg::Vec3d > &, vertices,
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Properties::NON_VIRTUAL,
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__int__intersect__C5_std_vectorT1_Vec3d__R1,
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"intersection test between plane and vertex list return 1 if the bs is completely above plane, return 0 if the bs intersects the plane, return -1 if the bs is completely below the plane. ",
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"");
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I_Method1(int, intersect, IN, const osg::BoundingSphere &, bs,
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Properties::NON_VIRTUAL,
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__int__intersect__C5_BoundingSphere_R1,
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"intersection test between plane and bounding sphere. ",
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"return 1 if the bs is completely above plane, return 0 if the bs intersects the plane, return -1 if the bs is completely below the plane. ");
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I_Method1(int, intersect, IN, const osg::BoundingBox &, bb,
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Properties::NON_VIRTUAL,
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__int__intersect__C5_BoundingBox_R1,
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"intersection test between plane and bounding sphere. ",
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"return 1 if the bs is completely above plane, return 0 if the bs intersects the plane, return -1 if the bs is completely below the plane. ");
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I_Method1(void, transform, IN, const osg::Matrix &, matrix,
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Properties::NON_VIRTUAL,
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__void__transform__C5_osg_Matrix_R1,
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"Transform the plane by matrix. ",
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"Note, this operation carries out the calculation of the inverse of the matrix since a plane must be multiplied by the inverse transposed to transform it. This make this operation expensive. If the inverse has been already calculated elsewhere then use transformProvidingInverse() instead. See http://www.worldserver.com/turk/computergraphics/NormalTransformations.pdf ");
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I_Method1(void, transformProvidingInverse, IN, const osg::Matrix &, matrix,
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Properties::NON_VIRTUAL,
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__void__transformProvidingInverse__C5_osg_Matrix_R1,
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"Transform the plane by providing a pre inverted matrix. ",
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"see transform for details. ");
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I_SimpleProperty(osg::Plane::Vec3_type, Normal,
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__Vec3_type__getNormal,
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0);
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END_REFLECTOR
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STD_VECTOR_REFLECTOR(std::vector< osg::Vec3d >)
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