176 lines
6.5 KiB
C++
176 lines
6.5 KiB
C++
// ***************************************************************************
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//
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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//
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/BoundingBox>
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#include <osg/BoundingSphere>
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#include <osg/Vec3>
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// Must undefine IN and OUT macros defined in Windows headers
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#ifdef IN
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#undef IN
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#endif
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#ifdef OUT
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#undef OUT
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#endif
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BEGIN_VALUE_REFLECTOR(osg::BoundingBox)
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I_Constructor0(____BoundingBox,
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"Creates an uninitialized bounding box. ",
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"");
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I_Constructor6(IN, float, xmin, IN, float, ymin, IN, float, zmin, IN, float, xmax, IN, float, ymax, IN, float, zmax,
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____BoundingBox__float__float__float__float__float__float,
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"Creates a bounding box initialized to the given extents. ",
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"");
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I_Constructor2(IN, const osg::Vec3 &, min, IN, const osg::Vec3 &, max,
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____BoundingBox__C5_Vec3_R1__C5_Vec3_R1,
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"Creates a bounding box initialized to the given extents. ",
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"");
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I_Method0(void, init,
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Properties::NON_VIRTUAL,
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__void__init,
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"Clear the bounding box. ",
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"Erases existing minimum and maximum extents. ");
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I_Method0(bool, valid,
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Properties::NON_VIRTUAL,
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__bool__valid,
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"Returns true if the bounding box extents are valid, false otherwise. ",
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"");
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I_Method6(void, set, IN, float, xmin, IN, float, ymin, IN, float, zmin, IN, float, xmax, IN, float, ymax, IN, float, zmax,
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Properties::NON_VIRTUAL,
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__void__set__float__float__float__float__float__float,
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"Sets the bounding box extents. ",
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"");
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I_Method2(void, set, IN, const osg::Vec3 &, min, IN, const osg::Vec3 &, max,
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Properties::NON_VIRTUAL,
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__void__set__C5_Vec3_R1__C5_Vec3_R1,
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"Sets the bounding box extents. ",
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"");
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I_Method0(float &, xMin,
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Properties::NON_VIRTUAL,
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__float_R1__xMin,
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"",
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"");
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I_Method0(float, xMin,
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Properties::NON_VIRTUAL,
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__float__xMin,
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"",
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"");
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I_Method0(float &, yMin,
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Properties::NON_VIRTUAL,
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__float_R1__yMin,
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"",
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"");
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I_Method0(float, yMin,
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Properties::NON_VIRTUAL,
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__float__yMin,
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"",
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"");
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I_Method0(float &, zMin,
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Properties::NON_VIRTUAL,
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__float_R1__zMin,
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"",
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"");
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I_Method0(float, zMin,
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Properties::NON_VIRTUAL,
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__float__zMin,
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"",
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"");
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I_Method0(float &, xMax,
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Properties::NON_VIRTUAL,
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__float_R1__xMax,
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"",
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"");
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I_Method0(float, xMax,
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Properties::NON_VIRTUAL,
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__float__xMax,
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"",
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"");
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I_Method0(float &, yMax,
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Properties::NON_VIRTUAL,
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__float_R1__yMax,
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"",
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"");
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I_Method0(float, yMax,
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Properties::NON_VIRTUAL,
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__float__yMax,
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"",
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"");
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I_Method0(float &, zMax,
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Properties::NON_VIRTUAL,
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__float_R1__zMax,
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"",
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"");
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I_Method0(float, zMax,
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Properties::NON_VIRTUAL,
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__float__zMax,
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"",
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"");
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I_Method0(const osg::Vec3, center,
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Properties::NON_VIRTUAL,
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__C5_Vec3__center,
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"Calculates and returns the bounding box center. ",
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"");
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I_Method0(float, radius,
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Properties::NON_VIRTUAL,
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__float__radius,
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"Calculates and returns the bounding box radius. ",
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"");
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I_Method0(float, radius2,
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Properties::NON_VIRTUAL,
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__float__radius2,
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"Calculates and returns the squared length of the bounding box radius. ",
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"Note, radius2() is faster to calculate than radius(). ");
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I_Method1(const osg::Vec3, corner, IN, unsigned int, pos,
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Properties::NON_VIRTUAL,
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__C5_Vec3__corner__unsigned_int,
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"Returns a specific corner of the bounding box. ",
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"pos specifies the corner as a number between 0 and 7. Each bit selects an axis, X, Y, or Z from least- to most-significant. Unset bits select the minimum value for that axis, and set bits select the maximum. ");
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I_Method1(void, expandBy, IN, const osg::Vec3 &, v,
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Properties::NON_VIRTUAL,
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__void__expandBy__C5_Vec3_R1,
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"Expands the bounding box to include the given coordinate. ",
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"If the box is uninitialized, set its min and max extents to v. ");
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I_Method3(void, expandBy, IN, float, x, IN, float, y, IN, float, z,
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Properties::NON_VIRTUAL,
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__void__expandBy__float__float__float,
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"Expands the bounding box to include the given coordinate. ",
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"If the box is uninitialized, set its min and max extents to Vec3(x,y,z). ");
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I_Method1(void, expandBy, IN, const osg::BoundingBox &, bb,
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Properties::NON_VIRTUAL,
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__void__expandBy__C5_BoundingBox_R1,
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"Expands this bounding box to include the given bounding box. ",
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"If this box is uninitialized, set it equal to bb. ");
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I_Method1(void, expandBy, IN, const osg::BoundingSphere &, sh,
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Properties::NON_VIRTUAL,
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__void__expandBy__C5_BoundingSphere_R1,
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"Expands this bounding box to include the given sphere. ",
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"If this box is uninitialized, set it to include sh. ");
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I_Method1(osg::BoundingBox, intersect, IN, const osg::BoundingBox &, bb,
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Properties::NON_VIRTUAL,
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__BoundingBox__intersect__C5_BoundingBox_R1,
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"Returns the intesection of this bounding box and the specified bounding box. ",
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"");
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I_Method1(bool, intersects, IN, const osg::BoundingBox &, bb,
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Properties::NON_VIRTUAL,
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__bool__intersects__C5_BoundingBox_R1,
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"Return true if this bounding box intersects the specified bounding box. ",
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"");
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I_Method1(bool, contains, IN, const osg::Vec3 &, v,
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Properties::NON_VIRTUAL,
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__bool__contains__C5_Vec3_R1,
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"Returns true if this bounding box contains the specified coordinate. ",
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"");
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I_PublicMemberProperty(osg::Vec3, _min);
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I_PublicMemberProperty(osg::Vec3, _max);
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END_REFLECTOR
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