Files
OpenSceneGraph/src/osgWrappers/osg/Texture1D.cpp
Robert Osfield 9b70538264 Updated wrappers
2007-03-01 11:58:36 +00:00

232 lines
9.5 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/CopyOp>
#include <osg/Image>
#include <osg/Object>
#include <osg/State>
#include <osg/StateAttribute>
#include <osg/Texture1D>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_OBJECT_REFLECTOR(osg::Texture1D)
I_BaseType(osg::Texture);
I_Constructor0(____Texture1D,
"",
"");
I_ConstructorWithDefaults2(IN, const osg::Texture1D &, text, , IN, const osg::CopyOp &, copyop, osg::CopyOp::SHALLOW_COPY,
____Texture1D__C5_Texture1D_R1__C5_CopyOp_R1,
"Copy constructor using CopyOp to manage deep vs shallow copy. ",
"");
I_Method0(osg::Object *, cloneType,
Properties::VIRTUAL,
__osg_Object_P1__cloneType,
"Clone the type of an attribute, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(osg::Object *, clone, IN, const osg::CopyOp &, copyop,
Properties::VIRTUAL,
__osg_Object_P1__clone__C5_osg_CopyOp_R1,
"Clone an attribute, with Object* return type. ",
"Must be defined by derived classes. ");
I_Method1(bool, isSameKindAs, IN, const osg::Object *, obj,
Properties::VIRTUAL,
__bool__isSameKindAs__C5_osg_Object_P1,
"Return true if this and obj are of the same kind of object. ",
"");
I_Method0(const char *, libraryName,
Properties::VIRTUAL,
__C5_char_P1__libraryName,
"Return the name of the attribute's library. ",
"");
I_Method0(const char *, className,
Properties::VIRTUAL,
__C5_char_P1__className,
"Return the name of the attribute's class type. ",
"");
I_Method0(osg::StateAttribute::Type, getType,
Properties::VIRTUAL,
__Type__getType,
"Return the Type identifier of the attribute's class type. ",
"");
I_Method1(int, compare, IN, const osg::StateAttribute &, rhs,
Properties::VIRTUAL,
__int__compare__C5_StateAttribute_R1,
"Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. ",
"");
I_Method0(GLenum, getTextureTarget,
Properties::VIRTUAL,
__GLenum__getTextureTarget,
"",
"");
I_Method1(void, setImage, IN, osg::Image *, image,
Properties::NON_VIRTUAL,
__void__setImage__Image_P1,
"Sets the texture image. ",
"");
I_Method0(osg::Image *, getImage,
Properties::NON_VIRTUAL,
__Image_P1__getImage,
"Gets the texture image. ",
"");
I_Method0(const osg::Image *, getImage,
Properties::NON_VIRTUAL,
__C5_Image_P1__getImage,
"Gets the const texture image. ",
"");
I_Method1(unsigned int &, getModifiedCount, IN, unsigned int, contextID,
Properties::NON_VIRTUAL,
__unsigned_int_R1__getModifiedCount__unsigned_int,
"",
"");
I_Method2(void, setImage, IN, unsigned, int, IN, osg::Image *, image,
Properties::VIRTUAL,
__void__setImage__unsigned__Image_P1,
"Sets the texture image, ignoring face. ",
"");
I_Method1(osg::Image *, getImage, IN, unsigned, int,
Properties::VIRTUAL,
__Image_P1__getImage__unsigned,
"Gets the texture image, ignoring face. ",
"");
I_Method1(const osg::Image *, getImage, IN, unsigned, int,
Properties::VIRTUAL,
__C5_Image_P1__getImage__unsigned,
"Gets the const texture image, ignoring face. ",
"");
I_Method0(unsigned int, getNumImages,
Properties::VIRTUAL,
__unsigned_int__getNumImages,
"Gets the number of images that can be assigned to the Texture. ",
"");
I_Method1(void, setTextureWidth, IN, int, width,
Properties::NON_VIRTUAL,
__void__setTextureWidth__int,
"Sets the texture width. ",
"If width is zero, calculate the value from the source image width. ");
I_Method0(int, getTextureWidth,
Properties::VIRTUAL,
__int__getTextureWidth,
"Gets the texture width. ",
"");
I_Method0(int, getTextureHeight,
Properties::VIRTUAL,
__int__getTextureHeight,
"",
"");
I_Method0(int, getTextureDepth,
Properties::VIRTUAL,
__int__getTextureDepth,
"",
"");
I_Method1(void, setSubloadCallback, IN, osg::Texture1D::SubloadCallback *, cb,
Properties::NON_VIRTUAL,
__void__setSubloadCallback__SubloadCallback_P1,
"",
"");
I_Method0(osg::Texture1D::SubloadCallback *, getSubloadCallback,
Properties::NON_VIRTUAL,
__SubloadCallback_P1__getSubloadCallback,
"",
"");
I_Method0(const osg::Texture1D::SubloadCallback *, getSubloadCallback,
Properties::NON_VIRTUAL,
__C5_SubloadCallback_P1__getSubloadCallback,
"",
"");
I_Method1(void, setNumMipmapLevels, IN, unsigned int, num,
Properties::NON_VIRTUAL,
__void__setNumMipmapLevels__unsigned_int,
"Helper function. ",
"Sets the number of mipmap levels created for this texture. Should only be called within an osg::Texuture::apply(), or during a custom OpenGL texture load. ");
I_Method0(unsigned int, getNumMipmapLevels,
Properties::NON_VIRTUAL,
__unsigned_int__getNumMipmapLevels,
"Gets the number of mipmap levels created. ",
"");
I_Method4(void, copyTexImage1D, IN, osg::State &, state, IN, int, x, IN, int, y, IN, int, width,
Properties::NON_VIRTUAL,
__void__copyTexImage1D__State_R1__int__int__int,
"Copies pixels into a 1D texture image, as per glCopyTexImage1D. ",
"Creates an OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width. width must be a power of two. ");
I_Method5(void, copyTexSubImage1D, IN, osg::State &, state, IN, int, xoffset, IN, int, x, IN, int, y, IN, int, width,
Properties::NON_VIRTUAL,
__void__copyTexSubImage1D__State_R1__int__int__int__int,
"Copies a one-dimensional texture subimage, as per glCopyTexSubImage1D. ",
"Updates a portion of an existing OpenGL texture object from the current OpenGL background framebuffer contents at position x, y with width width. ");
I_Method1(void, apply, IN, osg::State &, state,
Properties::VIRTUAL,
__void__apply__State_R1,
"Bind the texture object. ",
"If the texture object hasn't already been compiled, create the texture mipmap levels. ");
I_ProtectedMethod0(void, computeInternalFormat,
Properties::VIRTUAL,
Properties::CONST,
__void__computeInternalFormat,
"",
"");
I_ProtectedMethod5(void, applyTexImage1D, IN, GLenum, target, IN, osg::Image *, image, IN, osg::State &, state, IN, GLsizei &, width, IN, GLsizei &, numMipmapLevels,
Properties::NON_VIRTUAL,
Properties::CONST,
__void__applyTexImage1D__GLenum__Image_P1__State_R1__GLsizei_R1__GLsizei_R1,
"Helper method. ",
"Createa the texture without setting or using a texture binding. ");
I_SimpleProperty(osg::Image *, Image,
__Image_P1__getImage,
__void__setImage__Image_P1);
I_SimpleProperty(unsigned int, NumMipmapLevels,
0,
__void__setNumMipmapLevels__unsigned_int);
I_SimpleProperty(osg::Texture1D::SubloadCallback *, SubloadCallback,
__SubloadCallback_P1__getSubloadCallback,
__void__setSubloadCallback__SubloadCallback_P1);
I_SimpleProperty(int, TextureDepth,
__int__getTextureDepth,
0);
I_SimpleProperty(int, TextureHeight,
__int__getTextureHeight,
0);
I_SimpleProperty(GLenum, TextureTarget,
__GLenum__getTextureTarget,
0);
I_SimpleProperty(int, TextureWidth,
__int__getTextureWidth,
__void__setTextureWidth__int);
I_SimpleProperty(osg::StateAttribute::Type, Type,
__Type__getType,
0);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture1D::SubloadCallback)
I_BaseType(osg::Referenced);
I_Constructor0(____SubloadCallback,
"",
"");
I_Method2(void, load, IN, const osg::Texture1D &, texture, IN, osg::State &, state,
Properties::PURE_VIRTUAL,
__void__load__C5_Texture1D_R1__State_R1,
"",
"");
I_Method2(void, subload, IN, const osg::Texture1D &, texture, IN, osg::State &, state,
Properties::PURE_VIRTUAL,
__void__subload__C5_Texture1D_R1__State_R1,
"",
"");
END_REFLECTOR