Files
OpenSceneGraph/src/osgPlugins/osg/TextureBase.cpp
Robert Osfield 239068f223 Added new osg::TextureBase, osg::Texture1D, osg::Texture2D, and osg::Texture3D
classes, and changed osg::Texture and osg::TextureCubeMap so that they now derive
from osg::TextureBase.
2002-08-24 19:39:39 +00:00

264 lines
10 KiB
C++

#include <osg/TextureBase>
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool TextureBase_readLocalData(Object& obj, Input& fr);
bool TextureBase_writeLocalData(const Object& obj, Output& fw);
bool TextureBase_matchWrapStr(const char* str,TextureBase::WrapMode& wrap);
const char* TextureBase_getWrapStr(TextureBase::WrapMode wrap);
bool TextureBase_matchFilterStr(const char* str,TextureBase::FilterMode& filter);
const char* TextureBase_getFilterStr(TextureBase::FilterMode filter);
bool TextureBase_matchInternalFormatModeStr(const char* str,TextureBase::InternalFormatMode& mode);
const char* TextureBase_getInternalFormatModeStr(TextureBase::InternalFormatMode mode);
bool TextureBase_matchInternalFormatStr(const char* str,int& value);
const char* TextureBase_getInternalFormatStr(int value);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_TextureBaseProxy
(
0,
"TextureBase",
"Object StateAttribute TextureBase",
&TextureBase_readLocalData,
&TextureBase_writeLocalData
);
bool TextureBase_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
TextureBase& texture = static_cast<TextureBase&>(obj);
TextureBase::WrapMode wrap;
if (fr[0].matchWord("wrap_s") && TextureBase_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setWrap(TextureBase::WRAP_S,wrap);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("wrap_t") && TextureBase_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setWrap(TextureBase::WRAP_T,wrap);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("wrap_r") && TextureBase_matchWrapStr(fr[1].getStr(),wrap))
{
texture.setWrap(TextureBase::WRAP_R,wrap);
fr+=2;
iteratorAdvanced = true;
}
TextureBase::FilterMode filter;
if (fr[0].matchWord("min_filter") && TextureBase_matchFilterStr(fr[1].getStr(),filter))
{
texture.setFilter(TextureBase::MIN_FILTER,filter);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("mag_filter") && TextureBase_matchFilterStr(fr[1].getStr(),filter))
{
texture.setFilter(TextureBase::MAG_FILTER,filter);
fr+=2;
iteratorAdvanced = true;
}
if (fr.matchSequence("maxAnisotropy %f"))
{
float anis=1.0f;
fr[1].getFloat(anis);
texture.setMaxAnisotropy(anis);
fr +=2 ;
iteratorAdvanced = true;
}
TextureBase::InternalFormatMode mode;
if (fr[0].matchWord("internalFormatMode") && TextureBase_matchInternalFormatModeStr(fr[1].getStr(),mode))
{
texture.setInternalFormatMode(mode);
fr+=2;
iteratorAdvanced = true;
}
if (fr[0].matchWord("internalFormatValue"))
{
int value;
if (TextureBase_matchInternalFormatStr(fr[1].getStr(),value) || fr[1].getInt(value))
{
texture.setInternalFormat(value);
fr+=2;
iteratorAdvanced = true;
}
}
return iteratorAdvanced;
}
bool TextureBase_writeLocalData(const Object& obj, Output& fw)
{
const TextureBase& texture = static_cast<const TextureBase&>(obj);
fw.indent() << "wrap_s " << TextureBase_getWrapStr(texture.getWrap(TextureBase::WRAP_S)) << std::endl;
fw.indent() << "wrap_t " << TextureBase_getWrapStr(texture.getWrap(TextureBase::WRAP_T)) << std::endl;
fw.indent() << "wrap_r " << TextureBase_getWrapStr(texture.getWrap(TextureBase::WRAP_R)) << std::endl;
fw.indent() << "min_filter " << TextureBase_getFilterStr(texture.getFilter(TextureBase::MIN_FILTER)) << std::endl;
fw.indent() << "mag_filter " << TextureBase_getFilterStr(texture.getFilter(TextureBase::MAG_FILTER)) << std::endl;
fw.indent() << "maxAnisotropy " << texture.getMaxAnisotropy() << std::endl;
fw.indent() << "internalFormatMode " << TextureBase_getInternalFormatModeStr(texture.getInternalFormatMode()) << std::endl;
if (texture.getInternalFormatMode()==TextureBase::USE_USER_DEFINED_FORMAT)
{
const char* str = TextureBase_getInternalFormatStr(texture.getInternalFormat());
if (str) fw.indent() << "internalFormat " << str << std::endl;
else fw.indent() << "internalFormat " << texture.getInternalFormat() << std::endl;
}
return true;
}
bool TextureBase_matchWrapStr(const char* str,TextureBase::WrapMode& wrap)
{
if (strcmp(str,"CLAMP")==0) wrap = TextureBase::CLAMP;
else if (strcmp(str,"CLAMP_TO_EDGE")==0) wrap = TextureBase::CLAMP_TO_EDGE;
else if (strcmp(str,"CLAMP_TO_BORDER")==0) wrap = TextureBase::CLAMP_TO_BORDER;
else if (strcmp(str,"REPEAT")==0) wrap = TextureBase::REPEAT;
else if (strcmp(str,"MIRROR")==0) wrap = TextureBase::MIRROR;
else return false;
return true;
}
const char* TextureBase_getWrapStr(TextureBase::WrapMode wrap)
{
switch(wrap)
{
case(TextureBase::CLAMP): return "CLAMP";
case(TextureBase::CLAMP_TO_EDGE): return "CLAMP_TO_EDGE";
case(TextureBase::CLAMP_TO_BORDER): return "CLAMP_TO_BORDER";
case(TextureBase::REPEAT): return "REPEAT";
case(TextureBase::MIRROR): return "MIRROR";
}
return "";
}
bool TextureBase_matchFilterStr(const char* str,TextureBase::FilterMode& filter)
{
if (strcmp(str,"NEAREST")==0) filter = TextureBase::NEAREST;
else if (strcmp(str,"LINEAR")==0) filter = TextureBase::LINEAR;
else if (strcmp(str,"NEAREST_MIPMAP_NEAREST")==0) filter = TextureBase::NEAREST_MIPMAP_NEAREST;
else if (strcmp(str,"LINEAR_MIPMAP_NEAREST")==0) filter = TextureBase::LINEAR_MIPMAP_NEAREST;
else if (strcmp(str,"NEAREST_MIPMAP_LINEAR")==0) filter = TextureBase::NEAREST_MIPMAP_LINEAR;
else if (strcmp(str,"LINEAR_MIPMAP_LINEAR")==0) filter = TextureBase::LINEAR_MIPMAP_LINEAR;
else if (strcmp(str,"ANISOTROPIC")==0) filter = TextureBase::LINEAR;
else return false;
return true;
}
const char* TextureBase_getFilterStr(TextureBase::FilterMode filter)
{
switch(filter)
{
case(TextureBase::NEAREST): return "NEAREST";
case(TextureBase::LINEAR): return "LINEAR";
case(TextureBase::NEAREST_MIPMAP_NEAREST): return "NEAREST_MIPMAP_NEAREST";
case(TextureBase::LINEAR_MIPMAP_NEAREST): return "LINEAR_MIPMAP_NEAREST";
case(TextureBase::NEAREST_MIPMAP_LINEAR): return "NEAREST_MIPMAP_LINEAR";
case(TextureBase::LINEAR_MIPMAP_LINEAR): return "LINEAR_MIPMAP_LINEAR";
}
return "";
}
bool TextureBase_matchInternalFormatModeStr(const char* str,TextureBase::InternalFormatMode& mode)
{
if (strcmp(str,"USE_IMAGE_DATA_FORMAT")==0) mode = TextureBase::USE_IMAGE_DATA_FORMAT;
else if (strcmp(str,"USE_USER_DEFINED_FORMAT")==0) mode = TextureBase::USE_USER_DEFINED_FORMAT;
else if (strcmp(str,"USE_ARB_COMPRESSION")==0) mode = TextureBase::USE_ARB_COMPRESSION;
else if (strcmp(str,"USE_S3TC_DXT1_COMPRESSION")==0) mode = TextureBase::USE_S3TC_DXT1_COMPRESSION;
else if (strcmp(str,"USE_S3TC_DXT3_COMPRESSION")==0) mode = TextureBase::USE_S3TC_DXT3_COMPRESSION;
else if (strcmp(str,"USE_S3TC_DXT5_COMPRESSION")==0) mode = TextureBase::USE_S3TC_DXT5_COMPRESSION;
else return false;
return true;
}
const char* TextureBase_getInternalFormatModeStr(TextureBase::InternalFormatMode mode)
{
switch(mode)
{
case(TextureBase::USE_IMAGE_DATA_FORMAT): return "USE_IMAGE_DATA_FORMAT";
case(TextureBase::USE_USER_DEFINED_FORMAT): return "USE_USER_DEFINED_FORMAT";
case(TextureBase::USE_ARB_COMPRESSION): return "USE_ARB_COMPRESSION";
case(TextureBase::USE_S3TC_DXT1_COMPRESSION): return "USE_S3TC_DXT1_COMPRESSION";
case(TextureBase::USE_S3TC_DXT3_COMPRESSION): return "USE_S3TC_DXT3_COMPRESSION";
case(TextureBase::USE_S3TC_DXT5_COMPRESSION): return "USE_S3TC_DXT5_COMPRESSION";
}
return "";
}
bool TextureBase_matchInternalFormatStr(const char* str,int& value)
{
if ( strcmp(str,"GL_INTENSITY")==0) value = GL_INTENSITY;
else if (strcmp(str,"GL_LUMINANCE")==0) value = GL_LUMINANCE;
else if (strcmp(str,"GL_ALPHA")==0) value = GL_ALPHA;
else if (strcmp(str,"GL_LUMINANCE_ALPHA")==0) value = GL_LUMINANCE_ALPHA;
else if (strcmp(str,"GL_RGB")==0) value = GL_RGB;
else if (strcmp(str,"GL_RGBA")==0) value = GL_RGBA;
else if (strcmp(str,"GL_COMPRESSED_ALPHA_ARB")==0) value = GL_COMPRESSED_ALPHA_ARB;
else if (strcmp(str,"GL_COMPRESSED_LUMINANCE_ARB")==0) value = GL_COMPRESSED_LUMINANCE_ARB;
else if (strcmp(str,"GL_COMPRESSED_INTENSITY_ARB")==0) value = GL_COMPRESSED_INTENSITY_ARB;
else if (strcmp(str,"GL_COMPRESSED_LUMINANCE_ALPHA_ARB")==0) value = GL_COMPRESSED_LUMINANCE_ALPHA_ARB;
else if (strcmp(str,"GL_COMPRESSED_RGB_ARB")==0) value = GL_COMPRESSED_RGB_ARB;
else if (strcmp(str,"GL_COMPRESSED_RGBA_ARB")==0) value = GL_COMPRESSED_RGBA_ARB;
else if (strcmp(str,"GL_COMPRESSED_RGB_S3TC_DXT1_EXT")==0) value = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
else if (strcmp(str,"GL_COMPRESSED_RGBA_S3TC_DXT1_EXT")==0) value = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
else if (strcmp(str,"GL_COMPRESSED_RGBA_S3TC_DXT3_EXT")==0) value = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
else if (strcmp(str,"GL_COMPRESSED_RGBA_S3TC_DXT5_EXT")==0) value = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
else return false;
return true;
}
const char* TextureBase_getInternalFormatStr(int value)
{
switch(value)
{
case(GL_INTENSITY): return "GL_INTENSITY";
case(GL_LUMINANCE): return "GL_LUMINANCE";
case(GL_ALPHA): return "GL_ALPHA";
case(GL_LUMINANCE_ALPHA): return "GL_LUMINANCE_ALPHA";
case(GL_RGB): return "GL_RGB";
case(GL_RGBA): return "GL_RGBA";
case(GL_COMPRESSED_ALPHA_ARB): return "GL_COMPRESSED_ALPHA_ARB";
case(GL_COMPRESSED_LUMINANCE_ARB): return "GL_COMPRESSED_LUMINANCE_ARB";
case(GL_COMPRESSED_INTENSITY_ARB): return "GL_COMPRESSED_INTENSITY_ARB";
case(GL_COMPRESSED_LUMINANCE_ALPHA_ARB): return "GL_COMPRESSED_LUMINANCE_ALPHA_ARB";
case(GL_COMPRESSED_RGB_ARB): return "GL_COMPRESSED_RGB_ARB";
case(GL_COMPRESSED_RGBA_ARB): return "GL_COMPRESSED_RGBA_ARB";
case(GL_COMPRESSED_RGB_S3TC_DXT1_EXT): return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT";
case(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT): return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT";
case(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT): return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT";
case(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT): return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT";
}
return NULL;
}