218 lines
6.7 KiB
C++
218 lines
6.7 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osgTerrain/Terrain>
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#include <osgUtil/UpdateVisitor>
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#include <iterator>
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#include <OpenThreads/ScopedLock>
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using namespace osg;
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using namespace osgTerrain;
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Terrain::Terrain():
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_sampleRatio(1.0),
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_verticalScale(1.0),
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_blendingPolicy(TerrainTile::INHERIT),
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_equalizeBoundaries(false)
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{
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setNumChildrenRequiringUpdateTraversal(1);
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_geometryPool = new GeometryPool;
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}
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Terrain::Terrain(const Terrain& ts, const osg::CopyOp& copyop):
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osg::CoordinateSystemNode(ts,copyop),
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_sampleRatio(ts._sampleRatio),
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_verticalScale(ts._verticalScale),
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_blendingPolicy(ts._blendingPolicy),
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_equalizeBoundaries(ts._equalizeBoundaries),
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_geometryPool(ts._geometryPool),
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_terrainTechnique(ts._terrainTechnique)
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{
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setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
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}
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Terrain::~Terrain()
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{
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OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(_mutex);
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for(TerrainTileSet::iterator itr = _terrainTileSet.begin();
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itr != _terrainTileSet.end();
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++itr)
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{
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const_cast<TerrainTile*>(*itr)->_terrain = 0;
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}
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_terrainTileSet.clear();
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_terrainTileMap.clear();
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}
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void Terrain::setSampleRatio(float ratio)
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{
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if (_sampleRatio == ratio) return;
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_sampleRatio = ratio;
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dirtyRegisteredTiles();
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}
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void Terrain::setVerticalScale(float scale)
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{
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if (_verticalScale == scale) return;
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_verticalScale = scale;
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dirtyRegisteredTiles();
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}
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void Terrain::setEqualizeBoundaries(bool equalizeBoundaries)
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{
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if(_equalizeBoundaries == equalizeBoundaries) return;
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_equalizeBoundaries = equalizeBoundaries;
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dirtyRegisteredTiles();
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}
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void Terrain::setBlendingPolicy(TerrainTile::BlendingPolicy policy)
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{
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if (_blendingPolicy == policy) return;
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_blendingPolicy = policy;
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dirtyRegisteredTiles();
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}
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void Terrain::traverse(osg::NodeVisitor& nv)
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{
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if (nv.getVisitorType()==osg::NodeVisitor::UPDATE_VISITOR)
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{
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// need to check if any TerrainTechniques need to have their update called on them.
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osgUtil::UpdateVisitor* uv = nv.asUpdateVisitor();
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if (uv)
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{
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typedef std::list< osg::ref_ptr<TerrainTile> > TerrainTileList;
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TerrainTileList tiles;
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{
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OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(_mutex);
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for(TerrainTileSet::iterator itr = _updateTerrainTileSet.begin(); itr !=_updateTerrainTileSet.end(); ++itr)
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{
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// take a reference first to make sure that the referenceCount can be safely read without another thread decrementing it to zero.
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(*itr)->ref();
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// only if referenceCount is 2 or more indicating there is still a reference held elsewhere is it safe to add it to list of tiles to be updated
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if ((*itr)->referenceCount()>1) tiles.push_back(*itr);
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// use unref_nodelete to avoid any issues when the *itr TerrainTile has been deleted by another thread while this for loop has been running.
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(*itr)->unref_nodelete();
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}
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_updateTerrainTileSet.clear();
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}
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for(TerrainTileList::iterator itr = tiles.begin();
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itr != tiles.end();
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++itr)
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{
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TerrainTile* tile = itr->get();
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tile->traverse(nv);
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}
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}
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}
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if (nv.getVisitorType()==osg::NodeVisitor::CULL_VISITOR)
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{
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osgUtil::CullVisitor* cv = nv.asCullVisitor();
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osg::StateSet* ss = _geometryPool.valid() ? _geometryPool->getRootStateSetForTerrain(this) : 0;
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if (cv && ss)
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{
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cv->pushStateSet(ss);
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Group::traverse(nv);
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cv->popStateSet();
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return;
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}
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}
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Group::traverse(nv);
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}
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void Terrain::updateTerrainTileOnNextFrame(TerrainTile* terrainTile)
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{
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OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(_mutex);
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_updateTerrainTileSet.insert(terrainTile);
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}
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TerrainTile* Terrain::getTile(const TileID& tileID)
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{
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OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(_mutex);
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// OSG_NOTICE<<"Terrain::getTile("<<tileID.level<<", "<<tileID.x<<", "<<tileID.y<<")"<<std::endl;
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TerrainTileMap::iterator itr = _terrainTileMap.find(tileID);
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if (itr == _terrainTileMap.end()) return 0;
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return itr->second;
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}
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const TerrainTile* Terrain::getTile(const TileID& tileID) const
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{
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OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(_mutex);
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TerrainTileMap::const_iterator itr = _terrainTileMap.find(tileID);
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if (itr == _terrainTileMap.end()) return 0;
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return itr->second;
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}
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void Terrain::dirtyRegisteredTiles(int dirtyMask)
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{
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OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(_mutex);
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for(TerrainTileSet::iterator itr = _terrainTileSet.begin();
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itr != _terrainTileSet.end();
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++itr)
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{
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(const_cast<TerrainTile*>(*itr))->setDirtyMask(dirtyMask);
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}
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}
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static unsigned int s_maxNumTiles = 0;
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void Terrain::registerTerrainTile(TerrainTile* tile)
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{
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if (!tile) return;
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OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(_mutex);
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if (tile->getTileID().valid())
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{
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_terrainTileMap[tile->getTileID()] = tile;
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}
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_terrainTileSet.insert(tile);
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if (_terrainTileSet.size() > s_maxNumTiles) s_maxNumTiles = _terrainTileSet.size();
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// OSG_NOTICE<<"Terrain::registerTerrainTile "<<tile<<" total number of tile "<<_terrainTileSet.size()<<" max = "<<s_maxNumTiles<<std::endl;
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// OSG_NOTICE<<" tileID("<<tile->getTileID().level<<", "<<tile->getTileID().x<<", "<<tile->getTileID().y<<")"<<std::endl;
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}
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void Terrain::unregisterTerrainTile(TerrainTile* tile)
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{
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if (!tile) return;
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OpenThreads::ScopedLock<OpenThreads::ReentrantMutex> lock(_mutex);
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if (tile->getTileID().valid())
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{
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_terrainTileMap.erase(tile->getTileID());
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}
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_terrainTileSet.erase(tile);
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_updateTerrainTileSet.erase(tile);
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// OSG_NOTICE<<"Terrain::unregisterTerrainTile "<<tile<<" total number of tile "<<_terrainTileSet.size()<<" max = "<<s_maxNumTiles<<std::endl;
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}
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