76 lines
2.3 KiB
C++
76 lines
2.3 KiB
C++
/**********************************************************************
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*
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* FILE: Stencil.cpp
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*
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* DESCRIPTION: Read/Write osg::Stencil in binary format to disk.
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*
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* CREATED BY: Auto generated by iveGenerated
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* and later modified by Rune Schmidt Jensen.
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*
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* HISTORY: Created 21.3.2003
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*
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* Copyright 2003 VR-C
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**********************************************************************/
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#include "Exception.h"
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#include "Stencil.h"
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#include "Object.h"
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using namespace ive;
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void Stencil::write(DataOutputStream* out){
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// Write Stencil's identification.
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out->writeInt(IVESTENCIL);
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// If the osg class is inherited by any other class we should also write this to file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj){
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((ive::Object*)(obj))->write(out);
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}
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else
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throw Exception("Stencil::write(): Could not cast this osg::Stencil to an osg::Object.");
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// Write Stencil's properties.
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out->writeInt(getFunction());
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out->writeInt(getFunctionRef());
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out->writeUInt(getFunctionMask());
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out->writeInt(getStencilFailOperation());
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out->writeInt(getStencilPassAndDepthFailOperation());
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out->writeInt(getStencilPassAndDepthPassOperation());
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out->writeUInt(getWriteMask());
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}
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void Stencil::read(DataInputStream* in){
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// Peek on Stencil's identification.
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int id = in->peekInt();
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if(id == IVESTENCIL)
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{
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// Read Stencil's identification.
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id = in->readInt();
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// If the osg class is inherited by any other class we should also read this from file.
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osg::Object* obj = dynamic_cast<osg::Object*>(this);
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if(obj){
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((ive::Object*)(obj))->read(in);
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}
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else
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throw Exception("Stencil::read(): Could not cast this osg::Stencil to an osg::Object.");
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setFunction((Function)in->readInt());
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setFunctionRef(in->readInt());
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setFunctionMask(in->readUInt());
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setStencilFailOperation((Operation)in->readInt());
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setStencilPassAndDepthFailOperation((Operation)in->readInt());
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setStencilPassAndDepthPassOperation((Operation)in->readInt());
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setWriteMask(in->readUInt());
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}
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else{
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throw Exception("Stencil::read(): Expected Stencil identification.");
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}
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}
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